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  1. #11

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    Hey there!

    I was much like you in that I played tzeentch daemons in 5th and shelved them. For me it was Dark Eldar and Grey Knights that sealed the deal. At first I was down in the dumps with the new dex but have since come around to loving the book. I think just about every Chaos God has viable builds IMO and Tzeentch is right up there. There is a lot of downtalk on certain Daemons, but I think that is just initial knee jerk speak.
    IMO, Daemons are all about combos, working together in synergy. A little luck will also help, but if you don't like the random elements, then Daemons probably isn't for you.

    Let's look at your models:
    Fateweaver
    Bloodthirster
    Great Unclean One
    Keeper of Secrets
    Karanak
    Changling / Tzeentch Herald
    2x Demon Princes (1 w/ wings & 1 w/o wings)
    7x Bloodcrushers
    6x Flamers
    10x Plaguebearers
    10x Demonettes
    10x Bloodletters
    10x Flesh Hounds
    15x Horrors
    2x Soul Grinders

    I think all of your models have places in lists and are very viable right now. Fateweaver is quite nice and acts as a big force multiplier, the reroll with the staff of tomorrow alone is huge. and 4d6 S5 Ap4 shots with precision strike and skyfire (when swooping) are very useful, not to mention prescience and the other powers he can get.

    Bloodthirster is great - 2 greater gifts and send him at something to destroy.

    GUO is also a beast, but slow, with ML3 and Biomancy he can be almost indestructible.

    I'm using the Keeper in a Slaanesh and I'd say he is the weakest of the four, but can be great with the right rewards. Invisibility and Acquiescence are the bees knees.

    I hear what you are saying about the troops, and most are complaining, but I think they are actually quite good. You can't compare 10 Pink Horrors to 10 PH from the new book, you need to compare 5 PH from the old vs 10 from the new as they are half the cost! There are lots of ways to run them, with 10 being great as they will get 2d6 shots until they die and with the reroll of 1's to saves are beasts behind an aegis or in ruins. You can also take a big squad with a herald with the grimoire and the 4+ inv power to give the squad a 2+ inv wiht rerolls to 1's. Add in the loci of conj and this unit is nuts.

    Soul grinders with phlegm are great, just remember that it is ordnance and the harvester must snapfire when shooting both. Just about every mark is useful IMO for the grinder.

    Probably the worst IMO from your stuff is the Bloodcrushers, but like you said, with Karnak they can scout and get move through cover. Again the the grimoire added to them, they have some options to become much more durable.

    If I had to build a list with only your models I would probably choose:

    Bloodthirster - 2 greater rewards
    Fateweaver
    Demon Prince with Wings MOT ML1 Armor, Greater reward, exalted reward (portalgryph or grimoire)
    10 Flesh Hounds
    10 Pink Horrors
    10 Plaguebearers
    Soul Grinder MON, Phlegm
    Soul Grinder MON, Phlegm

    That is 1595 and should be a solid core. Decent amount of just about everything. Light on troops, throwing in more (I'd deepstrike the daemonettes or bloodletters or keep them in reserve) the portalgryph can help with that.

  2. #12
    Librarian
    Join Date
    Sep 2009
    Location
    Michigan
    Posts
    553

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    I'm not too fond of the current incarnation of Fateweaver - while he can re-roll a single D6 per turn, this isn't something I get too excited about, especially when comparing it to the 6" re-roll bubble he used to have.

    I have a lot problems with the new daemon prince. The one you quoted to me is 280pts, I used to run mine for 160pts - MoT (4+), Bolt (S8/AP1 @BS5), and Gaze (S5/AP3 As. 3). He was moderately survivable, got another anti-tank gun in there, and was cheap enough that when he died I didn't get bent out of shape over him. While the base stats improved (WS / S / I), I don't think that it's worth the 65 point increase. Couple that with the 10-25 mandatory Mark that you now need to take - I honestly don't think you can make him survivable enough / able to dish out enough damage to make him worthwhile especially when you compare him to the Greater Daemons.

    Your base Keeper of Secrets is 170pts and has a better Ballistic Skill, Initiative, Wounds, and number of Attacks over the Daemon Prince. He also has a master level 1 to start with. A similarly equipped Daemon Prince is 180pts. Compared to the Lord of Change - he's 30pts more expensive similarly equipped. The only thing that he has over them is access to warp-forged armor (which is a toss given the greater gifts, considering he's -1W) and the ability to roll on Biomancy / Telephany / Telekinesis tables.

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