Any unit hit by blind may not target the deepstriking unit?
i believe deamons of each god should be avaible to the legion of the god also and from 1st time should have been 1 chaos codex that icluded both armies
Ok, since the thread is pretty much just nila marines, I think a few simple changes.
-all CSM have VOTLW straight off the bat.
-Lucius, Typhus, Kharn and Ahriman should have eternal warrior. Pretty over guardsmen with meltas popping a 260pt special charactor.
-Ahriman should count as having a familiar, a Master 4 10,000 yr old psyker with the knowledge of Magnus isn't going to blow himself up, Eldrad is the baseline for lvl4 psykers.
-Khorne bezerkers should be 19 points each, get chain axes as standard, chances are, they won't make it to CC anyway, with armies like Tau.
-All loyalist vehicles should be present in the CSM list, minus their machine spirits.
-Dino-bots go to Codex Daemons.
-Thousand Sons 16 points each, the ability to crunch power armour does not mean they should cost as much as a sternguard.
-No teleport homers. Run the risk of Vanilla Dex.
-Dedicated AA unit that's not a dragon or flakk aka useless missiles.
-rules options for each legion similar to chapter tactics, simple ones, such as stubborn, infiltrate etc.
-2 up armour options that aren't just terminator armour, like in the 3.5 dex, I can live with the 4 up invul, but 25 points is steep exp. when compared to a storm shield at 30pts.
-Warlord Traits are useless, and the challenge rule should only count against other space marines.
-Spawnhood and daemonhood should not affect ANY special charactors.
Make more severe changes then this and you run the risk of becoming too much like Codex SM, and you may as well just play that.
I Love the idea of legion (or maybe god) specific wargear packs. And if those included USRs that he confers to units he joins then that'd pan out real nice.
How about this;
Mutilators CAN assault from deepstrike, because if someone really wants to use up all their elite slots to tie up 3 of my units in hth then go for it I say!
Warptalons get stealth and shrouded on the turn they arrive ONLY until the start of their next movement phase. Representing the longer range effect of the warp tear and meaning they're a bugger to kill on arrival.
Wolfman of the Horsepack of Derailment
The artist formerly known as "WTF you can't say that!"
also the dont get why csm dont have drop pods or they forgot them when they turned so droppods should be in!
Agree, it's in the first post
Wolfman of the Horsepack of Derailment
The artist formerly known as "WTF you can't say that!"
about mutilator why the max 3 man squad 5 man why all other codexes get 5 doublewounded models e.g. paladins etc ok oblits its overkill but mutilator are meele plus remove snp from them what they cant run they fight in cc and cant run...
Last edited by Polichronis Pepekis; 09-03-2013 at 06:32 AM.
Whilst I agree the major standing difference is points
5 man unit with marks would be 400pts plus. Which is WAY too much.
Maybe adjust the points down and the cap up? Make them pointed more like meganobz? Say 50pts each with a cap of 10?
Then no need for assault from DS shenanigans either.
Wolfman of the Horsepack of Derailment
The artist formerly known as "WTF you can't say that!"