Originally Posted by
SotonShades
Please tone down the aggression in your reply. There is absolutely no need for it in a simple debate about the relative merits and demerits of the Assault Phase of a wargame. I would also recommend that you improve your own reading comprehension skills before getting involved with a debate; I certainly agree with you that a 10-man Wolf Guard or Grey Hunter squad will muller a Mob of 30 Ork boys, perhaps being a relatively equal fight if they were 'Ard boys and had a 4+ save. However, a small Wolf Guard or Grey Hunter pack will still pose a significant threat to a mob of 30 boys, even discounting a few turns of shooting as the Orks close and Overwatch, which doesn't really reflect the nature of the game. It is a classic example of Games Workshop's approach to fixing rules issues; overcompensate the original issue, in this case assault being rather more effective than shooting, and effectively nullify certain types of army build.
Now, to the OP's point, what needs to be done? I play Orks myself, and regularly play against Tyranids. My initial response would be that most games of 40k do not use enough cover to keep the game balanced. There are far too many reasons to list here, but I feel GW is to blame. Ironically it is because they have produced too many nice terrain kits.
Back when I started playing 40k, there were loads of articles in White Dwarf, rulebooks and even codices giving you advice on how to build terrain; from simple hills and cardboard buildings to vast, army specific building complexes. I even still have a couple of the books GW published on the subject. Stores always had loads of tables with plenty of hand made scenery, giving great examples of what could be done cheaply and, better still, the people who had made it were right there in store, so could help you make your own. Now, GW's policy is to only use their own kits in store (which I guess I understand, to a point) and most hobbyists cannot afford to kit out whole tables like that. The staff are actively discouraged from advising people how to build their own terrain and often don't actually have the knowledge themselves, much less of local suppliers from whom you could purchase the necessary equipment and materials. Add to that the budgets for terrain being slashed and the staffers' time being filled with additional training and harsher sales targets and they have no real way to supplement the store's terrain.
White Dwarf and the rulebooks have also slowly reduce the amount of scenery in battle shots. It certainly makes it easier to photograph the models in the games or set-ups, but further compounds the belief that a lower amount of terrain is required. This has lead to a whole generation of gamers playing on very sparse battlefields. Combining this with the buffs from 6th Ed to shooting has made assault oriented armies extremely difficult to play in most cases. Throw some more LoS blocking terrain and a few more cover saves on the table, and the issue helps solve itself for very balanced games.
One final point, more to rle68 than anyone else. If you want your point to come across, please improve your spelling and use of punctuation. I fully realise that the internet is not a place where correct grammar is required 100% of the time, but a little attention will make your argument more clearly understood, harder to misinterpret and less likely to receive backlash from further posters.