More guns = more shots would make (current) twin-linked Assault Cannons oh-so lovely...
More guns = more shots would make (current) twin-linked Assault Cannons oh-so lovely...
Armies Played (in order of acquisition)
Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE
well you add a 2nd splinter cannon to a venom and it doesnt become twin linked :|
and i think its been mentioned but having fast transports be able to have the occupants fire at cruising speed makes sense.
but that may make things like ba rhinos brutal and even venom spam would become even more powerful
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." ~ T. Pratchett
Make Psy-grenades only effect a random model in B2B with the lead model - similar to Necron Mindshackle Scarabs (15 point option)
For ranged Psy-weapons, make them AP - against vehicles, similar to the Necron Tesla Weapons.
Suddenly Grey Knights become less broken and more manageable...
Last edited by Maelstorm; 05-02-2012 at 12:12 AM.
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." ~ T. Pratchett
So many examples of how this would just be awful.
Venerable Dreadnoughts with autocannons- GK ones especially
Salamanders codex chapter lists 2 melta shots or doubling the number of hits on a flamer? no thank you.
TL tesla destructors ... ow.
Hydras
Hurricane bolters (24 shots in rapid fire range, again, ouch.)
etc.
On the subject of twin-linking? My humble opinion?
Get rid of it.
It guarantees that half the shots you should be getting miss, and is aesthetically (word of the day) displeasing to look at. Particularly if you spend a lot of time looking at twinlinked heavy ordnance (Broadsides) and wishing you had a second shot, since the first one hit but didn't kill.
Ok, so I set out to write down a few of the things I'd change. Then I just kept adding to it. And adding to it. Would anyone mind if I posted the whole list (it's quite long), or should I just post a few select ones?
that twin linking solution unfortunately wouldnt work as it would make the Necron Targetting Array Rule on the Triarch Stalker ridiculous! potentially doubling the entire fire power of an army against a single target!!! while nasty- not exactly fair!
ALShrive
ALShrive; found somewhere between fact and breakfast.
Horseman of the Derailment
I would re-write the rule which prevents units from firing at engaged units so that it exists. As opposed to not.
I don't have the rulebook in front of me at the moment, but the wording in the rulebook is something like,
"Though some unscrupulous commanders may wish to fire indiscriminately into a combat, this is not allowed."
Of course, firing indiscriminately is not something the game allows for anyway, so this rule has no actual effect as written.
It could be fixed simply by writing, "engaged units may not be targeted by shooting attacks."