BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31
  1. #11
    Scout
    Join Date
    Mar 2012
    Location
    Southern California
    Posts
    13

    Default

    I think maybe Mork hates you.

  2. #12

    Default

    Quote Originally Posted by wormark View Post
    My worst morale story was at the last tournament I played in.

    My Nobz are forced to take a morale test from the Howling Cyclone effect of Njal's Lord of Tempests. They fail, then fail the boss pole re-roll and fall back over 10. I test to regroup, fail, fail the boss pole, fall back. Then they fail a 5th and 6th test to bring one of them to the edge and fall off the board. I lost the entire unit without them ever getting shot at or taking a wound (thanks to the painboy and FNP).

    I tried different sets of dice for luck after the first set of fails. There is only about a 1/200 chance of failing 6 Ld7 tests in a row. For comparison, this is about the same odds of passing 61 Ld10 tests in a row.
    The boss pole doesn't let you re-roll the test to regroup, as the test to regroup is not a morale test.
    "You look at all this gunline and think: 'I could assault with this!'"
    "D*** it, Sam! Stop counting to such high numbers!"

  3. #13
    Scout
    Join Date
    Sep 2009
    Location
    Texas
    Posts
    13

    Default

    Quote Originally Posted by DarkLink View Post

    I actually kinda dislike the entire Morale system in general.
    I kinda agree, but in the way that it should be more punishing like it is on fantasy, sure whenever you fail a ld test it hurts, but most armies usually have ways to override it, and you need to be really unlucky to fail them when near a table edge. On the other hand using Ld on fantasy is HUGE, you need to test it for lots of stuff and then the average is around 7 instead of 9 in 40k. Hopefully leadership will get more weight on 6th ed.

  4. #14

    Default

    Quote Originally Posted by DarkLink View Post

    I actually kinda dislike the entire Morale system in general.
    Yeah, I had my fair share of bad luck with the morale system. It is never fun having to watch Lelith and 14 Wyches run away because they lost combat by 1..

  5. #15
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    I mean, falling back from combat, sure. Same thing with No Retreat. But why would Space Marines run away from the whole battle? Or any of the other dozens of crazy units in the game that shouldn't run like chickens, yet still do.

    I prefer Warmachine's morale system. If you fail a test, it doesn't actually force you to run off the board. It just prevents you from doing certain things, and instead of falling back to your board edge you fall back from the unit that caused the test. It really works more like a pinning test than a fallback move. It's still a big problem, but it doesn't screw you over.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  6. #16

    Default

    You'd think they would be....

    Biggest fail I've had with them:
    Multi assault. Me: 10 Paladins + 7 Purifiers Them: Eldrad and locks.
    Lose combat by 1.
    Paladins fail morale and run.
    Eldar can't chase because still locked with purifiers.
    Next turn 10 Paladins run off the board....

    GKs not being fearless has been the hardest thing for me to adjust to since the new codex. I typically run either GKs or Tyranids, both fearless (or used to be). The whole concept of having units turn tail and run away is really strange when you've been using fearless armies for years

  7. #17

    Default

    Cause they don't know what fear is.

    are there any non-IC Terminators that actually are fearless?

  8. #18
    Battle-Brother
    Join Date
    Mar 2012
    Location
    Toronto
    Posts
    43

    Default

    I like the non-fearlessness. Fearless units can be kind of boring once they get stuck in. The fact that they could fall back makes more tactics and decision come out.

  9. #19

    Default

    Quote Originally Posted by DarkLink View Post
    I mean, falling back from combat, sure. Same thing with No Retreat. But why would Space Marines run away from the whole battle? Or any of the other dozens of crazy units in the game that shouldn't run like chickens, yet still do.

    I prefer Warmachine's morale system. If you fail a test, it doesn't actually force you to run off the board. It just prevents you from doing certain things, and instead of falling back to your board edge you fall back from the unit that caused the test. It really works more like a pinning test than a fallback move. It's still a big problem, but it doesn't screw you over.
    I generally agree. I think the pinning mechanic should be used more and the falling back mechanic should be used less. Seems like the first response you should expect from weakening morale is a unit opting to hunker down and stay put, while actually just breaking and fleeing the battle should be more dramatic and less common.

    In fact, I think that I probably wouldn't even have a mechanic for falling back--the movement restrictions are messy (it's almost impossible to write rules which actually force a unit what it seems like the fall-back rules are supposed to force a unit to do, and the extent rules certainly do not) and unnecessary. You could just have units become pinned and stay pinned until they either rally or break--and if they break, you could just remove them from the board, presuming them to be irrecoverably dispersed.


    Anyway, I'm with you--I don't like the morale rules. And this is how I would change them.


    edit:

    Also, I like how, in Warmachine, the failed leadership test lets the unit maneuver to an extent--to escape an assault or get cover--but still ends up working a lot like 40k's pinning mechanic in the important ways. I think I would carry this over to 40k, also, frankly.

  10. #20

    Default

    They don't need it. I would rather have ATSKNF.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •