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    Fly Lord
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    Default Space Marines Rumor Roundup

    Space Marines Rumor Roundup

    Older Rumors (Pre March)
    -Space Marines are coming in Q3 2013 after Eldar
    -A larger Marine manned "Super-Dread" kit is coming
    -Box Art and Codex printing well underway
    via 75Hastings69 3-15-2013
    "I suppose I could tell you there are some new units....... but that would be a bit too vague. Hmmm, expect rhino variants, and also a new "suit" smaller than a dread but bigger than a termie. Will that do to start the rumors off?"
    via Frontline Gaming 6-9-2013
    Well apparently they are going to break up the dex so it’s not ultra marines heavy, they will have more generic characters then bring out expansions with characters and paint jobs for different chapters, same with the Eldar

    So you buy the codex, then get the white scars expansion that gives you upgrades, characters etc.

    Oh prob going to be a large Contemptor dread as well.

    via Puscifer 6-14-2013
    Some stuff regarding the new Space Marines Codex:

    It is the next one to be released, but I was not told about the release date.

    The codex is not Ultramarines heavy. There will be a much broader spectrum of Chapters.

    There will be supplements for the more famous chapters: Ultramarines, Imperial Fists and White Scars were the ones mentioned. White Scars are the first out the gate.

    The cover of the new dex has apparently got Sicarius on the front, while the White Scar Codex has a bike squadron racing towards the enemy.

    No clue on authors. Rumour is Ward, but hell, he's rumoured for all of them right?

    No rules that I can give you, but you can expect to see loads of new weapons and squads. Possible inclusions are the Land Raider Terminus (I think that's what it's called - it's festooned with Lascannons), a bigger form of Terminator and a rather large Dreadnought that is similar to a Contemptor - only bigger.
    via BoLS 6-17-2013
    Regarding the new Space Marine "giant walker":
    "Imagine if the current Space Marine dreadnought was the mommy and the Contemptor was the daddy - and the kid was enormous"

    via BoLS 7-21-2013
    Regarding the "larger terminators" - these models are described as being similar in aesthetic to the curving shapes of both the Contemptor and Tau Stealth suits. Bigger than current Terminators - but smaller than a Dreadnought.

    Regarding the "big kit" - this model has been described as being the "lovechild of an existing Dreadnought, and a Contemptor - but ENORMOUS. It has also been described as a "Knight" with the following old EPIC images hinted at:
    Click image for larger version. 

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    via Best_Pone 8-3-2013
    Up for release in September is the new Codex: Space Marines.

    - There will be 7 Ltd Ed varients. 6 of these will be covers for First Founding chapters, whilst the 7th will have Black Templars on the cover.

    - New weapon family: Grav weapons. I believe these wound against the armour save (so terminators would be wounded as if they had a toughness of 2).

    - First Founding chapters will be getting a substantial section each to themselves, so hopefully this can be looked as as Codex: Space Marines instead of Codex: Ultramarines. This will also show in a rule called Chapter Tactics, for which the effects depend on the chapter being played.

    - There is a new armour type that at first glance looks to be somewhere between a terminator and a dreadnought - looking more closely, it appears to go over the marine's power armour however.
    - This new armour can be armed in 2 ways, depending on the user. The devastator version has either a bolter array or missile launchers mounted on the chest armour, whilst the gauntlets can be armed with heavy bolters, lascannons or grav cannons. The assault version has a bolter array or frag launchers mounted on the chest armour, with assault drills mounted on the gauntlets.

    - There are 2 new AA tanks. One tank veterans will already be familiar with as the Hunter, armed an AA missile launcher. The other tank mounts 2 tri-barreled turrets instead.

    - There is a new tactical squad. Lots of options as you'd expect, but of particular interest will probably be the grav pistol and grav rifle.

    - A new plastic Sternguard veteran squad.

    - A new plastic Vanguard veteran squad.

    - New plastic characters: a captain, a librarian and a chaplain.
    via the internets 8-3-13
    From an ancient GamesDay seminar. Maybe last Space Marine codex release.
    Attachment 4477Attachment 4478

    Via Faeit 8-5-2013

    White Dwarf has 3 new "not-terminators" on the cover painted in blue.

