Originally Posted by
Martyn Powell
Yes I accept that my list and also my tactics were flawed. It is true that I don't know many armies apart from what I play and what I play against at my local club. Unfortunately everyone at the club pretty much uses Marines. We have very few who use Tau, Eldar, Daemons and our Guard players are all very fluffy. I would be nice to have everybook and indeed every army but with the prices as they are I'll win the lottery first before even dreaming of starting something else while I have 2 40k armies (Templars and Tyranids) and 2 Fantasy armies (Bretonians and Dark Elves).
The reason why I kept units together (ie. zoans in a unit of 2 and the biovores in a unit of 3) is so that in purge the alien (which is pretty much guaranteed to be a game type) I won't be giving away easier VPs.
Anyway back to list building (I am taking on board all of your ideas as I can easily overlook or misinterpret something).
List 1 work in progress, especially in the troops department.
HQ
Swarmlord - 285
2 Tyrant Guard - 100
Deathleaper - 130
Tervigon - 195
30 Termagants - 120
2 Zoanthropes - 100
2 Venomthropes - 90
2 Lictors - 100
Crone - 155
Crone - 155
Mawloc - 140
Mawloc - 140
Biovore - 40
Lictors and Deathleaper Infiltrate depending on the opponent. This allows pinpoint deepstrikes/TFTD for Mawlocks. Swarmlord would advance along with the 30 termagants providing intervening model save with venoms making it a 3+ cover while moving up the table, also providing the all important synapse (which would most likely be out to 24"). Both Crones are on anti-tank/MEQ/Flyer duty, either starting on the board and advancing with the swarmlord to get the 3+ cover or arriving turn 2 (if going second) to get some shots on some flyers. Tervigon sits back, most likely with the biovore and the zoans.
Thoughts?