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  1. #121
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    Quote Originally Posted by Kirsten View Post
    GW are a company, they want to sell models, shock horror. they do not create new content out of some sort of evil capitalist desire to make money at the expense of all else though. they are a company of hobbyists, the developers love what they do. they create rules and models that they want, and that they think other gamers will want. suggesting otherwise just shows people up to be pretty silly.
    Shock horror. GWs financials are in the toilet. Turns out NOT giving the customers what they want is bad for a companies long term health. Shock horror.

    Seriously
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  2. #122
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    Quote Originally Posted by daboarder View Post
    You know what....im not even mad. Its just so typically GW that i cant be

    - - - Updated - - -


    Sorry. But how is it new being able to field daemons alongside CSMs?

    - - - Updated - - -


    Where are you getting the idea that CSMs get vet skills....or any change at all?
    it sounds like the bloodpoint upgrades for units are gonna be a buff party

    in the last game I played with my khorne army I would have had a ridiculous amount of points to spend at the cost of some of my early striking/disposable units.

    depending on how this works compared to the rumors Ive read this sounds kind of brutal

  3. #123
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    Quote Originally Posted by Arkhan Land View Post
    it sounds like the bloodpoint upgrades for units are gonna be a buff party

    in the last game I played with my khorne army I would have had a ridiculous amount of points to spend at the cost of some of my early striking/disposable units.

    depending on how this works compared to the rumors Ive read this sounds kind of brutal
    Fair enough. Im glad it seems to be if any unit dies. Might make it more workable than the old power from pain rule.

    but it also might wind up meaning the only workable list ends up as msu cultist spam. Guess well find out in a few days as more leaks happen.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  4. #124

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    Quote Originally Posted by Bigred View Post
    via [URL="http://imgur.com/a/tlwTe"]Khorne2[/URL] 3-18-2015

    40K Bloodthirster Rules (all 3 versions)


    Everyone crack open your German to English dictionaries!
    No need for dictionaries, German here.

    Not sure about the correct english terminology of the special rules or the correct equivalents of gifts, so I'm cross-checking with the 6th edition Daemons Codex, but here goes:

    Wrath of Khorne Bloodthirster:
    300 Pts
    Flying monstrous creature

    Daemonic Gifts:
    Warp-forged Armour
    Hellfire
    Bloodflail
    Axe of Khorne

    Special Rules:
    Adamantium Will
    Daemon of Khorne
    Daemonic Instability
    Hatred (Characters)
    Deep Strike

    Options:
    May take up to 50 points of Daemonic Rewards, in any combination:
    Lesser: 10pts per
    Greater: 20pts per
    Exalted: 30pts per

    Hellfire:
    In the sense of special rules, that interact with Flamer Weapons, Hellfire is one.
    Range: Flame Template, Assault 1, Soul Blaze

    Bloodflail:
    12", strength 7, AP2 and Assault W3, can be used as CC at wielder's strength w/ AP2, Specialist Weapon


    Unfettered Fury:
    250 Pts

    Gifts:
    Warp-forged Armour
    Whip of Khorne
    Axe of Khorne

    Special Rules
    Daemon of Khorne
    Daemonic Instability
    Deep Strike

    Same Options as above


    Insensate Rage:
    257pts

    Gifts:
    Warp-forged Armour
    Great Axe of Khorne

    Special Rules:
    Rage
    Daemon of Khorne
    Instability
    Deep Strike

    50 pts of rewards again

    Great Axe of Khorne:
    Destroyer Weapon, AP2, CC, Colossal (user pursues and fights in initiativestep 1?)


    I think that should be all.

  5. #125
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    Can we keep on topic please, last time I checked it was Codex Khorne Daemonkin
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  6. #126

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    Quote Originally Posted by Bigred View Post
    via [URL="http://imgur.com/a/tlwTe"]Khorne2[/URL] 3-18-2015

    40K Bloodthirster Rules (all 3 versions)


    Everyone crack open your German to English dictionaries!
    Soo... rough and short:

    1) Unfettered Fury

    Warpforged Armor, Lash of Khorne, Axe of Khorne, Daemonic Instability, Daemon of Khorne, Deep Strike, up to 50 points of daemonic rewards

    2) Insensate Rage

    Basically the same, adds rage, no axe of khorne and no lash of khorne instead Great Axe of Khorne which strikes (and piles in) at I1 and is D, can have up to 50 points of daemonic rewards

    3) wrath of khorne

    Basically the same as 1), adds Hellfire, Bloodflail, adamant will, Hatred (Characters), can have up to 50 points of daemonic rewards
    Hellfire is a heavy flamer with Soulburn, Bloodflail is either 12" Assault D3 S7 AP2 or an AP2 specialist weapon in melee
    Last edited by Charon; 03-19-2015 at 12:32 AM.