    Via Faeit 8-6-2013
    Tactical Squad Box
    This box would only include 2 heavy weapons, and devastator boxes or resin direct only upgrades would need to be purchased for other heavy weapons.

    Rhino/Razorback Box
    ...new razorback, which is split into two variants: assault and support; where assault would come with twin-linked heavy flamers, and TL assault cannons, and the support variant would have TL heavy bolters, TL lascannon and Las/Plas options.

    The Rhino kit would be discontinued since it could be made from the Razorback kit.

    Price increases for both kits
    Via BoLS 8-7-2013
    New Combo-box builds Tactical OR Sternguard
    5 man box on 3 sprues, similar to the Blood Angels kits.

    Shooting Weapons
    6 heavy weapons (HB, HF, ML, PC, LC, MM)
    2 flamers
    2 hand flamers
    2 plasmaguns
    2 meltaguns
    bolt pistols
    ? grav guns
    bolters
    grav rifle
    plasma pistol
    3 combi bolter bases
    3 combi-plasma add-on bits
    3 combi-melta add-on bits
    3 combi-flamer add-on bits
    3 storm bolters

    Marine Bodies
    5 Legs
    7 Torsos
    12 Heads
    5 Backpacks
    18 Pauldrons

    Assault Weapons
    Power sword
    Power fist
    Power maul
    Lightning claw
    Chainsword

    Misc
    Back banner
    Many purity seals and other thematic bits
    via Roly: 8-7-2013
    Saw the new models last night, very nice. New chaplain, new Libby, the AA rhino, and those two new marine+ models. Very nice. V guard, not that interesting.single pose Libby is a stunner with its little cherub

    The new marine+ models look like fat tech marines with actual dreadnought feet, heavy bolter/las cannon sling under the arms a la marneus, and either hurricane bolters on each side of the chest or missiles. Armour playing like a col Rhodes style war machine almost. The grav gun looks like something out of halo. The new chaplain is reminiscent of the old blood Angela chaplain, but with blowy scrolls like the apostle. The librarian standing on a rock is a stunner, the cherub thingies will be removing. The six barrelled auto cannon rhino looks bulkier too, with ground stabilisers looks solid. From the picture I'd say it will 99% have split fire. Each set of three has a separate turret. Different front end too.
    Here's one thing to consider - at last count the following kits have been reported as being somehow part of the Space Marine release wave:

    "Bigger Termys"
    Tactical Squad
    Assault Squad
    Vanguard Vets
    Sternguard
    Rhino/Razorback
    2 AA Tanks
    New "hover" vehicle

    Misc finecast characters
    Giant Kit (Imperial Knight)

    That is just a tremendous amount of kits - no way is all of that coming at release. Maybe some of it now and some later, or some is Apocalypse stuff. But that is way too much for any release window.

    As I said, Something odd is occuring behind the scenes this rumor release window - and even the reliable rumormongers are flummoxed.

    Via Faeit 8-7-2013
    Space Marines Products - Prices
    Space Marine Codex
    176 pages!!!!! $58
    by Robin Cruddace
    Cover pic is a close up Ultra Marine pointing forward into battle

    War Zone: Damnos
    by Phil Kelly
    68pages $33

    Space Marine Stalker/Hunter
    $65
    The dual three-barreled Stalker and the Single large barreled Hunter
    Stalker
    Icarus Stormcannon Array. Dual turrets, can target independent targets.

    Hunter
    Skyspear Missile battery. Launch from single barrel.

    Space Marine Reclusiam Command Squad
    $90
    Includes Razorback 5 man command squad and a space marine chaplin

    Space Marine Captain
    1 model $30

    Space Marine Librarian
    1 model $30

    Space Marine Strikeforce
    39 models $220

    Space Marine Centurion Devastator/ Assault Squad
    3 models $78

    Centurion Devastator Squad
    Shooting weapons mounted both on sides of torso and under each fist.
    Fist weapons: HB, LC, Graviton Cannons
    Torso weapons: Hurricane Bolters, ML

    Centurion Assault Squad
    Shooting weapons mounted both on sides of torso and close combat weapons under each fist.
    Fist Weapons: Siege Drill w/Melta, or Flamer per arm.
    Torso weapons: Hurricane Bolters, Ironclad Assault Launcher.


    Space Marine Tactical Squad
    10 models $40
    -180 parts
    3 Mk. 6 heads
    1 Mk. 7 head
    1 Mk. 8 chestplate

    Space Marine Sternguard
    5 models $50
    -108 parts
    5 variant bolters
    8 combi-weapons
    powerfist
    powersword

    Space Marine Vanguard
    5 models $40
    5 variant jump packs
    4 LCs (pairs)
    4 TH/SS (pairs)
    1 grav pistol
    1 power axe
    1 relic blade

    via[URL="https://www.facebook.com/pages/40K-Radio/147396461962884"] 40kRadio[/URL] 8-7-2013
    Centurions
    Heavy support choice. Living marine in heavier armor. PF, LC underslung on arms, HB, and Grav weapon option available. A heavier terminator armor that a marine straps into. 40mm Bases.

    Hunter
    An AAA Rhino. Visually a hybrid of the Vindicator's reinforced hull with a top mounted dual 3-barreled cannon weapon array. Alternative weapon option looks like the EPIC miniature, and fires missiles.

    Vanguard
    Plastic kit - In action poses similar to Death Company kit. Many assault weapons options including: TH/SS, LCs, Relic Blades, and many head options.

    Sternguard
    Plastic kit - Old veterans who have seen it all in visual style. Drumfed bolters as on the current metal models, and full weapon options, including Combi-options.

    Tactical Marines:
    General update to the kit. Look for more aesthetic detail such as purity seals, bonding studs, and subtle pose alterations. Missile launcher matches the Devastator kit.

    Chaplain:
    Plastic Kit - Bolt Pistol/Crozius. helmet and exposed head options.

    Librarian:
    Plastic kit - Exposed head. Force Staff, and Cherub.
    via DakkaDakka's Herr Dexter - 8-7-2013
    Hey guys

    I managed to get a deeper look into the upcoming White Dwarf which obviously showcases the new SM stuff. I promised not to take any pictures and since my possible future early insight into WD depends on it – I won’t
    Take it as you wish, but this isn’t salt – this is what exactly is coming

    BOOKS:
    - Codex: Space Marines with a very nice picture of badass looking Space Marine (probably best C:SM cover so far)
    - confirmed the 7 limited versions
    - none showed in WD, all mentioned obviously as mail-order only
    - small Apocalypse Warzone will also be released (unsure if it’s digital only or not) – Damnos (see the BL book “Fall of Damnos” – basicly Necrons vs. Ultramarines)

    PLASTIC KITS:

    Space Marine Captain & Space Marine Librarian (2 separate clamp-packs)
    - not to confuse with multi-part customisable Space Marines Commander set which should stay around
    - those are like Cadre Fireblade, Aspiring Champion etc… 1 pose, plastic
    - Captain has Cato Sicarius-like helmet and lots of bling, has a very similar pose to Captain from AOBR, Power Sword and Combi-Grav
    - Librarian has beard (a lot of SM beards + bald heads in this release) and a skull-cap thingy wihich makes him look a bit like… Merlin
    - Librarian also has a power staff (or whatever you call that) held horizontally, and one ugly herub-like servitor cupid (creepy stuff)

    Reclusiam Command Squad
    - not sure if this replaces SM Command Squad kit
    - contains the mentioned SM Command Squad (don’t see any changes here), a plastic Chaplain and… Razorback – all for 55£
    - this definetly isn’t the prettiest Chaplain model out there but it has some nice bitz, nice big skully Crozius and 2 heads – one bald with Kano-like face implant and the other is a skull helmet (looks a bit iffy)
    - he also has purity seals with massive ribbons/parchments blown by the wind

