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  1. #81

    Cool

    Quote Originally Posted by Mr Mystery View Post
    I'll take the re-rolling wounds Throwers ta. Every wound a panic test! Lovely!
    As far as I am aware only the Warpfire Braziers allow the re-roll to wound and there is nothing about it causing panic either. Between the two set-ups I do see the Braziers being the more useful of the two as Thanquol will eventually see combat, especially if Gotrek is on the field.

    JvK
    Last edited by Jared van Kell; 01-06-2015 at 11:42 AM.

  2. #82

    Default

    Just double checked.

    They both re-roll failed to wounds
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  3. #83

    Default

    If the flamethrowers were move-and-fire, I'd probably go with them, but I just don't like a template weapon that is move-or-fire. You have to be within 8" of an enemy to use it (IIRC, the flame template is 8" long, tip to tip). To maximize its effectiveness you have to find a way to walk up about an inch from an enemy unit. How often will you be able to walk Boneripper right up beside an enemy unit without charging?

  4. #84

    Default

    Template + Artillery Dice in range.

    And in Warhammer, that template shape can do horrible, horrible things to ranked units. Firethrowers are harsh weapons! High strength, multiple wounds and of course, instant panic tests on a single casualty. Only takes a single palpable hit to take the fight out of a unit.
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  5. #85

    Default

    I know that I'm outfitting it with Flammenwerfers.
    Red like roses, fills my dreams and brings me to the place where you rest...

  6. #86

    Default

    Quote Originally Posted by Erik Setzer View Post
    How often will you be able to walk Boneripper right up beside an enemy unit without charging?
    For starters, any time you want to use that level 4 Wizard on his back to cast direct damage or magic missile spells.

  7. #87

    Default

    And they're quick to fire, which ought to put off many long range charges, as they're at the most risk of getting blatted by the template....
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  8. #88

    Default

    Quote Originally Posted by Houghten View Post
    For starters, any time you want to use that level 4 Wizard on his back to cast direct damage or magic missile spells.
    It's only magic missiles that cannot be cast if the wizard is engaged in close combat, direct damage spells can still be cast. But I agree, moving Boneripper right up beside a target, use the template, cast magic and charge the next turn sounds nice enough.

  9. #89

    Default

    I think I'd try to keep him out of combat as much as possible with the Warpfire Projectors. He can do so much more damage with them than in combat, and it means you don't end up with spells you can't cast.

    Instead, rely on his combat prowess (counting his Stand and Fire!) as a deterrent against opportunistic charges. Definitely not something you want to be using on it's own certainly.
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  10. #90

    Default

    The big question is, do they fire like the current warpfire throwers? (i.e. like flame throwers) or more like a breath attack. If they fire like flame throwers, then definitely the warpfire throwers (the rumors don't indicate one way or another). Stand and Shoot. Who cares if they are move and fire. Template weapons do horrible damage to infantry and warpfire is one of the few that causes massive damage to monstrous infantry/beasts/cavalry as well. Also stand and shoot counts towards combat resolution meaning you could potentially break the enemy by winning combat when they charged you (good luck getting around steadfast though)
    Armies - Skaven, Tomb Kings, Eldar, Iron Snakes, Dark Eldar, Retribution, & Legion
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