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Thread: 8th edition

  1. #31

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    My impression of 8th is as such.

    7th died out because of a two or three armies, but primarily Daemons, dominating the crap out of the game. Since the Daemon book release I noticed player attendance at events and play nights decrease dramatically until nobody showed up but the VC and Daemon players. Literally the last two players that kept showing up were playing VC and Daemons. Everyone else quit.

    As such, there's a glut of players who quite fantasy 7th. For many who played Daemons, Vampire Counts, and to a lesser extent Dark Elves, the 8th Edition rules meant they were no longer so dramatically more powerful than everyone else, and many of them stopped playing as well.


    However, with 8th edition what I've seen a lot more of is newer players more than anything, and people who quit playing during 7th because of Daemons.

    The current rules do have their issues to be sure, especially with magic uber spells, however I think the game is much more intuitive, balanced, and flexible than it was in 7th, and a lot less fiddly over tiny little things. There's no longer One or Two armies to "rule them all", and the game has shifted a little bit away from the all heavy cavalry armies of 7th. Infantry dominate the game, units like Chaos Warriors have become much more useful and a lot scarier, and the game just looks more visually impressive (to me at least).

  2. #32
    Librarian
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    Me and my 10000pt+ Warriors of Chaos army "including 150 Chaos Warriors" Agree entirely with your statements
    "I Have Become Death the Destroyer of Worlds"

  3. #33

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    Quote Originally Posted by Vaktathi View Post
    My impression of 8th is as such.

    7th died out because of a two or three armies, but primarily Daemons, dominating the crap out of the game. Since the Daemon book release I noticed player attendance at events and play nights decrease dramatically until nobody showed up but the VC and Daemon players. Literally the last two players that kept showing up were playing VC and Daemons. Everyone else quit.

    As such, there's a glut of players who quite fantasy 7th. For many who played Daemons, Vampire Counts, and to a lesser extent Dark Elves, the 8th Edition rules meant they were no longer so dramatically more powerful than everyone else, and many of them stopped playing as well.


    However, with 8th edition what I've seen a lot more of is newer players more than anything, and people who quit playing during 7th because of Daemons.

    The current rules do have their issues to be sure, especially with magic uber spells, however I think the game is much more intuitive, balanced, and flexible than it was in 7th, and a lot less fiddly over tiny little things. There's no longer One or Two armies to "rule them all", and the game has shifted a little bit away from the all heavy cavalry armies of 7th. Infantry dominate the game, units like Chaos Warriors have become much more useful and a lot scarier, and the game just looks more visually impressive (to me at least).
    Yeah, I played Daemons in 7th. They were quite, quite good, and the did get a bit of a hit in eighth--my all-Tzeentch flying circus army was very good and is now unplayably bad (20-ish power dice made up for having no combat ability--what you get now, with Winds of Magic, just doesn't).

    Still, my Tzeentch/Khorne armies are perfectly competitive, even in Eighth. The nerfs to Daemons didn't really hurt Bloodletters and Heralds of Khorne at all. Bloodthirsters are still good (a little more vulnerable, but added Thunderstomp is pretty sweet). Flamers are still great (now they can march and shoot, which is totally worth having to form pseudo-ranks). Fateweaver, Skulltaker, and Master of Sorcery Heralds are all still good, as are Flesh-hounds, Bloodcrushers, Flamers.

    Or, in other words, I have a hard time seeing Daemon players quitting because of changes to their armies--sure, they're not in tight competition for absolute best army in the game, but they're still quite good and perfectly playable.

  4. #34

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    Quote Originally Posted by Rusty Nail View Post
    I really get ticked off with the rolling of all the weird terrain etc.. at the start of the game
    No one is forcing you to roll magic terrain. My group never use it.
    Dark Eldar 4000pts, Eldar 2000pts, Dark Angels 2500pts, Tau 2000pts.

  5. #35

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    LOOOOOVE the new shooting and magic phase rules!

  6. #36

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    I can't say 8th is unplayably bad - but the changes have negatively impacted some of the Fantasy community here. I stopped playing, mostly because my army (Wood Elves) was not only severely hampered by 8th ed changes, but flat out made it illegal. I didn't have 25% core for 2k points. I don't want to have to build movement trays for my Skirmishers.

    I'm really disappointed in 8th. I'm currently entirely out of 40k because of 'power creep' becoming 'power leaps and bounds' and the push towards bigger and fancier model kits. Unfortunately, it looks like Fantasy is beginning to go this way as well, what with that huge spider in the OnG book. I'll wait and see what my next army book looks like, but currently, I'm sidelining it with Hordes and Warmachine.

    A Dark Elf player curently refuses to play because High Elves now get 'Hatred+' in the form of ASF allowing constant re-rolls to hit. A couple other people with Wood Elves just gave up and brought other armies when 8th hit. There are plenty of people playing fantasy locally, but I've noticed that the majority of them are High Elf and Skaven players. Perhaps they're new to the game after buying Island of Blood. The other thing I've noticed is that since the release of 8th, Warmachine and Hordes have just exploded locally. Used to be you'd see 6 games of 40k, 0-4 games of fantasy, and about 2 Warmahordes games on games nights. These days it's more like 3 40k, 0-3 Fantasy, and 4-6 Warmahordes. I'd like to say that it's unrelated, but I doubt it.

  7. #37

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    I quit playing, mainly because of slaans and High Elves with power scrolls removing entire units of my army off the board. Magic defense doesn't mean crap when they can throw 5+ dice at "remove entire unit" spells MULTIPLE TIMES A TURN.
    Borderline alcoholic and happy about it.
    Don't get your religion mixed with my Constitution. The mixture curdles.

  8. #38

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    Quote Originally Posted by l192837465 View Post
    i quit playing, mainly because of slaans and high elves with power scrolls removing entire units of my army off the board. Magic defense doesn't mean crap when they can throw 5+ dice at "remove entire unit" spells multiple times a turn.
    lies i know for a fact you haven't played an 8th edition game!!! :d

  9. #39
    Brother-Sergeant
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    Well I've finally decided to stop playing 8th Edition, as I said above, played a fair few games with it, (won more than I lost), and only really enjoyed 2 of them and that was down to the opponents rather than the game itself, contrast this with the 40k double tournament I played in down in Nottingham where I enjoyed every single game in a full on tournament environment and it is time to stop.

    I think the really annoying thing is that they got a lot of things right with the new edition but now there is, for me at least, too much magic and too much randomness rolling for charges etc, and having to spend an age before actully playing deciding what each building or terrain piece does!

    So my Warriors are heading back to their villages to await 9th edition to see what that brings!

    Tom

  10. #40
    Battle-Brother
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    Leicester
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    Quote Originally Posted by Rusty Nail View Post
    having to spend an age before actully playing deciding what each building or terrain piece does!
    You do realise there's no rule that says you're going to get shot if you don't roll for every type of terrain?

    The most we normally do down at the club I go to is treat woods as mysterious (in fact that's pretty much been the case at both 8th edition tournaments I've been to too) - everything else is normally just a hill or a building.

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