So, yesterday I showed up at my local GW store almost before the employees did, couldnt wait to get my hands on the new Codex and have a look at what I am going to be getting for my Wolves.
So here is what I think after a look at the Codex:
Like the front page said, you get Grey Hunters at standard CSM cost with the same set of equipment. An option of a Meltagun for 5 points, and a 2nd one for free if you take 10 men in the squad. Only one plasma pistol and one power weapon (or fist) can be taken tho.
Blood Claws are pretty much exactly the same. They no longer get the 1 power weapon (or fist) for every 5 members of the pack tho. They get the exact same options as the Grey Hunters tho.
Lone Wolf is nice, but mostly for fluff, he is cheap but Im not sure Ill sink points into him unless Im just trying to fill out a list.
Scouts are still very nice. Pretty much the same, but the "Operate Behind Enemy Lines" has changed slightly. Its like Outflank, but on a 1 its from your left, on a 2 from you right, and on a 3 thru 6 you get to pick, including you opponets long table edge.
Finally jump pack, or Skyclaw Blood Claws, arent rediculously priced.
Wolf Guard are pretty much like before. Good stat lines for only 3 points more than the Grey Hunters and you can take ALL sort of options with them. Very nice. Basically for 48 points each you can have a Wolf Guard in Terminator Armor with 2 Wolf Claws.
The Thunderwolf Calvary are amazing. I can say Im not a big fan of the way it looks for a Space Marine to be riding a giant wolf, but thier stat lines for the cost makes them worth getting even if I dont like the way they look too much.
Long Fangs are basically the same, except they are slightly cheaper and you can get one more of them. They arent really that expensive, and are a great pick in my opinion.
No Lemun Russ, but the Land Raider options sort of make up for it. I was a HUGE fan of the Lemun Russ, so Im disappointed, but such is life.
The HQ choices are bascially the same. The Wolf Priest isnt the close combat beast he used to be, but gets the same abilities as the Chapalin. Rune Priests are finally real psykers with some very nice powers. Wolf Lord is really a bargin, and you can equip him to a rediculous level of gear of coarse you can only take 1 Saga with him like the other HQ picks, and I thought it would be 2 for the Lord. There is also the less expensive Wolf Guard Battleleader, which is like the Lord but 30 points cheaper for the lost of 1 Attack and 1 WS. One more side note. For every HQ slot you take, you can take 2 HQ choices. So if you use both of your HQ slots, you can have up to 4 HQ's on the table.
Now, the special characters:
Logan Grimnar is really nice. He lets you take Wolf Guard as a Troop choice. That means you can equip the Wolf Guard with Terminator Armor... so yeah, Terminators as a Troop choice. He can also once a turn impart a special rule to whatever troop he is attached to. One of those is Relentless. Attach him to a pack of Long Fangs and move your Heavy's across the board at will.
Ragnar Blackmane, still wicked in close combat. He and the unit he is with can take D3 addtional attacks on the charge. He also gets a 4+ invul save.
Canis is the Thunderwolf Rider... and wow, just wow. So many attacks in close combat, and he can choose to take one attack for every enemy in base to base with him. He is one of the 2 new characters that are simply amazing.
Arjac is the other. Thunderhammer that can be thrown prior the charge. 6" range, Strength 10, AP 1.... and gets plenty of attacks to boot. He is just rediculous. As a side note he is an upgradable Wolf Guard, but is expenise.
Bjorn the Fel-handed. Dreadnought with front armor 13, assault cannon (or plasma cannon for free) and plenty of close combat love. He is a HQ choice too. Means you can take him as a HQ, then 1 Ven Dread and 2 regular dreads for Elite choices. 4 Dreadnoughts in any army is scary, I dont care who you are. If he dies tho he becomes an objective for the Wolves, and all Wolves become Fearless.
Lukas the Trickster is a funny Bloodclaw. He is upgradable from any Bloodclaw in you army, very nice in close combat, and the potienal to go out with a bang if he is killed, he possibly takes everyone in base to base contact with him when he is removed from play.
Njal Stormcaller. All I can say is: OH... MY... GOD. He s expensive, 275 points. He is a bargin at that price. He is in Runic Terminator Armor, so 4+ invul and 2+ regular. Great stat line. He gets all 6 Wolf psyker powers, and can use 2 of them a turn. Not to meantion he gets this Lord of the Tempest special rule, which potentially can be devestating to the enemy. There is more Im forgetting, just as I said. He is worth every single point you spend on him.
Saga's basically give your HQ choice something for flare. They are nice, but not huge game changers.
Wolf Claws let you re-roll to hit, or to wound, you pick proir to the beginning of close combat.
There are some other things that I am forgetting. I played useing the codex last night, used Bjorn the Fel-handed... and Fel-handed a Chaos Space Marine player his rear end. I like it.
To sum up (and probly what I should have just said to begin with) its a very nice Codex. It brings Space Wolves into line, and makes them once again into the close combat Space Marine army they are supposed to be. Worth every point you spend on anything. Im excited and the sprue is amazing. Lots of VERY nice wolfy things on it.
Excited? Ya think?
What are other people's opinions that have looked at the Codex?