Yes, footdar have acted for me in a similar way that orks would. The thing is, in the average 1500 point game, I'll lose about 5-7 models on avg. I've had 4 games now where I haven't had to remove a single model.
The guardians, which are the majority of my models, rarely get shot at. This is because there are scarier things on my enemy's mind. 90% of the time this is either the avatar or the war walkers. These are the most effective units to bait with, because of that.
Basically, for mech heavy, or heavy armor, it relies completely on unit placement. I've played a 500 point game where I had nothing over S6 and I was facing 2 vindicators. With some decent baiting and placement, both were dead by turn 3.
As I said above, unit placement is key. Last time I played against IG, he took 2 russes at 1k. I managed to bait the russes with my war walkers while the fire dragons ran up and flanked them through cover. Normally, I would leave stuff like russes and land raiders to the avatar, but taking eldrad and the avatar in 1k would have been rough.
I have killed both land raiders and russes with my footdar without much problem. The thing that is so potent about the army is the amount of synergy possible with all of the eldar infantry.
As far as wraithlords go, they just don't dazzle me as much anymore. There are better places to spend 120+ points.
For support weapons, I say maybe. I've tried out both D-cannons and vibro cannons, and vibro cannons are meh at best. D-cannons have a lot of kill potential, but I'm still a little put off by their lack of durability.