Hello all,
I have a tournament coming up the first weekend of April and I would like your input on what I am currently considering taking. For this list I was looking at getting my Devestator Centurions up the board as quick as possible, just to make all the gunline armies out there panic. I have tested an older version of the two lists I put up (basically 2 units of sternguard in pods supporting the dev cents with a chaptermaster in each pod also), What I found is while I could effectively remove a wraithknight/riptide a turn the rest of my army was quite easily picked apart (mainly to some poor armour saves rolls on my part).
However here they are:-
List 1
Primary - Black Templars
HQ
Chapter Master - 225
Terminator Armour, Shield Eternal, Lightning Claw
Troops
5 Crusader Squad - 90 Drop Pod - 35
Lascannon
5 Crusader Squad - 90
Lascannon
5 Crusader Squad – 85
Plasma-cannon
10 Crusader Squad – 180 Drop Pod - 35
Sword Brother with Power Sword, Melta-gun, Power Sword
10 Crusader Squad – 180 Drop Pod - 35
Sword Brother with Power Sword, Melta-gun, Power Sword
Fast Attack
3 Scout bikers - 79
Locator Beacon, 2 Grenade Launchers, Melta-Bombs
3 Scout bikers - 79
Locator Beacon, 2 Grenade Launchers, Melta-Bombs
Heavy Support
4 Centurion Devestators - 330
Gravs
Hunter - 70
Allied Detachment - Red Scorpions
HQ
Severen Loth - 175
Telekinesis
Troops
5 Scouts - 60
Snipers
Total = 1748
List 2
Primary - Black Templars
HQ
Chapter Master - 225
Terminator Armour, Shield Eternal, Lightning Claw
Troops
10 Crusader Squad – 165 Drop Pod - 35
Sword Brother with Power Sword, Melta-gun
10 Crusader Squad – 165 Drop Pod - 35
Sword Brother with Power Sword, Melta-gun
5 Crusader Squad – 85 Razorback - 55
Missile Launcher
Elites
Ironclad Dreadnought – 135 Drop Pod - 35
2x Heavy Flamer
Fast Attack
3 Scout bikers - 79
Locator Beacon, 2 Grenade Launchers, Melta-Bombs
3 Scout bikers - 79
Locator Beacon, 2 Grenade Launchers, Melta-Bombs
Heavy Support
4 Centurion Devestators - 340
Gravs, Omniscope
Hunter - 70
Allied Detachment - Red Scorpions
HQ
Severen Loth - 175
Telekinesis
Troops
6 Scouts - 72
Snipers
Total = 1750
Both Lists play the same. Severen Loth and the Chapter Master (Warlord) are in with the devastator Centurions. Loth picks Telekine Dome, Gate of Infinity and either Objuration Mechanicum or Shockwave. Scout bikes scout move up and Loth gates his unit up to the bikes (with no scatter due to locator beacon). Drop pods come down and units disembark to target soft or exposed units. Dev cents target larger scary units like riptides and wraithknights and remove one off the table a turn. Chapter Master tanks the hits on the Dev Cents like a boss. Back units such as Razorback, Hunter and 5man crusader squad camp it up in the corner and take shots at things, jump in the razorback and secure and objective etc. towards the end.
Personally I prefer list 2... just because it's a bit more in your face with only 3 units sitting back in hide mode, I included the hunter just because in my area I have seen quite a few valk/vend trio lists which hopefully this thing can take 1 or two out the sky... if not my dev cents are quite good at it.
Also your thoughts on the bikes? 1 squad or split into 2 like I have done above? Also how do people find the grenade launchers... get to 12" away and thats 4 blast templates (yeah S3 AP6) but awesome at taking out massed infantry by wound saturation, and also S6 AP4 for 4 krak grenades at 12" and 5 at 8" against bigger targets and light vehicles.
So your thoughts, the good, the bad and the constructive please.
Thanks