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  1. #11

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    You now have to play nids in the way nids are supposed to act, thats a good thing. Nids are nids, play something else if you want a different play style. Think of new things rather than being stuck in the way of playing you've had for the last 4 years.

  2. #12

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    You now have to play nids in the way nids are supposed to act, thats a good thing. Nids are nids, play something else if you want a different play style. Think of new things rather than being stuck in the way of playing you've had for the last 4 years.
    using the fluff to justify the incredibly harsh and poorly thought out mechanic that is synapse and IB is redundant. the game doesn't run on fluff otherwise a tactical squad would be capable of wiping out armies by themselves. no other army in the game has such a crippling, and worst of all restricting ruleset to adhere to. i understand fluff should be a factor but in this case they've taken it too far. the rules as they are now a pretty ridiculous when you consider the fluff. an army of billions would not require a hive tyrant or tervigon or whatever to be interplaced every 30 feet or so would it. i get what they tried to do, i do, it's just not done well. without that mechanic the codex would be a great deal more viable.

    i'd like to hear some of the new ways you can play nids with this codex, because there aren't any i can see. in fact there's one less way to play them than before since they removed the spore pod. oh yeah, how fluffy, to remove the single most important piece of the tyranid arsenal when assaulting a planet. how did all those nids get down on the battlefield for you to play against i wonder.

    at best it's mediocre level with no hope for serious competitive play IMO. im destroying the new codex with fun/fluffy CSM lists without seeing a challenge and using my eldar i just feel like im shooting fish in a barrel. i struggle to enjoy games vs them because each one plays out the same. big blob rushes forward looking scary sitting under venomthrope cover, tervigons poop gants out in the backfield, flyers or burrowers attempt to distract me....yawn.

    im not saying its impossible to do well with them, good players will always make something out of nothing but for me the book is a write off. it's boring to play with and against. it's got a linear predictable playstyle and severely punishes you in ways no other army has to deal with.

  3. #13

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    Quote Originally Posted by daboarder View Post
    I actually can't think of a book that was so bland boring and boring compared to the previous oneI mean whats its competition? the 5th ed nid codex? the 4th ed CSM or DA ones?
    4th ed CSM is still, IMO, the runaway winner for "biggest blandification". SO many units from the prior Codex that could no longer be fielded.

    As for Nids, I'll have to see Flying Circus fall down (heh) repeatedly before I give up on the Codex. I keep seeing some lists show as dangerous (Jetseer, Screamerstar), and I don't see what the lists bring in order to handle FMCs. And FMCs that can make casting Psychic powers seem like an even worse matchup. Granted, Wave Serpent spam is a problem for Nids, but a lot of the other lists that people have trouble with seem like they should have problems with Nids.

  4. #14

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    I would say we give it the rest of February and then call it a dog, and then expect a whole string of blogs explaining why it's not a dog, even though it smells bad and barks at the postman. Not sure why synapse range is so short, I can't find that in the fluff. Maybe it has been written to follow the fluff and loose. I haven't found a book where the Nids win yet.

    Sorry I haven't ever bothered to buy it. So I should keep my mouth shut!
    Rogue Trader since 1991.

  5. #15
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    Quote Originally Posted by Pyredragon View Post
    I do not want to have to follow a checklist to be competitive. Flyrant with twinlinked brainleech x2? Check, Termagants x30 with Tervigon? check, Venomthropes x3, check, etc ad nauseam, every, freaking, game.
    I can't speak to the book being boring but this caught my eye. It seems like most "competitive" armies for tournaments are the exact same list. The LVO undefeated list was the usual Jetseer with Baron Smelldar list I've seen a thousand times. Does that make Eldar boring as well since apparently the only way to play them is this way or allied with Tau?

    I'm not trying to slam you and if you don't like the codex I can respect that. I'm just confused why some codices seem to get a pass when there seem to be only certain lists to be comparative with while this one gets slammed because "there is only one way to play it."

  6. #16
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    You will have to wait until there's a faq before you make a call.

    So probably forever.

  7. #17
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    Quote Originally Posted by This Dave View Post
    The LVO undefeated list was the usual Jetseer with Baron Smelldar list I've seen a thousand times. Does that make Eldar boring as well since apparently the only way to play them is this way or allied with Tau?

    I can't speak about the touranment setting but I love the variety that the Eldar codex gives in a more friendly setting. I can build a list using the fluff from almost all of the major craftworlds and feel like I will have a fun game. The only craftworld that isn't quite as well off is Beil-Tan. Since half of the Aspect warriors are close combat, it's a little harder to field a well balanced fluffy list. Low toughness close combat specialists are just painful to field.

    I feel bad for Tyranid players that feel like they can only field one list. It just sucks the fun out of playing when you know your strategy and list for every game you will be playing for the next 5 years. A new codex should not feel like that. You should not hit that point till the end of the life cycle for that book

  8. #18

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    I for one would like to actually see the losing lists for nids. the winner was a spammy cheesy Gaydar list of the usual jetseer Waveserpent spam. The jetseers should be easy enough to shut down with a decent build of nids. SiTW is our key there, and did they use terrain to advantage? Did they use Venomthropes? Did they put bodies on the table? All these things have to be taken into account. Nids will not win tournaments, now will anyone but Eldar WaveSpampent lists these days. Or of course Tau Ripspam or a combination of both. I'm guessing there were a few Ripspam lists in there, so that speaks volumes for the Wavespam list. It's not the tyranid codex that needs a re-write, it's the rest. The nid codex is as it should be, play it right to the fluff. All the others have Death Star units that are just spammed to crap and not played well. That my friends is boring; not our codex, which I have to say I have enjoyed every game I've played so far with. And as for IB, if you're eating your own face off, sorry boys and girls you ain't doing it right. You shouldn't be eating yourselves. My crons managed to decimate my nid synapse, but not one single nid from my list ate another nid or itself, the only attacks on my nids from nids came from the bugger using mindshackles on my warriors.
    Astra Miliwotsit? You're in the Guard now son....

  9. #19

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    For me the codex fails not because Nids function as a cheep hoard army again, that was the problem with the old codex in 5th Ed. You were forced to try and come up with all sorts of weird builds to find something remotely competitive. Again I haven't used the new codex but it can't be as bad as the old one. Make no mistake I'm not saying the Nid codex is easy to win games with but neither is Eldar
    I think the failure of this tyranid codex is a mix of the online communities wish listing and the expectations GW had set with the Tau and Eldar Releases. We (not I) had been talking up plastic Bio Titans, big bugs, transport bugs, huge plastic flyers, Norn Queens, the return of eternal warrior and warp fields for Hive Tyrants.
    What we got was a new type of expensive Carifex, a plastic harpy with some new guns and some updates to old kits that had very little wrong with them other than being resin.
    The nid codex does not have a truly exciting model in the release. I feel like selling off my army at the moment and buying forge world titans with the proceeds.
    For me the old Nids didn't work until they released the Flying Hive Tyrant and Tervigon kit. I'm hoping GW have something else in the pipe line. I'm not investing in this release as it stands.
    Last edited by jonsgot; 02-11-2014 at 02:14 PM.
    Rogue Trader since 1991.

  10. #20
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    Quote Originally Posted by Crevab View Post
    Hive Guard Impaler Cannon gained complete Ignores Cover, rather than the old "ignores cover unless you're in it"
    But they did go up to 55 pts.
    ...and down to BS3
    Oops oh yeah.

    As to nid lists. The ones that actually did something were all flyranst crones single tervigon (gants) and maxed HS
    Last edited by daboarder; 02-11-2014 at 02:30 PM.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

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