Well I'll be getting my WD tomorrow and can't wait!
2 more points/model and getting frag/krak seems reasonable.
Well I'll be getting my WD tomorrow and can't wait!
2 more points/model and getting frag/krak seems reasonable.
Could do sisters counts-as Salamanders. Would work well with the theme of flamers and meltas.
I have no idea who's the target audience for SoB. Weak codex + hyperexpensive models that looks like guys in drag makes it a hard sell for a new army, and weak codex makes it a hard sell for someone already with an army.
I'd play anyone who makes a fan-codex SoB, as long as it is as well made as the Soul Reapers codex.
And then there were contradictions. Celestine is either 175 points or 115 points, apparently Germany says 115. Either there's trolling going on, or maybe someone made a typo.
The Command Squad appears to be a glorified Retributor Squad between the rumors of a Canoness wielding a twin-linked Heavy Bolter and the ability to equip the rest of the squad with 3 heavy weapons themselves (and their faith power granting Relentless). No selecting pieces though, Command Squad consists of 3 Celestians, 1 Dialogous, and 1 Hospitaller.
Still kinda rumor.
We'll find out this is pretty much as accurate as you can get. No BosL, immolators are trash, command squads and celestians are dramatically overcosted and BSS lost effectiveness while being increased in weapon costs.
Actually I recommend counts as Space Wolves. The SW lend themselves to short-ranged shooty even more than Sisters do, because of Counter Attack and free special weapons. 150 pts for 10 grey hunters with a flamer and meltagun. ATSKNF is better than Light of the Emperor anyway, as it's an automatic test and doesn't require a faith point. Granted, Skyclaw make horrible Seraphim, but it's not like BA assault marines do that much better.
The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment
Actually I was thinking of having a Seraphim-heavy army that counts-as Sanguinary Guard. Probably using the Celestine model as Dante.
Well, assuming this is true I guess my Sisters are staying on the shelf for the foreseeable future. Guess I'll work on my GK or SW instead. Pity as I was kinda holding out hope that the 2nd part of the list might make them palatable, but I guess not...
As well as an invulnerable save even if it is a bad one. Wasn't there rumours of an item that if you got a 6 on the faith you kept the faith point? Surely it means you add a faith point as the new faith rules say you keep the faith point if you pass the faith test.
Okay here we go, got the WD in my hands.
Lots of shocks, and some of NOW have more reason to winge than before IMO, so for all those that said wait until the second part came out, well......WE TOLD YOU SO.
IMO, this is a travesty of crud, wasted time, laziness and poor handling from a company such as GW.
This is what you get now.
Firstly whats NOT available now:
Blessed Weapon
Book of St Lucius
Brazier of Holy Fire
Cloak of St Aspira
Litanies of Faith
Mantle of Ophelia
Praesidium Protectiva
Purity Seals
Sacred Banner of the Order Militant
Sarissa
Blessed Ammunition
Holy Icon
Holy Promethium
Laud Hailers
All those are now missing from 3rd edition, meaning nearly all of the Wargear good for SoB are now gone, yep, GW right royally shafted them here.
What you get though:
Laud Hailers for squads; unit within 12" on a 6 on d6 get a Faith point back
Simulacrum Imperialus; re-rolls faith tests now
Chirurgeons tools; grant FNP
Blessed Banner; within 12" re-roll Moral/Pinning and score 1 extra wound in CC while she is alive.
Rundown of each unit:
St. Celestine is 115 points
Cannoness is 65 point + wargear (no jump packs anymore but can take a Rosarious)
Sororitas Command Squads 115 points for 3 Celestians, 1 Dialogus, 1 Hospitaler, can take 3 heavy weapons
Uriah and Kyrinov both 90 points.
Ecclesiachy Confessors 75 + wargear
Battle Conclave 15 points each (can take a transport now)
Ecclesiarchy Priest 45 plus wargear.
Celestian Squad 80 = 15 per Celestian for additional 5 + wargear
Repentia Squad 90 + 17 per for additional 5, (now max 10 not 20)
Battlesister Squad 125 +12 each for additional 10 (max size 10-20, can choose any heavy weapon now)
Rhino 35
Immolator 65
Seraphin 80 + 15 each for additional 5 (2xhand flamers cost 20 per model or Inferno costs 30)
Dominion 70 +13 per additional upto 5. (have to take 10 to get 4x Special Weapons now)
Retributor Squad 65 +12 each (can take HF, MM or HB) now useful in Immolators.
Excorsist 135 (NO change to stats, still only glances AV14 on a 6)
Penitant Engines 85 each (squads of 3 comes with 2x heavy flamers now)
So over all, not happy, sad to see them being shafted as they are. Celestians can't complete with the likes of Paladins, Sangiunory gaurds or any other elite specialist. You cant take 4 special weapon Dominion squads in Immolators now, you need more Rhinos. Still lacking any long range weapons to take on AV3+ (big let down for the Excorsist), and loosing out on Celestians gaining any form of CC weapon (only Superior can) is painful.
So overall prices are up from 11 points overall, loosing valuable wargear, and NO new units to counter codex broken armies like BA or GK's is just a let down.
I stand by that as soon as i heard of the WD release, i knew GW would never commit to feasible play with the SoB, i stand by my words that GW has made a mockery of SoB and poorly submitted itself in any form of explanation to how truely crap this WD codex is.
I plan to test these rules this weekend in a 1,000 point tournament.
"Heretics crave the cleansing fire of absolution. They need not fear, for we shall deliver"