I really like all the new unique units, though it seems these two new traitor terminators may be my favorite in terms of rules. Conversion beamer on terminators sounds sweet, though it seems they should be taking advantage of the high ws
I really like all the new unique units, though it seems these two new traitor terminators may be my favorite in terms of rules. Conversion beamer on terminators sounds sweet, though it seems they should be taking advantage of the high ws
http://www.heresy-online.net/daemons/adoptables/10912-dchingus.htm
Please help my lil buddy by a lil clicky click
Last edited by Brother Garrod; 04-01-2014 at 09:53 AM.
Brother Garrod can you post the special units for RG and IF really interested in what they could be
ad mech squad overview
HQ
magos prime / archmagos prime
archmagos inar satrael - monstrous creature tech magos
magos dominus ( as book 2 )
elites
tech priest auxilla - squad of upto 2 adepts ( one of which may be upgraded to a magos ) + upto 8 servitors ( which may take a variety of heavy weapons )
must choose a specialisation
enginseer - gains a servo arm and battlesmith
lacyraemarta - gains feel no pain 5+ which they confer to any servo-automata
friendly adsecularis units gain + 1 to their feel no pain within 6"
reductor- gain servo arms , tank hunter and wrecker usr and may take conversion beamers or graviton imploders
mymidon secutors - as book 2
troops
adsecularis covenant - ( basically tech thralls from book 2 may be upto 20 strong - feel no pain 6+( may be upgraded to be zombie-like thralls with hated feel no pain 5+ and slow and purposeful
thallax cohort - as book 2 but with some upgrades
castellax - as book 2
dedicated transport
triaros armoured conveyer
14 12 12 , 4 hp
twin linked mauler bolt cannon , flare shield ,shock-ram ( when conducting a ram , counts as AV 15 on the front , and rolls on the haywire chart in addition to any other damage - tank shocks at D6 str 6 ap 5 ), searchlight and two volkite sentinels ( pintle mounted charger )
may re-roll failed dangerous terrain
can carry 20 models
fast attack
ursarax cohort
jump infantry
3 strong , can add another 9 to unit
twin linked lightning claws , volkite incinerator , frag grenades
may exchange lightning claws for two power fists
[ volkite incinerator -
beam - range 10" str 5 ap 5 assault 2 , deflagrate
blast - range ( melee ) str 6 ap 2 melee , instant death , poisoned ( may only be made in close combat against infantry , jump infantry or jet-pack infantry and in doing so may only may a single attack )]
vorax pattern battle automata
1 in unit , may add 4 more
monstrous creature
lightning gun , two rotor cannon , power blades and infravisor
may swap out lightning gun for irad cleanser
has fleet and scout usr's
heavy support
thanatar class sisege automata ( the big thing seen at open day )
1 in unit , may add 4 additional
twin linked mauler bolt cannon
infravisor
atomantic shielding
lumbering advance
reactor blast
hellex plasma mortar
stationary - range 12"-48" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave
fired on the move - range 12"-24" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave
[ plasma wave - successful cover saves made against this weapon must be re-rolled ]
kirios battle tanks squadron
13 12 10 - 3 hp
( fast vehicle )
1+ upto 2 more as a single heavy support choice
lightning cannon , searchlight , flare shield , blessed autosimulcra
must re-roll failed dangerous terrain tests
[ lightning cannon - range 48" str 7 ap 3 heavy 1 , rending , shred , large blast (5")]
may be upgraded to a venator tank destroyer with pulsar fusil
[ pulsar fusil - range 36" str 9 ap 2 ord 4 pinning ]
myrmidon destructors - as book 2
lords of war
questoris knights - knight errant or paladin
cerastus knight lancer
- - - Updated - - -
already posted
raven guard - [url]http://www.lounge.belloflostsouls.net/showthread.php?43267-Forgeworld-OpenDay-2014&p=408113&viewfull=1#post408113[/url]
imperial fists - [url]http://www.lounge.belloflostsouls.net/showthread.php?43267-Forgeworld-OpenDay-2014&p=408155&viewfull=1#post408155[/url]
Last edited by Brother Garrod; 03-31-2014 at 03:24 PM.
Big thanks for all the info Brother Garrod! You deserve a commendation
Check out my blog!
http://imperatorguides.blogspot.com.au/
wow the AdMech stuff is appropriately painful... those guns hurt! great stuff!
The bigger they are, the bigger the mess they make when they step on you. - Ahzek Ahriman, on Titans
Thanks for this. Have you got the actual statlines for the mechanicus stuff? Sorry to be demanding. Mechanicus player and the anticipation is killing me.
edited- removed the full list , don't want to get into too much trouble I think most have seen it by now though
Last edited by Brother Garrod; 04-01-2014 at 09:27 AM.