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  1. #151

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    Living Metal just got a wee bit better.

    Wonder if Monoliths will have better dakka this time? I get that they were toned down due to a greater variety of vehicles to choose from, but it was a bit lame.
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  2. #152

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    Well, if we assume that they were toned down to sell Doomsday Arks and Night Scythes, it would follow that they'd be getting beefed back up (or at least that the others would be getting smacked down) to sell Monoliths to the Newcron players who only have Arks and Scythes.

  3. #153
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    So Reanimation is basically FNP+ now. Im fine with that, its a lot more straightforward.

    On multiwound characters, do you roll once for every wound lost or when they lose their last one. If its every wound thats a significant boost to anything with multiwounds
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
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  4. #154

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    Quote Originally Posted by Houghten View Post
    Well, if we assume that they were toned down to sell Doomsday Arks and Night Scythes, it would follow that they'd be getting beefed back up (or at least that the others would be getting smacked down) to sell Monoliths to the Newcron players who only have Arks and Scythes.
    I guess.

    I'd like to see it return to being near invincible, but a bit of a beef up is just as welcome, and more realistic!
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  5. #155

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    Those are some god awful warlord traits.

  6. #156
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    Apr 2010
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    O. M. G.

    These changes look amazing for necrons. Flayed ones look downright scary. 2 Wound destroyers. Praetorians 2x as effective in close combat (as if they needed that), wraiths T5 now... I think Eldar are going to get pushed aside as the most powerful tournament list if this turns out to be true...

    via an anonymous source on Faeit 212
    Some stat changes I noticed:
    Overlords (and the othet special character overlords)- WS and BS 5 instead
    of 4
    Lords - 2 wounds instead of 1
    Cryptek - 2 wounds instead of 1
    Orikan the Diviner- once the change in stats happens, it remains for the
    entire game!
    Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
    so have 4 attacks total.
    Triarch praetorians - 2 attacks instead of 1.
    Canoptek Wraiths - Toughness 5 instead of 4
    Destroyers (both versions) - 2 wounds instead of 1 (finally)
    Obelisk - 14 AV all around, instead of 12.

    The Phase shifter, which is now 4+ inv save instead of 3+, states
    specifically that it doesnt work on the catacomb Barge, just the Overlord.

    Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
    Doomsday cannon, +1 strength to both profiles (so 8/10)
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  7. #157
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    sweet, like the sound of that, seems reasonable.
    Twelve monkeys, eleven hats. One monkey is sad.

  8. #158

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    Quote Originally Posted by Defenestratus View Post
    O. M. G.

    These changes look amazing for necrons. Flayed ones look downright scary. 2 Wound destroyers. Praetorians 2x as effective in close combat (as if they needed that), wraiths T5 now... I think Eldar are going to get pushed aside as the most powerful tournament list if this turns out to be true...
    I have the weirdest boner right now. If flayed ones get those rules I will be a very happy player.

  9. #159

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    Changes seem reasonable enough.

    But......

    Faeit. Always salty rumour on his site.
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  10. #160
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    I hope all of that is true. I'm not a Necron player but those are some poor units getting the buffs they needed and it's a great thing.

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