ceramite isn't magnetic tho'
ceramite isn't magnetic tho'
But it would make sense to have in built magnetic grapple points to aid recovery.
Magnets!
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
You can use laser to form a tractor beam, well in theory anway. So far the largest objects are still atomic in scale.
Magna grapple would make sense
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My guess-they get disassembled, loaded onto transports, and taken back to the orbiting ships for re-assembly.
I'm thinking it'd probably turn out more like Daleks playing Quiddich. "It is the Potter!! EXTERMINATE! EXTERMINATE! " (someone I know on twitter)
Mystery's got it right - IA2 says that they're recovered using Thunderhawk Transporters.
As for why you'd want to recover them, I can think of two reasons other than the fact that you might want to use them again soon (though how soon you can reuse them would depend on your strike force's techmarine support, I think, since IA2 also says they need to be refurbished before reuse):
- Space marines don't generally have very much manufacturing bandwidth. Even building a Rhino is a big deal; if drop pods were treated as disposable, the chapter would quickly outstrip its capacity to replace them.
- Drop pods have machine spirits, which makes them just as much a part of the chapter as any other vehicle. You don't just leave your chapter's faithful steeds behind. You pick them up, and if necessary, you fight to techevac them, just as you would fight to techevac a knocked out Rhino, Land Raider, or dreadnought.
Or like I suggested they have magnetic grapple points...
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
The world is Chaotic, so why not join the party. Slaanesh welcomes you with open arms. Certa Cito