  7. #127
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    Quote Originally Posted by Kirsten View Post
    no it isn't, it is a new supplement designed to give people new and interesting ways to play. this endless cynicism is totally baseless, and achieves nothing. you have no proof whatsoever for this negativity. but then some people are determined to hate anything GW do.
    There are a few simple things GW could do to make me a happy camper with their product line.

    1. Either release Cult Troops or drop them from the Codex. - The Khorne Codex just keeps around an old kit, and will be a primarily assault-based army in an edition where assault just isn't as easy as shooting any more.
    2. Update Sisters of Battle.
    3. ...actually those two are all I really want out of this organization.

    What they continue to do is to release half-steps. The latest Chaos Marine codex was an 'homage to the 4th edition' right out of Phil Kelly's mouth, and that was mistake number 1. Mistake number 2 was releasing a Supplement for Black Legion, the most boring of the legions. Mistake number 3 was releasing a supplement for some new warband nobody cared about, Crimson Slaughter. Mistake number 4 was making Chosen and Cultists only available in Dark Vengeance, all single-pose that, though gorgeous, gets mighty boring after a while. Mistake number 5 was Mutilators.

    Now, mark my words, they'll release this Khorne one.. and then we won't see the next one, which I guarantee will be Nurgle, for months after Fantasy 9th, and then we won't see Tzeentch until, if we're lucky, next year, and I bet we just won't see Slaanesh at all. This, just like the Black Legion supplement, will be a half-step, a part of the whole that we want that will never come. Just like the digital Sisters of Battle was a half-step.

    As far as they've come, and they've come pretty far with essentially completing books like Necron, Tyranid, Dark Eldar, and a few others, minus a few special characters and resin kits, they continue to neglect what is supposed to be the biggest baddest force in the galaxy: Chaos. Why? I really don't understand, but until they fix that (and really, it's not hard), I will continue to moan like a whiny little child.

    Everything else is neutral. Admech? Great, cool, a new force, that's fine. I'll try not to whine that it's ANOTHER Imperium faction that will probably be 'Come the Apocalypse' allies with Chaos so that Dark Mechanicum is all but impossible. New Harlequins? Great, finally some xenos love. All the End Times? Neat, don't play that, but good for them.

    Whenever they touch Chaos, they just seem intent to botch it up by giving us what they THINK we want, but not giving us what we actually NEED to feel like Chaos Marines.
    Last edited by DrBored; 03-18-2015 at 05:31 PM.

  8. #128

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    Quote Originally Posted by daboarder View Post
    Shock horror. GWs financials are in the toilet. Turns out NOT giving the customers what they want is bad for a companies long term health. Shock horror.

    Seriously
    Dropping, yes. "In the toilet," not yet. They've trimmed enough to maintain a profit even as their sales drop. Losing money is when it can be called "in the toilet."

    Yeah, revenue shrinkage is a pretty bad place for a company to be in, but they're still in the green for now, so while I'm not about to defend GW's recent business trends, let's keep the hyperbole to a minimum, shall we?

  9. #129
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    Quote Originally Posted by Erik Setzer View Post
    Dropping, yes. "In the toilet," not yet. They've trimmed enough to maintain a profit even as their sales drop. Losing money is when it can be called "in the toilet."

    Yeah, revenue shrinkage is a pretty bad place for a company to be in, but they're still in the green for now, so while I'm not about to defend GW's recent business trends, let's keep the hyperbole to a minimum, shall we?
    I dunno man, considering what they are doing to fantasy, seems desperate to me. But really thats semantics, as far as detailed outlay of their position you are basically correct
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  10. #130
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    Info on a detachment

    From WD-
    A Blood Host Detachment (the force organization chart in the codex) allows you to field two Bloodthirsters in your army. Also you get more as they can be summoned from the Blood Tithe.

    The Blood Tithe is a special rule that allows you to gain Blood Tithe pts every time you kill or lose a unit.

    Expending Blood Tithe pts gets you abilities which are on the 8 Blood God cards from the datacards set. The first one which is shown in the mag, is Infernal Contempt- which costs 1 Blood Tithe pt and grants all friendly units with the Blood from the Blood God special rule to gain Adamantium Will until the start of your next turn.

    You can spend your points once a turn to summon some daemons or give abilities to your units

    8 Points you will get a Bloodthirster for free.

    -naftka
    eh...I dunno, for a pt I guess army wide adamantium will is pretty meh given its for only a turn, if they are all going to be that lackluster I dont think this is going to work very well
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

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