With the release of the new bugs for the Tyranids, I've decided to start up an army of them (who says GW marketing strategies don't work...)
As you might have guess by the name of this thread, I want my army to have as many big bugs as humanly (tyranidly?) possible.
Tactics behind the army after the jump...
HQ
The Swarmlord
Hive Tyrant
- Wings
- Hive Commander
ELITES
Venomthrope
TROOPS
x10 Termagants
x10 Termagants
Tervigon
- Catalyst
Tervigon
- Catalyst
HEAVY SUPPORT
Trygon
- Adrenal Glands
Trygon
- Adrenal Glands
TOTAL = 1460
As you might have guess from the list so far I'm not interested in having the most competitive list, don't get me wrong, I want to win games but I also want to play with a lot of big bugs!
General tactics for the army are:
- Between the Hive Tyrant and the Swarmlord, one of the Tervigons will be outflanking on turn 2 (with a re-roll for which side it comes in on) on a 2+. After casting FNP on itself it'll start to be an annoyance, it'll have to be taken out quickly or it'll spawn Termagants and prove to be a problem; this takes fire away from the other MCs in my army.
- The Hive Tyrant with wings leaves the rest of the group (everything except the outflanking Tervigon) and start flying towards where the Tervigon will come in, providing more support and harrasment (I don't want the Tervigon to be an automatic sacrificial unit (although I accept its main purpose is to take fire))
- Everything else advances up, screened by Termagants produced by the second Tervigon, and with some cover given from the Venomthrope (hoping to give cover to 2-3 other bugs)
That's basically it for the list; got 40 points left over so what should I spend those points on?
C & C welcome