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  1. #1
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    Default 2500 Points of Ragnar Heaven

    I think that this is really just self explanatory...a nice punch in the face to anyone who wants one

    H.Q.

    Ragnar -240

    Elites

    3x Wolf Guard
    2x Power Fists, 1 Power Weapon, Land Raider Crusader: Extra Armor, Multi-Melta -379

    Troops

    Blood Claws 15x
    Power Weapon -240

    Blood Claws 15x
    Power Weapon -240

    Grey Hunters 10x
    2x Melta, Mark of the Wulfen, Wolf Standard, Power Fist -205

    Grey Hunters 10x
    2x Melta, Mark of the Wulfen, Wolf Standard, Power Fist -205

    Fast Attack

    Land Speeder
    Typhoon Missile Launcher -90

    Land Speeder
    Typhoon Missile Launcher -90

    Heavy Support


    Land Raider Crusader
    Multi Melta, Extra Armor -275

    Land Raider Redeemer
    Multi Melta, Extra Armor -265

    Land Raider Redeemer
    Multi Melta, Extra Armor -265

    Total: 2504

  2. #2
    Chapter-Master
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    Default

    forum posting error: Please Continue to the next posting.
    Last edited by Tynskel; 04-15-2010 at 06:56 PM.

  3. #3
    Chapter-Master
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    Default

    If this is 'Ard Boyz, you are over by 4 points--- That won't work!

    Only the wolf guard squad can start in the Dedicated Land Raider- other squads will have to embark after the game begins.

    Suggestions:
    4 Land Raiders is a bit rich ditch a the Dedicated Land Raider (275) and a Blood Claws squad (240). Use the 511 points for other gear.

    2499/2500

    HQ 240
    240 Ragnar

    FAST ATTACK 300
    120 Land Speeder Squadron
    2 Land Speeders, 4 Hv Bolters
    90 Land Speeder
    Typhoon Launcher
    90 Land Speeder
    Typhoon Launcher

    ELITES 504
    125 Mortis Dreadnought
    Dread, 2 Twin-linked Autocannons
    255 Wolf Scouts Squad
    10 Scouts, Mark of the Wulfen, 2 Plasma Pistols, 1 Meltagun, Melta Bombs
    124 Wolf Guard
    3 Wolf Guard, two with Powerfist and Combi-Melta, one with Power Weapon and Plasma Pistol

    Hv SUPPORT 805
    275 Land Raider Crusader
    Multi-Melta, Ex Armor
    265 Land Raider Redeemer
    Multi-Melta, Ex Armor
    265 Land Raider Redeemer
    Multi-Melta, Ex Armor

    TROOPS 650
    205 Grey Hunters Squad
    10 Marines, 2 Meltaguns, Mark of the Wulfen, Powerfist, Standard
    205 Grey Hunters Squad
    10 Marines, 2 Meltaguns, Mark of the Wulfen, Powerfist, Standard
    240 Blood Claws Pack
    15 Marines, Power Weapon


    That Land Speeder Squadron will be a pain in the rear: 12 Hv Bolter Shots a turn!
    You also have some flexibility in your deployment. And, you'll still have the strong Iron Wall of 3 Land Raiders.
    The Mortis Dread takes precious melta fire away from transports and redirects it to tanks. The Mortis is one of the best Space Marine Transport poppers for your points.

  4. #4
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    Default

    Well this definitely is not a list that I would personally bring to 'Ard Boyz as it just isn't my style, it is more of a "funzies" list that I would consider for local tournaments and the such.

    Starting outside of the Land Raider on the first turn really doesn't bother me. I don't foresee anything very nasty showing up to land on that squad in the first turn.

    10 Wolf Guard scouts is kind of well...counter productive. The best thing these guys have going for them is that 5 of them can make an entire Army shift off balance. And well...I'm not a fan of spending the same amount of points as a Land Raider on a unit of scouts.

    Mortis Dreadnought would be so out of place in a force like this it wouldn't be funny. He'd be slogging it while the whole army is on the move. I would rather take a Wolf Priest to make Ragnar and Friends much more ridiculous.

    *shrugs* guess no one wants to have fun with 30-90 Blood Claws.

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