BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18
  1. #11
    Veteran-Sergeant
    Join Date
    Jul 2009
    Location
    Texas(nuf said)
    Posts
    226

    Default

    I am probably going to start taking my executioner out as it rarely survives the first turn. I know that means that something else is not getting shot, but losing 280pts out of a 1850 army is hard. Thinking of swapping with a demolisher, or exterminator. By the way even though the the vanquisher is only BS 3, the threat to dreads and landraiders is funny. They usually stay put till they can work out of it LOS.
    Some people spend an entire lifetime wondering if they made a difference in the world. But the U.S. Armed Forces don't have that problem. R Regan

  2. #12

    Default

    Just toughen up and take one Executioner with plasma sponsons. It's an absolute terror. You won't need the Punisher after that.

  3. #13
    Initiate
    Join Date
    Nov 2009
    Location
    New York
    Posts
    1

    Default

    I have found that using executioner alone is best. However, if you want combo, here's some ideas:

    2 dmeolishers, 1 with multi-melta sponsors.
    2 vanilla russes
    (exterminator with pask +lascannon)+exterminator +lascannon

  4. #14

    Default Decisions, decisions

    With all the different choices of variants and new sponson choices its easy to get greedy and want to take everything, but IMHO the standard Russ with LC and HB is still the overall best pick. The battle cannon will tear apart any troop choice, while the lascannon gives you MC and armor damage, plus 6 HB shots, not one unit in the game, short of 2+ sv will be standing full strength. 3 Leman Russ Standards= 3 messed up squads a turn. Not too expensive but still always a monster. With IG the simplest set-up is still usually the best.

  5. #15
    Veteran-Sergeant
    Join Date
    Dec 2009
    Location
    Cleveland, OH
    Posts
    130

    Default

    The problem with combining the punisher and executioner in a squadron is that you allow your opponent to allocate wounds away from his important models. Say he has a 10 man tactical squad, and you lay 9 plasma wounds, and 6 punisher wounds. He can dump all nine plasmas and three punisher wounds on the chumps, and take a single armor save on the sarge, special, and heavy weapon.

  6. #16

    Default

    Leman Russ Executioner + Plasma Cannon Sponsons + Heavy Flamer = Motherf**king lights out.

    It's totally a monster.

    Don't bother squadroning, just take 2 other dangerous main battle tanks. They won't be able to take care of all three.

  7. #17

    Default

    Polonius makes an excellent point. This is personally why I'm not a big fan of sponsors on a tank unless they match the load out of the turret. For example the Demolisher with heavy bolters is a no go. Wound allocation shenanigans come in to play. I keep my tanks simple and cheap, thus allowing me more units. Every tank that can take it gets a heavy flamer on its hull and its turret weapon. The only exception to this is the executioner because 5 plasma cannons is just friggin awesome lol. Weapon destroyed? drive that tank at someone and make them keep shooting at that Av14 heavy flamer! lol. You want to kill infantry dead, get some hellhounds. They have incredible range to reach out and touch someone with their inferno cannon. If they aren't MEQs or TEQs they are pretty much dead. Same goes for the Banewolf as its weapon is classified as a defensive weapon if I recall correctly and obviously this one works very well. Another option for killing infantry which is not to be overlooked is the griffon. batteries of these dropping ACCURATE str 6 large blasts will kill infantry dead, even if they are marines. You will just put tons of wounds on them. Just my two cents.

  8. #18

    Default

    Festablo is absolutely correct: you can get 2 x Griffon for the price of one Leman Russ. I am NOT knocking the Russ (because griffons have paper-thin armor). But my experience has shown that Girffons will simply PUMMEL the enemy without mercy.

    1. 2 x Griffons will put more wounds on an enemy unit than a Basilisk or Leman Russ because they drop 2 templates at the same cost.

    2. With all the cover saves running around, AP3 artillery is not nearly as valuable as it used to be. Against Orks in cover, a Basilisk and a Griffon are exactly identical (wounds on 2+ with 4+ save). Against Marines, it also wounds on 2+ and even though the marines get a 3+ save, it doesn't matter because you'll be dropping 2 templates (and hence causing more wounds) and it will all even up.

    3. Griffons are way more accurate.

    4. On the off chance that you catch a big Gaunt or Ork squad in the open, you'll blow them into motherf**king atoms.

    5. Griffons have a minimum range of only 12" allowing you to keep dropping munitions upon your pathetic enemies even as they close in to firefight range.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •