So, at 2k, I'm playing:
4 night scythes, 2 doom scythes, 2 command barges
3 night scythes have 6 gaussmortals, cryptek w voltaic staff
1 has Dlord w 7 Dmarks
barges have mindshackles and 2+ saves(without barge)
2 doom scythes
got a grot squad of 8 warriors w tremor/crucible cryptek for obj holding
so far, w variations, i'm 4-0 both eldar, nids, GK. good players, bad dice.
so- what is really going to hurt this list?
i usually try to go 2nd and not seize. try to stay in my fliers
if i go first, my fliers will probly, just come in, and leave airspace to come back later, to shoot your fliers/hydras first.
the night scythe is a ded. transp. can ignore shaken/stunned, S7,4 TL guns 11 all around- cheap
deploys troops no matter how far, never hovers. my guys dont take s10 hits, we just go back in reserve. its the best flier out there.
the death ray is no joke, i blew up 3 vehicles with one shot, autohits, even fliers, s10 ap1 3d6 line - moderate price.
its almost like- forget the assault units. i used to spam wraiths, now i dont bother.
til they release flakks, this kind of list is golden.
charging chariots are great! ap1 warscythe is better than a chainfist
there's almost nothing to shoot at.
any suggestions to improve it, or tactics to crush it?
thanks