That's no quirk. HERE'S a quirk mate: in night fighting, units entirely beyond 36 inches and hit by a scattering blast weapon get no cover save modifier!
I like to think of it as the models not seeing the incoming attacks and being caught unawares.
That's no quirk. HERE'S a quirk mate: in night fighting, units entirely beyond 36 inches and hit by a scattering blast weapon get no cover save modifier!
I like to think of it as the models not seeing the incoming attacks and being caught unawares.
ahaha, I never thought of that one.
That's two different special rules.
Note that if you have multiple of the same unit, they do not stack. It is when you have two different rules they do stack.
Shrouded is one special rule. You cannot get shrouded twice. The reason Stealth and Shrouded stack is because they are 2 different rules. The camo cloak is just a flat +1, so that stacks as well. So, if you are out in the open, with shrouded, stealth, and a camo cloack, you have a 3+ cover save. When you add night fight... you have a 3+ cover save, because you don't get shrouded and stealth again.
Last edited by Tynskel; 07-10-2012 at 05:58 PM.
QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "
No, the rule specifically says that units beyond 36 can be hit by a scatter, however, they receive the same benefit from the night fighting rules as the original target. In most cases this will be shrouded. As to stacking, NF either gives you the "shraouded" or "stealth" special tules, which can stack with each other. Obviously you can only have a particular special rule once. This means that stealth gives no further benefit between 12 and 24 during NF.
Logically if, like Eldar Pathfinders, it simply says "+2 to cover save" then it will stack with the special rule.