They are a load of fun game wise and "mess with your opponents head wise". I am defiantly taking them more often now in 6th ed. A funny thing that came to mind was Ymgarls and the Enfeeble (that's the minus strength and toughness by 1 point one right?) Biomancy power vs strength 4 basic infantry. Enfeeble the Ymgarls charge target, and then increase your toughness when you charge (I dunno if this mutate stat change happens on Overwatch shooting...). Those Biomancy powers are making my head go wheeee with all the Tyranid synergy combos you can pull off now.
Last edited by KrewL RaiN; 07-12-2012 at 06:26 PM.
In defiance of what?I am defiantly taking them more often now in 6th ed.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
Chaos Space Marine Greater Daemons and Lesser Daemons can still assault after they enter from reserves. At least for now. Although the Lesser Daemons are kinda 'meh' and the Greater Daemon is still kind of squishy.
the rule for reserves says you cant use any abbilities at the beginning of the turn but what about assault
vehicles you can disembark the turn you arrive and the rules for assault vehicle says a unit can assault after
disembarking from an assault vehicle
All the assault rule does is let you ignore the normal restriction preventing you from assaulting after disembarking. Nothing more. Otherwise, you could also disembark, Run, and then assault even though Run prevents you from assaulting.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.