Header

Forum Left Top

Notices

Reply
 
Thread Tools Display Modes
Old 03-01-2010, 02:31 PM   #21
Nabterayl
 
Status: First-Captain
Join Date: Aug 2009
Posts: 1,941
Default

Quote:
Originally Posted by Madness View Post
Sadly it is naive. :/

Everybody is a really bad case of blanket term, I thought that a simple (and it is simple) rule that could benefit the poor guy who's desperate to hurt the people inside the transport with his extremely cool Ld based abilities without trashing the ever-loved mecha.
Well, fair enough. I still think that's what the rule should be, though

Quote:
Originally Posted by Madness View Post
Cover shouldn't apply unless it's a shooting situation, nowhere else it says it does, regardless of what provided the source of the cover save. Even more when it's an area of effect situation.
I really disagree with this. A save is a save is a save. Cover saves aren't allowed in close combat because all close combat attacks explicitly disallow cover saves. That's enough modification of the basic rule as it is, in my book. Making cover saves realistic is not necessarily something I'm opposed to, but it's something I'd want to do all in one go. Special abilities like spirit leech are the last place I'd start if I was going to start rationalizing cover saves.
Nabterayl is offline   Reply With Quote
Old 03-01-2010, 03:33 PM   #22
Madness
 
Madness's Avatar
 
Status: Librarian
Join Date: Jan 2010
Posts: 891
Default

Agreed or disagreed upon, it's how I understood them to work, shooting (or shooting like powers) gives the chance for a cover save. Everything else doesn't. Luckily MOST of the hazy situations clearly state if the cover applies or not.
Madness is offline   Reply With Quote
Old 03-01-2010, 07:04 PM   #23
RealGenius
 
RealGenius's Avatar
 
Status: Veteran-Sergeant
Join Date: Jul 2009
Location: Austin, TX
Posts: 176
Blog Entries: 4
Default

Quote:
Originally Posted by Madness View Post
Q: If I fail a morale test with embarked units, how do I have to act?
A: The vehicle automatically suffers a Crew - Shaken damage. The units will not try to fall back.
Why? While drivers and gunners are usually immune to morale, a plasmagun exploding in the back, or a daemon popping out of a psyker brain is surely a shaking event. The units will not try to flee from the vehicle as it's probably much scarier out there!
I'm not sure I'd apply an effect from an embarked unit to the vehicle. Usually it is one way: vehicle -> passengers. Transport operators are pros and pretty much ignore or seal off the passengers. Take the bus driver of the youtube video going around as an example.

I've run over this a few time with friends and I think the best solution is that if an embarked unit fails a moral test, it is pinned/gone to ground.

The embarked unit doesn't get out, doesn't shoot, just sits there in their seats and hopes for the best. The embarked unit doesn't make the transport any less effective, and if it is destroyed the pinned unit acts normally as per the rules in Going to Ground. Sitting with your head between your legs may be all fine and good, but if your transport blows up around you, that might just be the motivation you need to get back fighting.
__________________
Jim Macharian Track Overseer, War Games Con 2009
RealGenius is offline   Reply With Quote
Old 03-01-2010, 07:06 PM   #24
Madness
 
Madness's Avatar
 
Status: Librarian
Join Date: Jan 2010
Posts: 891
Default

That's another quick way to deal with it, but imho it's even more devastating since the models can't disembark, very elegant approach tho.
Madness is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Forum Right Top
Forum Left Bottom Forum Right Bottom
 
Right Left
Follow BoLS:
BoLS YouTube Channel BoLS Facebook Page BoLS Twitter Page BoLS RSS Feed
Forum LeftForum Right


Member Login
Forgot password?
Forum LeftForum Right


Forum Statistics:
Forum Members: 5,913
Total Threads: 8,429
Total Posts: 90,845
There are 126 users
currently browsing forums.
Forum LeftForum Right



blogads are good for you







blogads are good for you
Forum LeftForum Right


BoLS Lounge Wargames Forum
Forum LeftForum Right
Right Right
Right Bottom Left Right Bottom Right

Warhammer Warhammer 40000 Warhammer 40k Warhammer Fantasy Battle Miniatures Wargames Games Workshop War Games Space Marines Warhammer Forum Warhammer Battle Fantasy Battle WARMACHINE Privateer Press Painted Miniatures Warhammer Miniatures 40k Miniatures Warhammer Buy Warhammer 40k Buy Warhammer 40,000 Buy