Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
it sounds like the bloodpoint upgrades for units are gonna be a buff party
in the last game I played with my khorne army I would have had a ridiculous amount of points to spend at the cost of some of my early striking/disposable units.
depending on how this works compared to the rumors Ive read this sounds kind of brutal
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
No need for dictionaries, German here.
Not sure about the correct english terminology of the special rules or the correct equivalents of gifts, so I'm cross-checking with the 6th edition Daemons Codex, but here goes:
Wrath of Khorne Bloodthirster:
300 Pts
Flying monstrous creature
Daemonic Gifts:
Warp-forged Armour
Hellfire
Bloodflail
Axe of Khorne
Special Rules:
Adamantium Will
Daemon of Khorne
Daemonic Instability
Hatred (Characters)
Deep Strike
Options:
May take up to 50 points of Daemonic Rewards, in any combination:
Lesser: 10pts per
Greater: 20pts per
Exalted: 30pts per
Hellfire:
In the sense of special rules, that interact with Flamer Weapons, Hellfire is one.
Range: Flame Template, Assault 1, Soul Blaze
Bloodflail:
12", strength 7, AP2 and Assault W3, can be used as CC at wielder's strength w/ AP2, Specialist Weapon
Unfettered Fury:
250 Pts
Gifts:
Warp-forged Armour
Whip of Khorne
Axe of Khorne
Special Rules
Daemon of Khorne
Daemonic Instability
Deep Strike
Same Options as above
Insensate Rage:
257pts
Gifts:
Warp-forged Armour
Great Axe of Khorne
Special Rules:
Rage
Daemon of Khorne
Instability
Deep Strike
50 pts of rewards again
Great Axe of Khorne:
Destroyer Weapon, AP2, CC, Colossal (user pursues and fights in initiativestep 1?)
I think that should be all.
Can we keep on topic please, last time I checked it was Codex Khorne Daemonkin
Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni
Soo... rough and short:
1) Unfettered Fury
Warpforged Armor, Lash of Khorne, Axe of Khorne, Daemonic Instability, Daemon of Khorne, Deep Strike, up to 50 points of daemonic rewards
2) Insensate Rage
Basically the same, adds rage, no axe of khorne and no lash of khorne instead Great Axe of Khorne which strikes (and piles in) at I1 and is D, can have up to 50 points of daemonic rewards
3) wrath of khorne
Basically the same as 1), adds Hellfire, Bloodflail, adamant will, Hatred (Characters), can have up to 50 points of daemonic rewards
Hellfire is a heavy flamer with Soulburn, Bloodflail is either 12" Assault D3 S7 AP2 or an AP2 specialist weapon in melee
Last edited by Charon; 03-19-2015 at 12:32 AM.
There are a few simple things GW could do to make me a happy camper with their product line.
1. Either release Cult Troops or drop them from the Codex. - The Khorne Codex just keeps around an old kit, and will be a primarily assault-based army in an edition where assault just isn't as easy as shooting any more.
2. Update Sisters of Battle.
3. ...actually those two are all I really want out of this organization.
What they continue to do is to release half-steps. The latest Chaos Marine codex was an 'homage to the 4th edition' right out of Phil Kelly's mouth, and that was mistake number 1. Mistake number 2 was releasing a Supplement for Black Legion, the most boring of the legions. Mistake number 3 was releasing a supplement for some new warband nobody cared about, Crimson Slaughter. Mistake number 4 was making Chosen and Cultists only available in Dark Vengeance, all single-pose that, though gorgeous, gets mighty boring after a while. Mistake number 5 was Mutilators.
Now, mark my words, they'll release this Khorne one.. and then we won't see the next one, which I guarantee will be Nurgle, for months after Fantasy 9th, and then we won't see Tzeentch until, if we're lucky, next year, and I bet we just won't see Slaanesh at all. This, just like the Black Legion supplement, will be a half-step, a part of the whole that we want that will never come. Just like the digital Sisters of Battle was a half-step.
As far as they've come, and they've come pretty far with essentially completing books like Necron, Tyranid, Dark Eldar, and a few others, minus a few special characters and resin kits, they continue to neglect what is supposed to be the biggest baddest force in the galaxy: Chaos. Why? I really don't understand, but until they fix that (and really, it's not hard), I will continue to moan like a whiny little child.
Everything else is neutral. Admech? Great, cool, a new force, that's fine. I'll try not to whine that it's ANOTHER Imperium faction that will probably be 'Come the Apocalypse' allies with Chaos so that Dark Mechanicum is all but impossible. New Harlequins? Great, finally some xenos love. All the End Times? Neat, don't play that, but good for them.
Whenever they touch Chaos, they just seem intent to botch it up by giving us what they THINK we want, but not giving us what we actually NEED to feel like Chaos Marines.
Last edited by DrBored; 03-18-2015 at 05:31 PM.
Dropping, yes. "In the toilet," not yet. They've trimmed enough to maintain a profit even as their sales drop. Losing money is when it can be called "in the toilet."
Yeah, revenue shrinkage is a pretty bad place for a company to be in, but they're still in the green for now, so while I'm not about to defend GW's recent business trends, let's keep the hyperbole to a minimum, shall we?
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
Info on a detachment
eh...I dunno, for a pt I guess army wide adamantium will is pretty meh given its for only a turn, if they are all going to be that lackluster I dont think this is going to work very wellFrom WD-
A Blood Host Detachment (the force organization chart in the codex) allows you to field two Bloodthirsters in your army. Also you get more as they can be summoned from the Blood Tithe.
The Blood Tithe is a special rule that allows you to gain Blood Tithe pts every time you kill or lose a unit.
Expending Blood Tithe pts gets you abilities which are on the 8 Blood God cards from the datacards set. The first one which is shown in the mag, is Infernal Contempt- which costs 1 Blood Tithe pt and grants all friendly units with the Blood from the Blood God special rule to gain Adamantium Will until the start of your next turn.
You can spend your points once a turn to summon some daemons or give abilities to your units
8 Points you will get a Bloodthirster for free.
-naftka
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.