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  1. #1

    Default 2000pt Mech Black Templar List

    HQ’s
    Emperors champ (Vow: accept challenge no...)
    140

    Marshal
    Pair of Lightning claws
    Artificer armour
    Holy orb
    140

    Chaplain (Reclusiarch)
    Plasma pistol
    110

    Elites
    Dreadnought
    Extra armour
    Multi-melta
    Tank Hunter
    Smoke Launchers
    Drop pod- Deathwind Laucher
    183

    Dreadnought
    Venerable
    Extra armour
    Tank Hunter
    Smoke launcher
    Drop pod- Deathwind Launcher
    193

    Terminator assault sword brethrenx5- in LRC(if only had the points for 2 more!!)
    Furious charge
    Lightning clawsx3
    Thunder hammersx2
    215

    Land raider crusader- smoke launchers
    268

    Troops
    Crusader squadx9
    Melta gun
    PF
    Rhino-Extra armour, smoke launchers
    222

    Crusader squadx9
    Melta gun
    PF
    Rhino-Extra armour, smoke launchers
    222

    Heavy
    Vindicator
    Extra armour
    Smoke Launchers
    Dozer blade
    138

    Vindicator
    Extra armour
    Smoke Launchers
    Dozer blade
    138


    Total: 1969

    Kill points: 15
    Scoring units: 2
    Models: 35


    The idea is just for the whole army to serge forward. With the rhinos moving forward and popping smoke on turn one for the guys to then jump out and assault on turn two. The two rhinos will have the emperors champ and marshal in with the chaplain in the LRC. The two dreds then drop pod in the flanks with one charging and the other shooting. They should hopefully come in turn 2 or 3. The vindicators will then sit back and shoot at anything that is dangerous in combat. The only downside to this list is only 2 troops which is going to be difficult in objective based missions. I may also have to drop some upgrades so I can have 7 terminators and use the LRC to its full. Any C&C would be greatly appreciated as I would like to get this army started as soon and possible.

  2. #2
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    The Vindicators can lose all the upgrades you gave them and buy PotMS instead.

    I would lose the chaplain to pay for the extra two terminators, and to give the venerable dread twinlinked lascannon and missle launcher since those take advantage of Tank Hunter better. The normal dread with a multimelta doesnt need Tank Hunter, so its a waste of points.

    You should have some points left, so I would probably lose the Holy Orb on your marshal, and give him terminator honors instead.

  3. #3

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    I would lose the chaplain to pay for the extra two terminators, and to give the venerable dread twinlinked lascannon and missle launcher since those take advantage of Tank Hunter better.
    thats a pretty good idea.
    The normal dread with a multimelta doesnt need Tank Hunter, so its a waste of points.
    why? you still get the tank hunted bonus from ranged weapons.
    The Vindicators can lose all the upgrades you gave them and buy PotMS instead.
    To be honest i am not keep on Potms especially on a vindicator- if I then get a crew shaken the vindicator will move forward 12 (full speed) which will bring it into the open the BS 2 also sucks.
    You should have some points left, so I would probably lose the Holy Orb on your marshal, and give him terminator honors instead.
    i may drop him as well- and add more troops

  4. #4
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    Quote Originally Posted by Masterowen45 View Post
    why? you still get the tank hunted bonus from ranged weapons.
    You have a multimelta in a drop pod. There is no excuse for not landing within melta range of the rear armor of your target. Unless you miss your to-hit roll the target should die tank hunter or not.

    To be honest i am not keep on Potms especially on a vindicator- if I then get a crew shaken the vindicator will move forward 12 (full speed) which will bring it into the open the BS 2 also sucks.
    Power of the machine spirit will allow the tank to shoot even if shaken, and will allow the tank to move 12 and shoot. Most opponents look at vindicators like fire prisms, they dont care if they pop them so long as they shake them every turn. PotMS prevents that strategy, because it forces your opponent to focus even more fire to silence the gun, which will keep your single LRC alive longer. Also, the BS2 scatter isnt a huge deal, because 1/3rd of the time it will hit no matter what the BS is and if youre shooting at big squads or bunched up guys like you should be the tank will hit somebody even with an average roll.
    [/QUOTE]

  5. #5

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    how's this?

    HQ’s
    Emperors champ (Vow: accept challenge no...)
    140

    Marshal
    Pair of Lightning claws
    Artificer armour
    Terminator honours
    145


    Elites
    Dreadnought
    Extra armour
    Rocket Launcher
    TL Lascannon
    Smoke Launchers
    Drop pod- Deathwind Launcher
    193

    Dreadnought
    Venerable
    Extra armour
    Tank Hunter
    Smoke launcher
    Drop pod- Deathwind Launcher
    193

    Terminator assault sword brethrenx7- in LRC
    Furious charge
    Lightning clawsx5
    Thunder hammersx2
    301

    Land raider crusader- smoke launchers
    268

    Troops
    Crusader squadx10
    Melta gun
    PF
    Rhino-Extra armour, smoke launchers
    243

    Crusader squadx10
    Melta gun
    PF
    Rhino-Extra armour, smoke launchers
    243

    Heavy
    Vindicator
    POTMS
    Dozer blade
    160

    Vindicator
    POTMS
    Dozer blade
    160


    Total: 2046

    I am 46 points over so could do with dropping something- i may drop the marshal and add a terminator (to a total of 8)

  6. #6

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    HQ’s
    Emperors champ (Vow: accept challenge no...)


