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  1. #1
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    Default Could I get some help in equipping a unit of Space Wolves Wolf Guard?

    Trying to piece together a decent list before I start gluing and painting - I've been collecting the parts for a "Great Company" detachment, but I'm having trouble keeping the points down to a reasonable level...there are just so many great options, and all of 'em are expensive as hell!

    The sticking point seems to be the 10-man Wolf Guard squad...I'm having trouble coming up with something that isn't either an over-kill points sink or an under-powered "why did you even bother" unit.

    Any suggestions from old Wolves about how to kit 'em out? I had originally gone assault-heavy, but a shooty unit might actually work better, yah?

  2. #2

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    Unless you have a bunch of extra models, I suggest you magnetize the arms on WG and TWC. I am constantly changing my lists and magnetizing is the way to go. That said, I have been running a mix of TH/SS, Wolf Claw/SS, Wolf Claw/ combi-melta, Hvy Flamer/power weapon.
    http://crazyredpraetorian.blogspot.com/
    http://theflylordsofterra.blogspot.com/

  3. #3
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    I hear ya - those Wolf Claws are tasty(+1S, AP3, Shred)...but the 20 points a pop is killing me. How many in a 10-man unit, do you think? I had 4 in the original build + a TH/SS and a Frost Axe, but the unit ended up coming in at around 335 pts...too many eggs in one basket for this guy.

  4. #4
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    Prior to the new codex I loved Wolf Guard. Now I'm having a hard time finding where they comfortably fit into the army. I think magnetizing the arms is a great way to go as their role may evolve over time.
    My Truescale Insanity
    http://www.lounge.belloflostsouls.net/showthread.php?48704-Truescale-Space-Wolves

  5. #5
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    Mmm...I still have plenty of shootiness in other units, so maybe I'll just go with a smattering of "cheap" CC power weapons to try to keep the points cost as low as possible.

    *edit*

    Grrr...they're still 15 points a pop. There's no easy answer, is there?
    Last edited by Captain Bubonicus; 09-15-2014 at 03:36 PM.

  6. #6
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    Default

    Are you planning to pod them in, drive up in a Rhino/Land Raider or use one of the shiny new Fliers?
    My Truescale Insanity
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  7. #7
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    I'd think you'd be doing some sort of specialist theme with Wolf Guard. a couple are given Storm Shields (and that's it) and are use to tank wounds from Gav/plasma/etc... While you have models with combi plasma/melta to put some damage on tanks. It really depends on what your need is with the unit. Do you want a foot runner unit, drop pod tank hunters, etc?
    Wolf Guards need a focus for success, they aren't a "I can do everything" style unit because you're not given enough time in a game to use all of those abilities, and some match ups would be worthless, a combi melta vs a Green tide for example. The Melta is wasted as your just killing a single ork, which equates to wasted points. Pick a direction to send the Wolf Guard in, and then assess what toys they will need to achieve that goal.

    Storm Shield on two or three models helps, a combi-plas/melta helps with harder targets, while a couple of thunder hammers or power fists can help with tanks/TEQ (Terminator Equivalent) style units. A Wolf Claw helps with MEQ (Marine Equivalent) infantry. But when and where to put these shiny toys on your models depends on what you want your unit to do.
    Sample unit: Tank Hunters
    Ten models
    2x Storm shields
    3x Thunder hammers
    7x Combi-Meltas
    7x Melta Bombs
    Transport: Drop Pod

    This unit has every model being able to contribute to the goal of "tank hunting", this also works against monstrous creatures due to the high strength of Melta/Thunder hammer. If you want to save a little points, you could switch the Thunder hammers for Power fists. the model variety also gives way to modeling/painting possibilities with each member show casing their unique trait that they bring to the squad. the Stormshield dudes could be charging shield first, or using it to balance the Combi-melta for a shot, etc... Also with a unit like this it is important to note that the Thunder hammers/Power fists would not go onto the same model with the Storm shields. You want the Storm Shield model to tank wounds, and not be the intended target of the damage.

    Edit: A smaller unit imo (in my Opinion) would consist of"
    2x Storm shields
    2x Thunder hammer/Power fists
    5x Combi-Meltas
    3x Melta bombs
    Transport: Drop pod
    This would allow you to attach a character to the squad if you really wanted to, and save on points, while retaining durability and the significant damage output towards Tanks and Monstrous Creatures.
    Last edited by Mr.Pickelz; 09-15-2014 at 04:15 PM.

  8. #8
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    Thanks - I'd been angling towards an assault unit because I already have plenty of anti-armor (lots of twin-lascannon Razorbacks). Unfortunately, I can't think of any good way to deliver an assault unit that doesn't include an expensive Land Raider as a battle taxi. I'd been leaning towards podding them in and taking the inevitable round of enemy fire before they could do anything - but that's when I started sweating about all the points I was putting into the unit...

  9. #9
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    Wolf Guard are expensive because of their "bad-assery" element.
    For anti infantry/assaulter style unit, I'd leave out the Combi Meltas and give one or two Wolf Claws, or a Frost Sword/Axe. The trick is to keep them small, the less models, the less points investment per model. Wolf Guard are great character units, tossing in Ragnar or an appropriately kited Wolf Lord (without Thunderwolf Mount) would be a great addition.
    Sample unit:
    2x Storm shields (if you have points, give these guys melee Power/Frost weapons)
    2x Single-Wolf Claws
    1x Thunder hammers/Power fists
    4x Melta Bombs
    Transport: Drop pod/ Stormfang Gunship (the one with the BFG on the front)
    This gives you a really good reliable assault unit, small models, can hurt everything in melee, and with the Storm shield models placed correctly you're able to take some punishment back. The Stormfang seems like a weird option, however it does hold 6 models, so you could toss a character in the unit, and have a good gunship after deploying cargo. Drop pods are nice and quick ways of tossing that unit up fast, this paired with ThunderWolf Calvary can give you a nice "shock and awe" strategy, as you're tossing multiple good targets at your opponent. Depending on opponent, you could get away with tossing the Wolf Guard mid-field to match the first turn of movement of the Thunderwolves, this would saturate the middle of the board with multiple good shooting targets, while units like Long Fangs sit back, giving your opponent an issue of dividing firepower.

  10. #10
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    Default

    OK - that looks very nice! Thanks - I'll get to pointing it up and gluing 'em together.

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