Originally Posted by
MarshalAdamar
I think people underestimate this unit sometimes. Not everything in the space marine codex is designed to be the hammer of the gods.
Think about the unit and its delivery system.
Scouts are WS:3 BS:3 S:4 T:4 I:4 4+
Tau are WS:2 BS:3 S:3 T:3 I:2 4+
Guard are WS:3 BS:3 S:3 T:3 I:3 5+
Looks like win to me in those cases.
Just don't put them up against dedicated assault units Scounts VS Death company = fail.
Take two units of 5 with CCW and BP for assault OR bolters for camping.
Flank; zoom in and roast an objective free of opposition, drop off the holding unit and fly away to harass someone else.
Scouts are not that bad in H2H even against marines if you soften them up first. And they are very distracting your opponent can’t take the chance and leave an objective close to the board edge unprotected because you can zoom in and take it.
So use that and if you get to place objectives put them in hard to reach places with in turbo boosting distance and stress out your opponent waiting for the Storms to arrive.