well they didn't want to because they want chaos space marines to be something other than just space marines with spikes on. I think the GW vision of the army is quite different to that of many chaos marine players.
well they didn't want to because they want chaos space marines to be something other than just space marines with spikes on. I think the GW vision of the army is quite different to that of many chaos marine players.
Twelve monkeys, eleven hats. One monkey is sad.
Plus you would have had the added confusion of not only chaos legion traits but also benefits from the chaos gods. I think this is where we differ views with GW. They think that the 4 Chaos Gods marks are sufficient to provide variation within the codex. Where I guess we would have preferred Emperor's Children, Death Guard, Thousand Sons, and World Eaters.
But to give GW some credit they do seem to be picking up on what we want to see, I suspect by this time next year we will.
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I really think the Chaos Marine codex itself is still meant to represent warbands more than anything, with the supplements giving the more specific legion flavoring.
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
you have missed the point.
Twelve monkeys, eleven hats. One monkey is sad.
no I get the point, youre saying GW has a different idea for chaos than the fans thats a fair point and unfortunately probably accurate.
I just wanted to be sure we were all on the same page, in that the current CSM codex is so bland that they are basically bad rules spikey marines, especially given that GW just shoe-horned oblits into the SM codex.
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
I still can't buy the Centurions = Obliterators argument. Centurions can inflict lots of wounds on soft bodies, and Centurions can can kill heavy armor, but the same set of Centurions can't do both at the same time very well. Obliterators have power fists, shooty Centurions don't, while melee Centurions are not a quality gun platform. Most importantly, Obliterators can deep strike, Centurions cannot.
Centurions are Tau Broadsides with the serial numbers filed off. They cannot do any of the things that make Obliterators worth taking instead of Havocs, and playing Obliterators as if they were just Centurions really gimps the Oblits.
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