It just depends on the situation and the "flock" of dragons. When you run 3+ Helldrakes you are willing to Hover with the odd one and even Jink because the others take up the slack on the alternating turns. Mr. Mystery, I am decent enough guy and fun to play. I am also (as my friend Kerstan will tell you) very competitive. I play to win. I will adjust my lists to make it a fair fight because I want to beat you myself and give you no way to blame it on my list. "I" want to beat you. But, as a competitive player, I understand the mindset of those who don't care about the challenge and only want to win. I don't begrudge them this mindset, I just don't share it. An empty victory means nothing to me; however, those types of players are very good at logistics, and thus to beat them I must be good at logistics.
The new rules are great from my perspective because it means the rug has been yanked from under the feet of all those complaining about the Helldrake. Logistically, however, the problems remain for those trying to fight it. Logistically the return on a dragon has not altered at all. The only thing that has changed is the margin of error in your flight patterns. It takes a bit more skill and knowledge to maximize air time and targets. As long as the person controlling them applies this care, the damage output is the same. Let me put it to you this way, how long do you think it will take for the average competitive player to fly flawless patterns?
How long do you think it will take them to figure out that two dragons working in tandem can hit the same targets as before with the added bonus of an extra torrent? It all comes back to math. You should be pleased that I am cheering on this change to the rules.
I agree with it, although not for the reasons most people seem enchanted by it. I like it because I'm sick of listening to people complain about dragons.