On the other hand a limited pool of dice with which to generate pychic powers would hamper GK more than anyone else.
On the other hand a limited pool of dice with which to generate pychic powers would hamper GK more than anyone else.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
Maybe there could be warp cards and some of them are nullification cards, an ultimate power card and stuff
Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni
Njal has 7 powers... might actually be worth taking again, since I can dump the 3 crappy ones, and get good stuff.
Eldrad also knows all powers. Yet another boost to him.
One good thing for eldar: the rumored "snipers allocate wounds on a 6 to hit" synergizes very well with rangers getting AP1 on a 6 to hit.
That would be awesome!
Red like roses, fills my dreams and brings me to the place where you rest...
Ouch!
Rangers would be better snipers than the Vindicare assassins
Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni
Decrease in cover save also helps and hinders Pathfinders.
The enemy are more likely to die....
But no more 2+ save for pathfinders
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/
Not necessarily, you could purchase a 4+ save ruin/fortification to stuff them in. 4+ cover saves do still exist, they are just rarer. It also means that Conceal is no longer absolutely terrible, it is just really bad.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!