    Marshal
    Pair of Lightning claws
    Terminator armor

    Why: Because with no Iron halo he has no Invul save and there is room in the LRC for him to lead the Terminator squad. I got rid of terminator honors because you were points heavy and they don’t really help him much.

    Elites
    Dreadnought
    Extra amour
    Tank hunters
    Assualt cannon
    Heavy flamer/CCW
    Smoke Launchers
    Drop pod- Deathwind Launcher

    Why: Because the TL las cannon will probably hit most of the time with BS 4. The heavy flamer is better for mass troop removal with the drop pod able to land close if there are no armored targets and Tank hunters because it makes the Las cannon effectively STR 10


    Dreadnought
    Venerable
    Extra amour
    Assault cannon
    Heavy flamer/CCW
    Tank hunters
    Smoke launcher
    Drop pod- Deathwind Launcher


    Why: Because the Venerable can mow down troops and with effectively a STR 7 rending assault cannon you can effectively destroy armored units. Again, heavy flamers rock at taking out anyone not in power armor! Drop both these guys near just about any thing, flame it up then shoot it up! Then hit it with the death wind launchers because they can’t hurt the dreads if they drift and with POTMS the death wind launchers can fire the turn they land!


    Terminator assault sword brethrenx7- in LRC
    Furious charge
    Lightning clawsx5
    Thunder hammersx2
    301

    Awesome, add the marshal and it’s golden.


    Land raider crusader
    smoke launchers
    Extra armor

    Why: I gave it extra armor so you can move if you get stunned and have the POTMS fire the assault cannon. If you don’t you have to use POTMS to move and it has to be in a straight line and you can’t shoot.


    Now for my comments in general.

    You NEED a Marshal if you want to win with this list.
    Why: Because you have only two troops and EVERY time you take a casualty from shooting your going to test LD 8 and you WILL fail 45% or so of the time. With the Marshal you’ll have Ld. 10 and that helps.

    My personal opinion is that this list is missing out on one of the templar’s biggest strengths righteous zeal with 20 man squads. I would have one squad of 10 initiates, with 10 neophytes, lead by a chaplain with 3 cenobyte servitors

    It will give your opponent a fit. The Chaplain allows you to automatically pass your RZ test! He allows you to reroll the RZ distance, and three servitors gets you +3” So you can move up to 9” in your opponents turn and he allows you to move towards ANY enemy you choose not just the closest one.


    I would lose a vindicator and a dread and put in the squad O doom.

    But that’s just me. For me this list doesn’t have enough troops but if they’re mostly there to hold objectives while the terminators kill everything it could work out well.

    Hope that helps a little.

  7. #7

    Thumbs up

    wow thanks very much, i will have to have a think. I agree that there aren't enough troops and a large unit would do great. shall update the list shortly

    Thanks

  8. #8
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    Quote Originally Posted by Masterowen45 View Post
    how's this?


    Elites
    Dreadnought
    Extra armour
    Rocket Launcher
    TL Lascannon
    Smoke Launchers
    Drop pod- Deathwind Launcher
    193
    You need tank hunters on this. Str10 lascannons and str 9 rockets are the whole point of taking that loadout. You can save points by losing the deathwind launchers. Also, dreadnaughts do not have any use for smoke launchers or extra armor.

    Dreadnought
    Venerable
    Extra armour
    Tank Hunter
    Smoke launcher
    Drop pod- Deathwind Launcher
    193
    No need for smoke launchers or deathwind launchers or extra armor.

    Heavy
    Vindicator
    POTMS
    Dozer blade
    160

    Vindicator
    POTMS
    Dozer blade
    160
    You do not need Dozer Blades under any circumstances.

    Those changes should easily bring you under your points limit and are full of win.

  9. #9

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    HQ’s
    Emperors champ (in a rhino)
    Vow: accept challenge no...
    140

    Marshal (in LRC)
    Pair of Lightning claws
    Terminator armour
    135

    Chaplain
    Cenobyte servitorx3
    Bolt pistol
    128

    Dreadnought
    Venerable
    Extra armour
    Tank Hunter
    Heavy flamer CCW
    Smoke launcher
    Drop pod- Deathwind Launcher
    203

    Terminator assault sword brethrenx7- in LRC
    Furious charge
    Lightning clawsx5
    Thunder hammersx2
    301

    Land raider crusader
    Smoke launchers
    extra armour
    273


    Troops
    Crusader squad (10x Initiates and 10X Neophytes)
    Meltagun
    Powerfist
    285


    Crusader squadx10
    Melta gun
    PF
    Rhino-Extra armour, smoke launchers
    243

    Crusader squadx10
    Melta gun
    PF
    Rhino-Extra armour, smoke launchers
    243

    Heavy
    Vindicator
    POTMS
    155



    Total:2106-just over i may have to cut some wargear off!?! any ideas

  10. #10
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    I think you simply need more scoring units...
    I don't know much about Black Templars but... If I were facing you I would target your troops right away and you just might be out of scoring units by turn 3...

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