Some of these rules are preposterous. No charging out of reserves? I hope the DE and Ork codices FAQ that. Can't keep more than 50% of your army in reserve? Oh, you got 2nd turn against mech IG. So sad.
Thanks for the updates.
are you allowed to ally with yourself? this may sound ridiculous but i was wondering about a 2k Necron army and then using 6 Heavy Support (from Doubled FOC) and 2 Allied Heavy (im assuming the allied FOC doubles too) to allow me to take 8 Annihiliation Barges......
ALShrive; found somewhere between fact and breakfast.
Horseman of the Derailment
Where did you see this? The original poster said:
"reserves come on just like 5th EXCEPT i cant find were it says they do or dont get to assault the turn they move on, it does say it just move the model onto the board using there movement."
Why assume it would not allow them to assault?
Do they still only give +1 attack when used with another PF/PK?? because I gotta tell you, thats what I hated the most on 5th edition, it killed the effectiveness of every Nob and Boss in 50%!!
Also, I don't quite understand the new vehicle damage table, does this means that I can destroy a land raider only with 4 glancings? (since it looses 1 hull point on every glancing) and when do I use the table? only for penetrant hits?
Thanks!
Hmm, how are the 2000+pts FoC exactly:
a) 2000pts for the first foc, and then whatever left (500-1500pts for example) to the second FoC
- Result: 2x 2HQ, 6Troop, 3Elite, 3Heavy, 3Fast
b) If the game size is more than 2k, you get to expand the FoC
- Result: 4x HQ, 12Troop, 6Elite, 6Heavy, 6Fast
EDIT: And is it minimum of 2x or 4x troops?
There is a major difference in some cases..
Also, does 2000+pts doubling effect also affect Allies slots:
Totalling 2HQ, 4Troop, 2Elite, 2Heavy, 2Fast
And what about Fortifications? Are they separate 'extra' FoC entry, or do you get to take 2 Fortress of Redemptions aswell?
Clarifications very much appreciated. (as well as all your thus far contributions!)
Last edited by Wildcard; 06-28-2012 at 05:21 AM.