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  1. #1
    Brother-Sergeant
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    Default Balancing out the "broken" armies.

    So we have our big three: Deamons, Dark Elves, and Vampires. Not every build is broken (except deamons..) and certain things get spammed, etc etc. But my question is, what would make these balanced?
    For Dark Elves, I think it's simple:
    raise the points of Hydras to at least 200
    Pendant of Kalneth needs to not exist or cost 70+ points
    boost the points of all the infantry by a few points to account for hatred.

    Vampire counts is hard, as it's just a few builds that make them top tier. Summon spam vamps IS how they are supposed to be played, I guess, but it still seems unfair. I'm at a loss here.

    And demons. I cannot express my hatred enough for this army. Everything needs to cost more. Perhaps put restrictions on units based on other unit choices (IE Tzeentch hates Nurgle, so you can't have troops from both Gods or something).

    What do you guys think?

  2. #2
    Chaplain
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    Quote Originally Posted by Kefka View Post
    So we have our big three: Deamons, Dark Elves, and Vampires.
    And Daemonhunters...
    "What scares us is I think we needed violence."
    http://reddragons40k.blogspot.com/

  3. #3

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    I feel the best way to deal with vampire counts "broken" builds is raise the basic casting value of the "broken spells" up by 2 points. I notice whenever I go against a vamp counts player it is them rolling one dice repeatedly on invocation because they have +1 for vamp ability and +1 for staff and +1 for buying games workshop products and +2 because I have a Von in my name. So I need to roll a -2 to fail my casting roll. Make it where its casting value 6 and they MIGHT have to use 2 power dice instead of 1 and IF they use one even with +2 to casting, they only have a 50/50 chance of getting each spell off. Either way leaves them strong and balances the real problems with the list. Oh and make it where only skellys and zombies can be raised above what you originally paid for.

    Dark elves- Hydra is awesome, so awesome I would pay 200+ points for it! SO make it 200+ points! Even doing something as simple as making it no longer a skirmisher would fix that. The reverse ward save ammy needs to be scrapped and replaced with a generic ward save of any sort, and the ring of miscast on any double needs to be either raised to 50+ points or make it where its only double 1 2 or 3's (similar to daemons something or rather) Other than that I can honestly say they are just powerful, not broken. My friend plays them WITHOUT those 2 pieces of gear and the hydra, and hes just a solid player that has a solid army.

    Daemons- Add 5 points per model to each core troop, add 20 points per special and 100 points per hero and 150 per lord and 200 for each named character! Then they will only be moderately broken! All joking aside this is the WORST army book EVER to be conceived and I can think of nothing that does not need to be changed. The entire army book needs a re-write and the author summarily executed for heresy by the nearest commissar. I play against daemons, and must say that they are only fun to fight due to the fact that I love a challenge and there is no greater challenge than this army book. Nothing is balanced, nothing is bad, everything is good. They are fast, they are strong, they are durable, they have the best magic in the game, as well as an effective shooting phase. Only way to beat them is to break them fast as possible and magic resistance plus a great armor save is a great start! Vote daemons for a re-write ASAP. Forget the ones that need buffs, these need a debuff.

  4. #4
    Veteran-Sergeant
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    I predict this thread will spiral into insults in 3... 2... 1...
    http://drinkinandmodelin.blogspot.com// - A WHFB Gnoblog

  5. #5
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    Quote Originally Posted by Ajjaxx View Post
    I feel the best way to deal with vampire counts "broken" builds is raise the basic casting value of the "broken spells" up by 2 points. I notice whenever I go against a vamp counts player it is them rolling one dice repeatedly on invocation because they have +1 for vamp ability and +1 for staff and +1 for buying games workshop products and +2 because I have a Von in my name. .

    Just remember the lowest successful cast is an unmodified 3. Per the brb. But you're correct - that ability is lame.
    DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
    Games-workshop: changing the rules one new codex/army book at a time.

  6. #6

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    Quote Originally Posted by Lord Azaghul View Post
    Just remember the lowest successful cast is an unmodified 3. Per the brb. But you're correct - that ability is lame.
    I do remember, had to double check that one on my first match with a VC player, it did not seem logical he would pass quite so easily. Thanks for the reminder

  7. #7

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    Vanhels should not be recastable, that would fix vc.

    Demons should lose thier ward save if not within 12 inches of the general and hit by a magical attack, and should have lower LD across the board.

    Hydra should be 230ish points, hotek 50, harpies 0-2, shades should cost more and be capped at 10 models, and assasins limited to 1 per lord choice available, any taken after that take up a hero slot.

    For LM engine should be 0-1.
    Empire steam tanks should be 0-1

  8. #8

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    Quote Originally Posted by randroid View Post
    i predict this thread will spiral into insults in 3... 2... 1...
    jerk!

  9. #9
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    Quote Originally Posted by Randroid View Post
    I predict this thread will spiral into insults in 3... 2... 1...
    NERD!

    (p.s. it'sbiteninja from the stronghold!)

  10. #10
    Veteran-Sergeant
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    Howdy biteninja aka Kefka.

    Well I was wrong about the insults I guess.

    Personally I don't think VC is unbalanced. They have some really crappy troops and some good characters.

    I'm with Jesse - you should not be able to recast Vanhels and the casting cost should be increased by a point as well. That would go a long way towards balancing the VC.
    http://drinkinandmodelin.blogspot.com// - A WHFB Gnoblog

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