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  1. #1141

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    Quote Originally Posted by iNcontroL View Post
    hive guard now have a "shock cannon" ?? ? ? haven't heard anything about this
    "The Hive Guard models can be armed with either an impaler cannon or shockcannon. There are enough weapons to arm the complete unit with either option." This is from the GW website.

  2. #1142
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    Quote Originally Posted by Al Shut View Post
    Curious? Alarmingly worrisome comes to my mind. A rough calculation shows that unless the gaunts are made of fewer parts than before at 280 parts in the box there are no devourers. Given the new emphasis on having all options available that can only mean one thing and I sure don't like it
    The leaked Termagant unit profile has Devourers. Calm down.
    Check out my blog!
    http://imperatorguides.blogspot.com.au/

  3. #1143
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    we also have confirmation on hormagaunt prices, 5pts a piece, Aglands 2, Tsacs 3....
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  4. #1144
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    Yeah we had them earlier, a bit annoyed that Adrenals stayed the same and Toxins went up, but ah well. The speed boost and point reduction for base Hormagaunts is better than what we had before.
    Check out my blog!
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  5. #1145
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    Quote Originally Posted by Liszty View Post
    the new box for the termagants says it contains 21 stranglewebs, but doesnt mention devourers. curious...
    I dont know what your on about. The box that i am reading says 20 termagaunts armed with fleshborers, 21 devourers and 21 spinefists. It doesnt even mention strangle webs, they might not evennbe in this edition.

  6. #1146
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    For Bigred,

    Summary of our new info,

    Force org slots based on kits

    HQ:
    Deathleaper
    Carnifex (OOE)
    Hive/tyrant guard (Tyrant gaurd)
    Warriors (Prime)

    Elites:
    Haruspex/exocrine (BOTH!!!)
    Hive/tyrantguard (Hive guard)

    Fast attack
    Harpy/Hive crone

    New Biomorphs

    Designer Notes: Tyranids only gain an additional attack when wielding two "pairs" of weapons, IE: two pairs of scything talons.
    (Suggests we are losing the stacking of combat abilities, ie: rending + Scything talons)

    Bonesword:
    S:user, Ap3, To wound rolls of 6 cause ID.

    Havieguard:
    Shockcannon or Impaler cannon

    Tyrant guard:
    Crushing claws, Scything talons, Bonesword+Lashwhip (No mention of rending claws, may be base)

    warriors:
    lash whips, spinefists, devourers, rending claws, scything talons, deathspitters, pairs of boneswords, a venom cannon, a barbed strangler, pairs of flesh hooks.
    Adrenal glands, Toxin sacs

    Haruspex, Exocrine:
    Thresher scythe tail biomorph

    Carnifex
    Tresher scythe Or bone mace biomorphs

    Hapry:
    Venom cannon (Not heavy)

    Codex Preview:

    Hormaguants:
    Confirmation of 5 pt hormagaunts, 2 point adrenal glands and 3 point toxin sacs.

    Red terror is included in the codex itself.(images at least)

    Psychic power.
    Dominion: primaris. Unchanged

    I think thats it.
    Last edited by daboarder; 01-04-2014 at 02:39 PM.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  7. #1147
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    Quote Originally Posted by Learn2Eel View Post
    The leaked Termagant unit profile has Devourers. Calm down.
    when I said it can only mean one thing I was obviously talking about a, now corrected, mistaken on the webside

    Rash and unreasonably conclusions? Me ? Never

    No, really.

  8. #1148

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    Quote Originally Posted by daboarder View Post
    For Bigred,

    Hapry:
    Venom cannon (Not heavy)
    IS heavy venom cannon , WD p8 caption no.1 and in the foldout description.

    Click image for larger version. 

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    Last edited by Rob-O; 01-04-2014 at 06:20 AM. Reason: added pic

  9. #1149

  10. #1150

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    Shockcannon I can see being more anti-infantry... so either lots of shots at a lower strength... new version of electroshock grubs?
    Impaler Cannon - Will pretty much stay the same, more Anti-armour.

    On another note if someone hasn't already covered this as it's in the wording of things. I found this which someone has posted on the BOLS facebook page in the comments for the link to this forum rumor roundup.

    [url]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/1488202_10151786947146780_1181824562_n.jpg[/url]

    Tyranid melee weapons come in pairs... (we knew this already).
    For game purposes each pair is treated as a single melee weapon.
    A tyranid model must fight with two pairs of "ANY" melee weapon to gain the bonus attack for fighting with two weapons.

    Examples:-
    Hormagant - one pair of scything talons.... no attack bonus for multiple melee weapons
    Ravener - 2 pairs of scything talons... +1 attack for 2 melee weapons
    Genestealer - pair of rending claws and a pair of scything talons.... +1 Attack for 2 melee weapons.

    Personally I think unless the melee weapons become specialist then there is nothing from stopping you from using rending claws and boneswords.... Couple them with toxin sacs if those are unchanged ouch...

    Ladies and Gents... we have seen the return of a swarm which if allowed to can put a lot of attacks into targets that not only have the benefit of sheer weight of damage but also how little it can be defended against.

    I ordered at 3-4am this morning
    1 Codex
    3 Hive Crones/Harpy's
    3 Haruspex's/Exocrines
    2 Box's of new Warriors.

    I already have 60 termagants, 18 warriors, 2 tervigons, 2 trygons, 40 hormagants, 40 genestealers, flyrant, hive tyrant, 7 hive guard, 12 zoanthropes.... about 6 carnifexs....

    spawning pools have been busy.

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