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  1. #11

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    This is not some sort of tzeentch theme army, but rather trying to find a way to kill my opponent during the alpha strike and deep strike. Two heralds and five units of horrors go first and zap whatever they can find, from transports to infantry. Then the rest of the army comes in play to fill in the role. I have 9 crushers to soak up any firepower and 20 seekers to catch up anything leftover. Hounds may be great at killing infantry, but I already have horrors to do that and I really need seekers' rending attacks to reliably deal with vehicles. A single land raider will not scare me, as I will focus on killing the other things.

    I really don't need icons at this point, since everyone except the crushers have dangerous range potentials (up to 24"). And crushers of course provide cover for everyone and scare my opponent to pull something ridiculous.

    Otherwise thanks forum, for another comments will be appreciated.

  2. #12
    Battle-Brother
    Join Date
    Mar 2012
    Location
    West Bend, WI
    Posts
    35

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    Quote Originally Posted by Chosen View Post
    This is not some sort of tzeentch theme army, but rather trying to find a way to kill my opponent during the alpha strike and deep strike. Two heralds and five units of horrors go first and zap whatever they can find, from transports to infantry. Then the rest of the army comes in play to fill in the role. I have 9 crushers to soak up any firepower and 20 seekers to catch up anything leftover. Hounds may be great at killing infantry, but I already have horrors to do that and I really need seekers' rending attacks to reliably deal with vehicles. A single land raider will not scare me, as I will focus on killing the other things.

    I really don't need icons at this point, since everyone except the crushers have dangerous range potentials (up to 24"). And crushers of course provide cover for everyone and scare my opponent to pull something ridiculous.

    Otherwise thanks forum, for another comments will be appreciated.
    The Hounds suggestion isn't really for infantry, but in general against Grey Knights. Having a 2+ save to counter their Preferred Enemy can make a big difference.
    My blog Scratchbuilt 40k- http://scratchbuilt40k.blogspot.com/

  3. #13

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    What are the advantages to using Khorndogs? I'm a Tyranid player and have very little experience with daemons, but my fiance is starting to play them and I'd like to be able to help her.

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