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  1. #1
    Librarian
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    Default Warp Storm made me cry

    Final round of a 1500pt tournament yesterday vs Daemons.
    My Eldar were stomping all comers...until the Warp Storm hit.
    Turn 1 My Farseer was turned into a Herald (and I had rolled the my perfect combo of powers)!
    Turn 5 my Crimson Hunter was vaporized (this cost me the game as it probably could've killed the 2 Pink Horrors on the Objective).

    Honestly a super fun game, but having a random table take out my Warlord in turn 1 and my Flyer the turn after it came in is no fun.
    Not *****ing, just whining a bit!

    Share your good or bad stories (especially stories of Daemons being hurt badly by the Warp Storm!)

  2. #2
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    Default

    So Goatboy plays Daemons, right? I heard second-hand that one game at Wargames Con, I think, he comes up against Necrons. Turn 1, rolls for Warp Storm. Boom. 3 dead Annihilation Barges. Game over before it even started, not because of any degree of skill on the part of either player, or because one had a good/bad list, or anything like that. Someone just rolled a couple of 6's and it decided the game. That is terrible game design.

    The Daemons codex is a trainwreck. It's stupidly complex. I've read the codex, and I don't know what's going on with just about anything. I've heard people say they hate playing them just because they don't ever know what's going on. 'Oh, I shoot at you, so on a 4+ you take a leadership test, and if you pass you get FNP but if you fail each model takes an Initiative test, and each model that fails takes D3 wounds, but each model that passes also gains Rage'. 'WTF?' It's so random that you don't play Daemons, Daemons play you.

    I had though that Vetock had written it, and so I'd decided he was a terrible writer. Then I found out it was Phil Kelly, and for some reason I wasn't surprised. Phil Kelly is vastly overrated when it comes to rules.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  3. #3

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    Yep PK is 1 for 3 when it comes to Codexes(codecii) so far IMHO. Maybe a 1.5 as CSM isnt horrible, it is just super bland.

  4. #4
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    Default

    Quote Originally Posted by Demonus View Post
    Yep PK is 1 for 3 when it comes to Codexes(codecii) so far IMHO. Maybe a 1.5 as CSM isnt horrible, it is just super bland.
    Curious to think what you consider the 1 good one?

    Certainly not Eldar. Its passable, a solid C+ but by far less than what it could have been.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  5. #5
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    Default

    They really should make a Daemonic Rewards card set. With all the rolling he had to do including the Psychic Powers it cut into our round by several minutes to the setup. And how am I, as the opponent, supposed to remember all that.
    I could see a dishonest player abusing that (not the case in my group, luckily).

  6. #6

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    Daemons as a full codex in 40k drives me nuts. I was fine with it back in the day when it was a variant list of C:CSM, but it just operates so far outside the bounds of the standard rules. I've never purchased any version of a Daemon codex, and I don't suppose I ever will. I thought the 3rd edition handling of summoning them from icons and such worked well, and felt that the only extra they needed was maybe making a daemon engine be able to summon them or having a webway portal style item to create a summoning point would be enough to make them more reliable. Maybe a daemon prince gift could adjust reserve rolls for daemonic units. I'd rather run face first into Tau with no armor on than have to work out a game full of daemonic randomifity.

  7. #7
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    Quote Originally Posted by Defenestratus View Post
    Curious to think what you consider the 1 good one?

    Certainly not Eldar. Its passable, a solid C+ but by far less than what it could have been.
    Out of all of his armies, the only one with truly good balance is DE. I think Eldar get a solid B, actually, once everything levels out they're a solid codex with pretty good variety of builds, but just like so many of Phil Kelly's other books, there are units that are obviously awesome (Wave Serpents) and units that are obviously crap (Banshees). There is a lot in the Eldar codex that's more powerful than it looks when you play smart (the Wraithknight is frikin' awesome, if you know what you're doing with it, but apparently a lot of people don't). So he's put out one top quality codex, a few middle level ones, and a bunch of poorly balanced books. Not a great record.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  8. #8

    Default

    IMO, Warp Storm is kinda dumb simply because the effects are too wide-ranging and gamebreaking, particularly as Daemons can pre-mitigate the downsides, but the opponent's can't. The net result is a higher-than average number of random "go, me" / "I win" results.

    And of course it's yet another intrusive table that needs to be processed every freakin' turn.

  9. #9

    Default

    Quote Originally Posted by Defenestratus View Post
    Certainly not Eldar. Its passable, a solid C+ but by far less than what it could have been.
    IMO, the Eldar book is merely average, so I'd give it a straight C. Things like Banshees being completely useless units (and known to be useless going in) mean that PK phoned it in, rather than actually designing the unit to actually do something specific on the battlefield.

    OTOH, had Banshees merely been narrowly effective (e.g. AP2) or specifically functional (treat Serpents as having Assault Ramps), Banshees could have functioned as a hard counter or tactical specialists of some sort.

    As it is, Kelly continues to demonstrate his love for Dragons, while not really wanting Eldar to fight close-in, as they were famed in 2E.
    Last edited by GrauGeist; 06-17-2013 at 05:44 PM.

  10. #10
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    Default

    Surprised we haven't seen a T.O. just straight up ban the table for a tournament, even just to guage the players' response. I get that the Warpstorm table is a part of the dex and thus part of the rules for daemons, but including something so completely detatched from either player's control in what is essentially meant to be a contest of skill and on-table intelligence just seems rediculous. Besides, if the Warpstorm table truly favours neither player in the long run then removing it shouldn't be an issue at all, no benifit/detriment to the deamon player overall.

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