Last evening I had a discussion about Assassins.
Take em or leave em?
Background: Friend of mine plays Witch Hunters with inducted IG. Most of the time my army (orks atm) faces three exorcist tanks, immolators, chimeras, melter troops... whatever, not the point here.
Question is, if assassins are worth taken?
Drawbacks (all of them)
Generally they have only T4, so they are instantly killed by S8 weapons and power fists in CC.
"Only" S4 with 4 attacks on the charge.
Pricey from 95 to 120 points.
Advantages (all of them)
Invul save of 4+
Decent stats, besides T and S.
Culexus:
Don't know what to do with this guy overall. Gimme hints, please
Callidus:
C'tan Weapon: Looks nice, no saves for the enemy in CC
Neural shredder: Reads fun, because you have to hit the enemy's LD instead of T. But you have to roll a 5+ to hit LD 9. Bad chances. Only affective against orcs, I assume.
Eversor:
Was a monster in old editions, but in 5th, I don't know.
Vindicare:
Is he more than an average sniper (Eldar, IG)? He can pick single models and shoot into CC, which is at least nice. Special ammo is for single use only.
So whats the deal with the "we look fancy, because we wear black" guys???
I'm looking forward to your comments.
(btw. If some unit descriptions read odd, please excuse me. I only have german rulebooks here ).