BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 25
  1. #11
    Brother-Captain
    Join Date
    Mar 2013
    Location
    Her Majesty's United Kingdom
    Posts
    1,344

    Default

    Quote Originally Posted by Theik View Post
    This is a pretty silly argument.

    It takes a lot of tweaking to come up with good points for units and it helps balance the game so people don't get curbstomped because they had no idea how "much" of an army to bring to the table, so it should always have been done by GW in the first place and could then have happily been ignored.

    You could also sell cars without tires and an engine and people who absolutely want tires can put them in themselves, but I doubt anybody will take you very seriously if you only self half the product.

    There was -nothing- in the old warhammer fantasy preventing you from playing without points or percentages. The fact people kept doing it was because it was simply the best way to ensure the fight was at least somewhat on equal grounds.
    Actually it's a statement of fact. There's lots of fan developed balancing mechanics that are very good. It's an opinion wether you like them on not or even use them.

    Your analogy is false and based on your opinion that AoS doesn't work as a game. You do realise that car enthusiast do that don't you and there are companies who just produce different parts of cars for that very reason? Different strokes for different folks. You don't like it so what.

    Nothing you say is fact it's merely an opinion which you are entitled to. But your likes, dislikes, wants and needs dont have any bearing on mine what so ever.
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

  2. #12

    Default

    Unless you're selling it as a 'bare bones' chassis only deal, allowing the customer to add whatever after the sale - like they have with AoS.

    And before anyone gets confused or contrite - I've got no issue with anyone applying any comp to any game. I'm happy with AoS as it comes, but I'm not one to confuse my hobby with anyone else's.

    AoS is what it is - if you're not a big fan of the product, then it's not a product for you, and I wouldn't expect you to waste time and money by buying it (especially when the majority of it is free!) and then complaining that it's not what you wanted to spend your money on in the first place, despite knowing it doesn't have points or army structuring rules in itself.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #13

    Default

    The problem with it being as bare-bones as it is, is that it makes it a bit rough to do pick-up games sometimes, because you're slapping all kinds of house rules on to make up for what's not there.

    On the alternate methods of army building front, I saw an interesting method in By Fire and Sword (historical game, 1600s Europe). They have a series of army builds for each army, and you'll have levels with numbers assigned to them (usually 4-7)... Basically, you have a core (worth 4) with a commander and various units; then there's additional levels to add on that have more units, often with options on what unit(s) to pick. There's no variations on unit sizes, so that is an option taken away, but that's not a terrible thing. If one person shows up with just a 4 value army and another with a 7 value army, the player with the lower army value can get some bonuses like selecting scenarios that might be easier for them to win.

    With AoS, that'd be something like having, say (VERY rough example, and sorry that I'll forget some names):

    Stormcast Eternals Vigilance Force

    Core: 1 Commander, 3x5 Basic Eternals
    Add: 3 Flying Eternals OR 5 Heavy Infantry Eternals
    Add: 3 Flying Eternals OR 5 Heavy Infantry Eternals
    Add: 2 Dracoth Riders

    Base it on box sizes. Maybe toss in the ability to expand unit sizes but it expands your force value.

    The main problem is it's not as open-ended as people might prefer in a fantasy game. But it'd be an interesting concept.

  4. #14

    Default

    Work on it more - nowt to lose

    Could even adopt the old Epic card system (well, after a fashion. Nobody would reasonably expect another fan to make the cards themselves)

    You started with a Company Card, such as below



    Each of these opened up up to five support cards (I think I've got my terminology right)



    And a single Special Card - which was typically your Titan Class



    Now, quite how one would fit in unit size options I'm not sure, but this would be one way to help 'do away' with points altogether - each Company Card has to be taken as is, and use say, Azyr Comp, to ensure each is roughly equivalent.

    Oooh, I know how one could do different unit sizes...you can pile together the Support Cards - so if one was say, 5 Liberators, you could take of those, and combine into a single unit. Easy peasy.
    Last edited by Mr Mystery; 03-16-2016 at 09:38 AM.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  5. #15

    Default

    Yeah, I kind of feel like I want to do something like that, now, just for fun. Hey, it's one more option for people to try, at least. And then I could get some of that sweet, sweet rules writer hatred.

  6. #16
    Brother-Captain
    Join Date
    Mar 2013
    Location
    Her Majesty's United Kingdom
    Posts
    1,344

    Default

    Yep definitely the sort of thing I was thinking about. Whip it up, sounds like an option.
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

  7. #17

    Default

    Come to think of it, the Epic system may have sneakily evolved into the 40k Decurion type stuff, but with added flexibility.

    I really like the idea of the Epic system for creating 'historically accurate' forces. One could even make each of the 'Start Collecting' sets a Company Card - would make entry far less daunting, no?
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  8. #18
    Brother-Captain
    Join Date
    Mar 2013
    Location
    Her Majesty's United Kingdom
    Posts
    1,344

    Default

    Yeah sounds plausible. I'm very keen on them porting more things form the Epic systems over to 40K, it always was a better rule set, the miniatures weren't a good though.
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

  9. #19
    Battle-Brother
    Join Date
    Sep 2009
    Location
    Andover, UK
    Posts
    39

    Default

    Quote Originally Posted by grimmas View Post
    Yeah sounds plausible. I'm very keen on them porting more things form the Epic systems over to 40K, it always was a better rule set, the miniatures weren't a good though.
    Grimmas, I have no constructive opinion on anything either you or anyone else has had to say in this thread.

    However I happened to notice your stated 'location' and as a fellow countryman, assuming you aren't simply visiting, I began wondering which would concern our beloved Queen the most; your grammatical mangling of her title or the fact there may be more than one of her...

  10. #20
    Brother-Captain
    Join Date
    Mar 2013
    Location
    Her Majesty's United Kingdom
    Posts
    1,344

    Default

    I think she may be glad of the help 😊

    I thank you for pointing out my error.

    Do I find your lack of opinion disturbing and must now, regrettably, report your off topic post 😝 (A topic on my spelling and grammar deficencies would go on somewhat so it's probably best there isn't one)!
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •