Ok, I REALLY want to do a small army of Flying Polyps for warhammer 40,000. There's a few problems with this however. 1) I have NO idea what rules they could use and 2) They would really only have the one unit.
If you have no idea what I am talking about, Flying Polyps are my all-time favourite alien race - and they are from HP Lovecraft's story "Shadow Out Of Time". Basicly, I think 40k absolutely -needs- some flying polyps in it.
Luckily, for me you RAFM sell Flying Polyps in their CoC range : [url]http://www.frpgames.com/cart.php?m=product_detail&p=50082[/url]
Heres a few some people have done that caught my eye :
[url]http://www.flickr.com/photos/kwindels/3455353844/[/url]
[url]http://tentakel.wordpress.com/2010/05/31/flying-polyp-as-a-daemon-prince/[/url]
I guess my idea would be to buy a dozen of them. They are rather large and would dwarf a space marine terminator, easily. Powerwise, they can control the winds around them and use it as a weapon. They can also phase in and out. They are portrayed as very powerful. So, as you can see I have NO idea what rules I could use for them. I guess im open to unofficial rules, I just want them to be fluffy and playable really. I dont want them to be over-powered or cheesey. I only play friendly games with my mates and have no interest in tournies or playing in clubs or shops.
I will also likely convert them all with GW chaos and tyranid parts to individualise them. This is mainly for a campain my gaming group are planning where imperial forces land on an ancient world and discover the polyps that still live in the cave-systems below the surface.