So the Dark Kin have arrived in force and sadly enough for them, those who have chosen to play them in my area aren't what I would regard as the most fun people to play, so I'm kind of going all out to make things difficult for them...so without further ado...here's something that I think will make my life easier when having to stomach a game with the pointy eared freaks from Comorragh.
H.Q.
Bjorn
Plasma Cannon -270
Rune Priest
Chooser of the Slain, Living Lightning, Tempests Wrath -110
Rune Priest
Bolter, Chooser of the Slain, Living Lightning, Murderous Hurricane -110
Rune Priest
Melta Bomb, Chooser of the Slain, Living Lightning, Storm Caller -115
Troops
Grey Hunters 5x
Flamer, Razorback: Twin Linked Assault Cannons -150
Grey Hunters 5x
Flamer, Razorback: Twin Linked Assault Cannons -150
Grey Hunters 5x
Flamer, Razorback: Twin Linked Lascannons -150
Grey Hunters 5x
Flamer, Razorback: Twin Linked Lascannons -150
Heavy Support
Long Fangs 6x
5x Missile Launchers, Razorback: Twin Linked Plasma Guns/Lascannon -215
Long Fangs 6x
5x Missile Launchers, Razorback: Twin Linked Plasma Guns/Lascannon -215
Long Fangs 6x
5x Missile Launchers, Razorback: Twin Linked Plasma Guns/Lascannon -215
Total: 1850
Brought as much firepower as I really think is necessary to stop them from crossing the field...Assault Cannons for when I need target Saturation, Lascannons for the insurance against Flicker Fields, Living Lightning against Night Shields, Bjorn because there really isn't much in the Dark Eldar army that can touch him in Close Combat (Yes I know there will be a **** ton of Dark Lances and the like being thrown at him; however, I think he has enough Rhino Chassis to use for cover while the little buggers make their way across the field) and he is exceptionally awesome with helping to get the first turn to make things difficult on my opponent. So kids, what do you all think?