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  1. #1
    Scout
    Join Date
    Aug 2009
    Location
    New England
    Posts
    12

    Default Eldar tactics vs Meq's

    My friend plays sister's religiously ( LOL ). I run 2 serpents with 10 man dire avenger squads. 2 falcons with 5 man fire dragon squads. 8 man Seer council with 2 destructor. 1 175 point farseer. 1 fireprism.

    He runs a cannoness with seraphim. 2 squads of celestines and sisters in vehicles. He rhino rushes pops smoke and obliterates me. I hate faith points.

    Any tactical / tricks help would be greatly appreciated. Deployment or tactical would be great. Thanx!

  2. #2

    Default

    Hmm playing vs witch hunters with that many psykers... Try an Autarch instead maybe? I would say your best bet would be to shut down the rhinos asap with a med strength high volume weapon. Maybe a squad of war walkers with those s6 heavy 3 guns? Not sure of the name. Then you should be free to shuirken the sisters to death. Basically volume volume volume! The dragons might be a bit over kill on rhinos so maybe drop a unit and replace them with a nasty cc unit like Scorpions or Banshees?
    They are only t3 so they are fairly easy to wound. Don't worry so much about the 3+ save part. They can only make so many of them.

    Good luck! Hope this helps and let us know how your next game goes.

  3. #3
    Scout
    Join Date
    Aug 2009
    Location
    New England
    Posts
    12

    Default Thanx

    Thank you. Unfortunately for now I am trying this list as a all comer list.

  4. #4

    Default

    Well from the sounds of it your running a mech eldar army. Your greatest strength is mobility. Both your armies might be mechanized but you have fast skimmers which can definitely out pace your opponents rino rush. I think (dont quote me I am not an eldar player) an upgraded eldar skimmer can move over 24" flat out.

    So next time you face him let him run up, pop smoke. You redeploy to a safe distance and wait for the smoke to clear. Then set about opening up his tanks on your terms.

    Things not to do when facing sisters. Stay out of prolonged mid-close range fire fights.

  5. #5
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    Take out his rhino's to limit his mobility, then rely on your own speed to stay of of the short ranged firefights the sisters excel in. Deal with his seraphim after the rhinos, as they are what can keep up with you.

    And there is no faith point that lets him ignore weight of fire. He can spirit of martyr all day long, but if you make him roll lots of dice it won't matter.

  6. #6

    Default

    The above advice is really good. I would consider including some striking scorpions; I think they would really shine against a sister's army since they have a great advantage in weight of attacks, initiative, and even strength. Also since the sisters are toughness 3, banshees could also be an excellent choice even without doom IF you are trying to get them to use their faith points faster (which you may or may not want because of martyrdom)

    Edit:

    You might be able to trim a little from your dire avengers and seer council without hurting your army over all (maybe squads of 8 instead of 10 and one less warlock?) Don't have my codex with me, but I think you could probably get a sufficient close combat squad in without reducing your army too much.
    Last edited by xomntec; 09-02-2009 at 01:59 PM. Reason: additional thoughts

  7. #7

    Default

    Massed Dire Avenger fire is very effective, as is massed close combat wounds.
    The trick is to get anough wounds to force the Sister Superiors and Simulacrum wielders to take and thus hopefully fail an armor save. Without a "Faithful" model, units cannot benefit from Faith.

    Use Eldar Missile Launchers, Shuriken Cannons, Starcannons, bright Lances, et al to open the Rhinos. After that, park the Dire avengers 18 inches away and let loose.

    -Mike

  8. #8

    Default

    Exploit your superior mobility and don't get in close unless you plan to charge the Battle Sisters Squads. You may also want to try deploying in the back of your deployment zone or keeping units in reserve. A rhino rush is no good if it rushes the wrong direction, especially since smoke launchers are a one use thing.

  9. #9
    Scout
    Join Date
    Jul 2009
    Location
    Akron, Ohio
    Posts
    12

    Default

    I agree with the advice given above. Use your mobility and volume of fire. I like the idea of running an autarch or two instead of the farseer. Maybe use the points from the seer's to field striking scorpions (held in reserve).

    Superbran

  10. #10
    Battle-Brother
    Join Date
    Aug 2009
    Location
    Fenway Park, Monster Seats
    Posts
    47

    Default

    Banshees - what is the one argument against Banshees...they have a hard time wounding T4...

    Well SoB are T3...then add Doom and your opponent can pick up that unit the Banshees just charged.
    Rangerrob

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