I just discovered a small sentence that threw my understanding of how multiple barrage works, and I need a second opinion.
My understanding was that the initial marker was placed anywhere in range so that the hole of the marker covered a base or hull, yet didn't even graze a friendly model. Once the scatter dice where rolled, anything touched by the marker was hit, whether it was friend, foe or even locked in combat.
If an arrow was rolled on the second barrage in the salvo, you placed it so that the edge of the marker touched the edge of the original marker in the appropriate direction - but if a "Hit" was rolled the firing player could place it so the edge of the marker either touched any edge of a marker from that salvo already in place - or directly over a pre-existing marker (again, from that salvo).
Here is the point - I thought the firing player could place a "Hit" however he wanted, catching any models under the marker, regardless of what unit they were from and whether they were locked in combat (although I'm not sure whether he could now touch base or hull of friendlies - but this is a separate issue).
However, in the text to the diagram on page 32 is says "(as long as it causes the most hits on the target)" - and this confuses me! On a "Hit" does the firing player have to place the marker in such a way that it causes the most hits? And in this case, what is the "target"?
I'm imagining the following scenario - I fire my Manticore at Unit A, but scatter a full 12". Luckily I scatter into a cluster of models (Units B and C) and roll up 3 missiles. The initial scattered marker has caught 2 models in unit B and 2 in Unit C - the second marker in the salvo scatters so that it also takes 2 models in Unit C and 2 in Unit B.
Now, for the third marker I roll a "Hit" - according to placing it "so that it causes the most hits on the target" - where the £/% do I place it? I can't reach Unit A (my original target), there is no majority of hits that make Unit B or C the obvious target.
I've always played that it is the player's choice to place it however he wanted - even if he didn't want to take the maximum amount of hits possible (for whatever reason) - having to cause the most amount of hits is new, but referring to a "target" only makes things confusing to the point of impossible (as the only reasonable definition of "target" here IMHO is the unit originally targeted.
What gives?