Hello,
What are the three most annoying things in WH40K rules? I´m not necessarily talking about universal rules, but some "loopholes" or OP things some armies bring on the table. Here´s what i hate the most...
1. Necrons "I can jump 30" every turn la-di-daa..." Royal court (or whatever) doing this...why bother even playing against these a**h***s?
2. Necrons 5+/4+ "I´ll just get the f*** back up, even if you smashed me with S10 hit..."c´mon!, They nerfed the FNP, so here´s the next one to go IMHO...or at least the same thing that FNP has, double S over T and you are out!
3. This gets most votes me thinks ...Heldrake...what the hell, you cannot take cover saves against huge claws diving for you from the sky? No, i just stand here and take it like a (soon dying) man. I´ve had my Pathfinders (with 2+ cover save) hiding in ruins (not even on the top floor) and some how the claws find their way from the nooks and crannies to pry the flesh from bones? Vector strike itself is a cool idea, but it should definitely allow you to take a cover save. If you were on the open, who wouldn´t dive to ground (unless fearless ) when a mechanized iron dragon tries to catch you?
Torrent flamer...and you can measure it from the things bunghole...logical...highly logical...torrent flamer rule itself gets an honorable mention...
Well, it´s me venting out some frustrations (and i haven´t faced the Necrons with my new Eldar yet ) in this game i love, but what´s your beef and who is it with?
- Lost Vyper