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  1. #1

    Default 750 blood angels

    My gaming club is having a 750 point tourney this weekend only special rules are no 2+ save no 33+ armour value for three sides. This is the list I've come up with I'd love to get some thoughts.

    HQ
    CHAPTER MASTER SETH

    ELITES
    PRIEST POWER WEAPON

    TROOPS
    5 MAN ASSAULT SQUAD
    POWER WEAPON
    RAZORBACK ASSAULT CANNON DOZERBLADE

    5 MAN ASSAULT SQUAD
    POWER WEAPON
    RAZORBACK ASSAULT CANNON DOZERBLADE

    5 MAN ASSAULT SQUAD
    POWER WEAPON
    RAZORBACK ASSAULT CANNON DOZERBLADE

    My game plane is to take out major threats with the assault cannons with consetrated fire leaving the squads inside. Taking out one unit or objective at a time. Trying to use my fast moving razorbacks in cover. Most people take marines or chaos. There is an elder a guard and a ork horde player as well. Would really like so advice and comments. I did think about taking a Libby in stead of seth. But if I get assaulted by a daemon prince the Libby isn't going to do much even with sword and rage.

  2. #2
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    Here's a list that I think, tactically, will give you more flexibility:

    HQ 100
    100 Codicer Maximus
    Blood Lance, Might of Heros

    ELITES 50
    50 Sanguinary Priesthood
    Priest Shaharrim

    TROOPS 510
    125 Assault Squad Luna
    5 Marines, Power Weapon, Flamer, Melta Bombs
    55 Dedicated Transport: Razorback w/ Twin-Linked Assault Cannons
    125 Assault Squad Gamma
    5 Marines, Power Weapon, Flamer, Melta Bombs
    55 Dedicated Transport: Razorback w/ Twin-Linked Assault Cannons
    150 Assault Squad Sol
    5 Marines, Powerfist, Infernus Pistol, Meltagun

    Hv SUPPORT 90
    90 Whirlwind

    Whirlwinds are little gems in small games, especially Blood Angels whirlwinds. Tank Shock 12", Fire Pie Plate! Move 6", fire indirectly!

  3. #3
    Brother-Sergeant
    Join Date
    Aug 2010
    Location
    Wales
    Posts
    98

    Default

    If you turn two 5 man units into a ten man unit and then combat squad it back into two 5 man units you gain a few benefits.

    It would allow you to buy could buy a lascannon and a melta gun for the ten man squad and a combi weapon for your seargent , for this to happen you need 30 points to spend, where do you find the points? simples

    drop seth for a reclusiarch, not only does this release 30 points it also gives rerolls to hit in assault to any unit the reclusiarch joins
    "Would you partake of that last offered cup?, or dissapear into the potters ground, when the man comes around" Johnny Cash 1932-2003

  4. #4

    Default

    Thanks for the replys. I did think about a whirl wind I like the idea thanks

    the other idea I had was to drop all the power weapons for a speeder with a multi melta to have a tank hunting unit.

    Or swap 3 assault squad with 2 10 man tac squads with flamers and missile launchers and grab and extra priest. Seth is not a popular guy. He would be the only invun save I would have. thanks again

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