I'm still debating whether I will do a full on Wraithwing army, personally. I've got my ideal list for 1850 points worked out, but the problem is that after that, there really isn't anywhere to expand except for more of the same. Would be fun though.
For the record, I think a Wraithknight will work wonders if you use it right. That thing is deadly in every phase of the game and is the ultimate fire magnet.
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Exactly. Kill a couple of guys and force a morale test every turn, even if they are Stubborn Ld 10, you'll eventually make them run. You're tying up a quarter or more of his army with an eighth of yours. 75 Krak grenades? Wraithknight don't care. You won't get them all into engagement range until a couple of turns of Pile In, and even if you do it still takes like two turns for them to kill the Wraithknight, and that's assuming you have all 75 in one big blob and I don't shoot anything in there to kill some first. Realistically, you're tied up there for most of the game. Awesome job, Wraithknight.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
Loving firing all my serpent shields during turn 1 night fighting to ignore cover... With almost no threat of retribution.
You must roll really well. A full unit barely does a single hull point to AV12 on average dice, and that's not taking Jink saves into account.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
Thing is I never blob up my squads that is a very good way to lose a lot of models. I also never leave my troops inside of the Chimeras. I treat the Chimeras as mobile terrain, they are there to provide firepower with their Multi-Lasers and Heavy Bolters.
I expect them to get destroyed but until they do and fi they don't blowup they are terrain and LOS blockers.
Plus models with Krak Grenades can hurt the Wraithknight, sure they would need 6's to wound but hell I am more than willing to throw 10 of my Guardsmen into it just to tie it up.
Plus you forgot the 7 Demo Charges and I left out that the Chimera's that carry the Squads all have Hunter Seeker missiles.
But if I faced a Eldar army with a Wraithknight I would not be wasting time shooting it except with the Snipers and some of the heavy support sections. The rest of the army would be busy shooting at the rest of your army and I know what Eldar cost in points and you will have far less models than me.
This list is meant to have a lot of strength 6 shots and that it does. So if I really wanted it dead in one round of shooting I probably could do it. But why waste shots at it when you have other juicy targets to shoot.
But that would be focus on your infantry and vehicles because that is where I can hurt you the most. Sure you can move up and disembark an unit of Dire Avengers and they unleash on a Squad and could most likely kill all of them, hell you could do this to 3-4 squads.
The thing is I would still have 150 guys who will also unleash upon your squads or maybe close assault some of the Wave Serpents if they are in range (which is very likely).
Oh and don't under estimate what Snipers can do to a T8 model, they hit of 3+ and wound on 4+, sure your get your save but they will wound the Wraithknight.
Plus that is my current list and I have things in there point wise that I can very easily drop and upgrade Heavy Bolters to Auto Cannons, or take some Missile Launcher Weapon Sections or add in another squad of Snipers or a couple more Chimeras. Which I could very easily bring the number of models in the army over 200+.
There are 28 units in the list and at best an Eldar army could have around 12-14 in a 2000 point force and more likely less if one of them is a Wraithknight.
Eldar are not cheap and their average cost per unit will be around 150-200 point and with many being over 200 points.
A foot heavy Imperial Guard like I run can lose models because there are more of them. Eldar on other hand can't afford to lose models.
Thing is out of 186 Guardsmen 75 of them have stuff that can hurt the Wraithknight and 30 of them have Melta Bombs which can kill it.
Plus it only has the four attacks and the stomp, sure against Guard it will hit on 3+ so it will hit and likely kill some guard. But the rest will attack back with their Krak grenades and it is possible they will wound it as well.