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  1. #331
    Occuli Imperator
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    That bottom bit, Hammer of Wrath, suggests CC attacks might be able to be resolved against passengers
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  2. #332
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    Monstrous Creatures get Impact Hits like Jump Infantry!?

    Me likee!
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  3. #333

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    With Smash, do attacks round up or down I wonder.

  4. #334

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    Quote Originally Posted by Thanatos_elNyx View Post
    With Smash, do attacks round up or down I wonder.
    I suppose rounded up. However, smashing halves it's attack CHARACTERSTICS. So, how many attacks does a Talos get? D6 or D3?

  5. #335

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    from dakkadakka's rattman

    ok so pyschic powers
    biomancy
    primary power is a basic smite

    caster gets D3 str and toughness
    target unit get -1 str and toughness
    target unit get FNP
    assault 2 every unsaved would heals one off caster
    pysker get +d3 init
    target makes toughness test or take 1 wound no save, if slain jumps to model with in 2' and make save. continue till someone saves or no targets left


    divination
    primary target unit rerolls failed hits
    psycher and unit gain counter attack and get full BS for overwatch
    target unit gain 4++
    target unit must reroll passed armor saves
    psycher and unit ignore cover
    psyker rerolls failed failed hits, wounds and armor saves
    psyker roll 3 dicechoose the result you want when rolling for reserves, outflank and mysterious terrain

    pyromancy
    primary flame breath (flamer)
    psyker gains 4+ invo
    target unit gains 4+ cover save
    flame attack assault 1, sould blaze (no idea) blast, ignore cover
    target model takes 1 wound , no armor or cover save allowed, place small blast template anyone hit takes a str 4 ap 5 hit
    assault 2d6, blind, ignore cover attack
    str 8, ap 1 assault 1, melta

    telekenisis
    assault 1 str 6 . strikedown (halves init and target moves as if its dangerous terrain)
    roll 2d6 target takes hit equal to strength (11 or 12 auto wound) ap is equal to seperate dice roll
    remove models from table, deepstrike within 24 inchs of where they were
    hostile unit must reroll hits and wounds of 6
    assault D6 pinning attack
    all friendlies with 12 inchs get 5++
    str 10, heavy 1 blast

    telepathy
    primary 3d6 - target leadership wounds to target unit
    target unit has to make leadership roll or do nothing
    target freindly stops falling back and gets fearless
    hostile model makes an attack as if it owned by psyker
    target hostile losses fearless and treats all units as fear causing
    invisibility gains shrouding and stealth, hostiles charged by this unit lose counter attack and fight at WS 1
    roll on table 1-2 unit pinned, 3-4 cannot run, shoot or stirke blows 5-6 attack own unit

  6. #336

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    Quote Originally Posted by DrLove42 View Post
    Monstrous Creatures get Impact Hits like Jump Infantry!?

    Me likee!
    i believe cavalry get it too. (yipee for thunderwolves)

  7. #337
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    OK, now we've got the powers list I feel a bit better. It annoys me the Eldar guide power is now available to anyone with Divination. Least we've still got Fortune and Doom uniquely....
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  8. #338

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    Quote Originally Posted by DrWobbles View Post
    from dakkadakka's rattman

    ok so pyschic powers
    biomancy
    primary power is a basic smite

    caster gets D3 str and toughness + eternal warrior
    target unit get -1 str and toughness and all terrain is difficult
    target unit get FNP + it will not die and relentless
    assault 2 every unsaved would heals one off caster = range 12 str 6 ap 2
    pysker get +d3 init + d3Att and fleet
    target makes toughness test or take 1 wound no save, if slain jumps to model with in 2' and make save. continue till someone saves or no targets left
    added the extras to the powers that were missing

  9. #339
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    powers look like fun. My Brotherhood of Fire Librarians will e taking at least one Pyromancy power each... maybe doubling up, maybe go for telekenisis, depending what else is in the list/who the opponant is!
    Always thinking 2 projects ahead of anything I've yet to finish
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  10. #340
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    ok thats kind of compelling, may I ask where you got your information from?

    edit: hammer of wrath on a MC sounds like MEH, its a sub standard extra attack big woop. Now if it was "each mode in base contact" that would be awesome.

    also of note, it appears that Cav and Beasts are no longer tied together as one unit type.
    Last edited by daboarder; 06-27-2012 at 04:51 AM.

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