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  1. #11
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    Quote Originally Posted by herigonz View Post
    Oh I'm sorry, I didn't mean to imply you were but was just thinking of a situation where you would field the 5 Eldritch Lances is all. I was pretty sure that it was per court (which is why you can only ever have a maximum of 2 Solar Pulses), just wanted to clarify. I guess with the right cover or transportation, just the 5 Eldritch Lances would be tough to deal with for some lists. Wouldn't do well vs hordes though, thats for sure.
    Oh. Well, actually, per the Errata you could have 5 Harbingers of Destruction and each one would be required to carry an Eldritch Lance. It's the Gaze of Flame and Solar Pulse that are unique, and you can only have one each per royal court.

    Necron2.0 (a.k.a. me) - "I used to wrestle with inner demons. Now we just sit for tea and scones, and argue over the weather."

  2. #12
    Librarian
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    One demolisher shell will wipe out a unit of Paladins (if caught unawares in the open bunched up, sure). But 1 unit of psycannon-toting Paladins deep striking will typically handily destroy or prevent the equipped vehicle from firing.

  3. #13

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    They seem a bit too fragile to be a deathstar unit...the closest thing in that codex is likely the Lychguard with shields along with a warscythe/resurrection orb lord OR a Destroyer Lord with Wraits.

  4. #14

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    But each of the lords can have a weave for 15 points.

    *imagines a bunch of necrons in wigs...*

    I think I will try a court star for a few games. If nothing else its a fluffy unit.

  5. #15

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    The issue is if you are playing a competent player who knows the abilities of that unit 1 your ghost ark will be popped turn 1 or 2, and that unit will be a very killable number 1 target priority. I take a heavily RC depenent army but have found them spread out to do better than all together. Worth trying though for sure...

  6. #16
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    Quote Originally Posted by Necron2.0 View Post
    1 Necron Overlord.
    5 Lords
    4 vanilla Crypteks.
    1 Harbinger of Despair with a Veil of Darkness.

    Total cost: 425

    This unit has 10 Staves of Light. If you can land it within 12" of a unit, it can deliver 30 shots at S5, AP3. On average this means it will annihilate most MEQ ten man units whose armor value is 3 or above.
    I think you have stumbled onto something. Many players seem to have overlooked the vanilla Crypteks as an option. Swap the overlord for Trazyn and the Deathstar now becomes scoring!

    At 25 Pts each they are actually more efficient than Praetorians. No jump backs or power weapons but not 40 Pts a model either.

  7. #17
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    What happens when your opponent counter-assaults and wipes out your "deathstar"? Heck, I'd leave you a nice big target for you to jump in and try to shoot, just to see if you're dumb enough to hand me 400+pts of your HQs on a silver platter. Heck, you've only got 13 wounds, I can probably shoot that to death before I even assault it.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  8. #18
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    Quote Originally Posted by DarkLink View Post
    What happens when your opponent counter-assaults and wipes out your "deathstar"? Heck, I'd leave you a nice big target for you to jump in and try to shoot, just to see if you're dumb enough to hand me 400+pts of your HQs on a silver platter. Heck, you've only got 13 wounds, I can probably shoot that to death before I even assault it.
    It would likely never happen. The unit I described would be used to role up a flank or to destroy a unit that has already been isolated. Any infantry unit shy of a Terminator squad it will completely annihilate, if the deep strike gods don't hate you. You would never put it into a position where it could be assaulted, and you would never use it unsupported.

    I will say this, though. It is a risky unit to use.


    Necron2.0 (a.k.a. me) - "I used to wrestle with inner demons. Now we just sit for tea and scones, and argue over the weather."

  9. #19

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    Any deathstar unit could be considered risky. There's pretty much not any such unit that can't be crippled or killed by a well placed high strength pie plate and yet they are used by many to effect.

    The question isn't are deathstars good or usable. The question is Does the Royal Court offer a decent deathstar option.

  10. #20
    Scout
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    In my experience with Necrons (both as and against) The royal court -can- be a nasty deathstar unit. My main cringe factor is that sinking so many points into the unit can make it just as much a liability as an asset.

    It can be argued that such a build is a real gamble. IMO the crypteks are the real killers in the squad. That Lance is n-a-s-t-y when you're opponent is closing the gap. However, like almost any other deathstar unit, it will generally be dealt with via ranged saturation or by tying it up in combat with a likewise resilient unit (TH/SS termies being a good example). Sure, you might get lucky and smear them in a few turns and roll on through for more murder.

    My latest list uses 2 phaerons with barges with 2 Courts 3 destructoteks in each (3 arks for warriors). Destroteks ride 2up in an 8man warrior squad's Ark. U get a comfy AV13 shell to sit in, TWO ap2 shots (6/turn) at not-inconsiderable range and a fairly resilient unit if you hop em out for an objective camp. You now have a non-deathstar setup for the basis of the list and enough points left over to round out your army as you see fit. Also, having two flares is deliciously annoying for your opponents... except those damned dark eldar...... *hissss* but they're all flying paper-planes anyway.

    Works pretty well for me, but I also play in an area with alot of melee and vehicle-heavy armies.

    Hope this helps!
    Last edited by MatthewTiger56; 03-27-2012 at 09:22 PM.

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