    Sternguard Veterans
    - A W E S O M E!
    - all the best elements fromt heir old metal versions, long loincloths, tons of bling, ornaments on helmets and armor, seems to have lot of bitz
    - finally we get plastic versions of combi-weapons, all seem to be here including the new Combi-Grav
    - nice new plastic Heavy Flamer and Heavy Bolter (version with drum-mag)
    - badass heads and poses (yap, another bald head with beard)
    - sergeant has a “roman-mohawk” on his helmet (not the Sicarius one, other way around)
    - 5 models in box

    Vanguard Veterans
    - slightly less bling then their on-foot veteran brothers
    - nice ornaments on chainswords and power sword (relic/master-crafted versions?)
    - mohawk head for sarge (like Lord Executioner, perhaps it’s a trend for jump-packers?)
    - some nice aquila markings on jump packs
    - awesome power-sword / relic blade
    - not as jaw dropping as Sternguards, sadly
    - 5 models in box

    (NEW) Tactical Squad
    - 10 models, price increased slightly (we could have seen that coming, couldn’t we?)
    - not many changes here, will nicely mix with bits from old kit
    - major addition is more head variants and new Grav-Gun and Grav-Pistol
    - some new ornaments on backpacks and shoulder pads (not all, just few bits to make some difference among marines)
    - interesting bits: Auspex is back! (but DA heralded that already), set of bolter/arms during reload (looks cool), badass Combi-Flamer, nice new (smaller) Power Fist
    - I would suggest buying a box of Tactical Squad that’s currently in sale before next month (it’ll surely be gone by then) to have a wider array of bits (unless you already have tons of them)

    Now let’s clear some rumors regarding new vehicles:
    - NO new rhino kit, still the same, old, badly cast chassis with massive holes after you glue it (
    - NO new versions of Razorback / Predator / Whirlwind – all stays the same apparently
    - NO sign of Rhino-variants (but perhaps they just differ rule-wise)
    - NO “Big Walker” – forget about Dreadknight / Riptide / Wraithknight counterpart for SM (
    - NO new Skimmers / Flyers (especially no sign of one that was mentioned in rumours recently)
    - NO new Bikes, Landriders or Dreadnaughts
    - basicly, unless I mention it as a kit above or below – it’s not getting any update / remake / new model

    Stalker / Hunter
    - the rumored dual-kit AA tank
    - lots of new parts, side armor is massive and has some kind of pistons that seem to be pinning it to the ground
    - front plate is also different from other vehicles on Rhino-chassis: Stalker / Hunter has one that looks a bit Heresy-era with a “bumper” that looks similarly to the one Landspeeder has (that belt-of-cubes bumper thing)

    - Stalker is the one with dual 3-barrel autocannon-like guns, it also has a nice radar dish, really badass look
    - it’s described as rapid-firing AA (guess it’s SM version of IG Hydra)
    - now here’s big thing: it’s not twin-link! those are TWO SEPARATE guns that are mentioned to be able to shoot at TWO SEPARATE targets

    - Hunter is the one that looks like that vintage SM Hunter tank – one massive AA turret barrel
    - shoots “Skyspear Rockets” but no details on special rules here

    Centurion Devastator Squad / Centurion Assault Squad
    - the “Big Suits” everyone is talking about, apparently they are this release’s big spotlight
    - Devastators are Heavy Support (duh!) and Assaults are… Fast Attack (what did you expect?)
    - come in plastic kits, 3 models per box
    - they really look like if the exoskelton is worn ON the Power Armour – their heads look super tiny
    - they remind me more of power loader that Ripley piloted in Aliens movie than “child of contemptor and dread” as someone described
    - they all seem to have same weapon in each hand and something mounted on the chest
    - the Devastator options displayed contained Lascannons and Heavy Bolters
    - the Assault options were Breaching Drills (like that arm FW’s Siege Dread has) with Stormbolters(?) attached, no other arm option shown
    - the “chest weapon” apparently gave us choice of : frag lanuchers, mini-hurricane bolter (?!) and some rockets (chest mounted Typhoon ML?)
    - it will take some time getting used to those models on battlefield but with their bulky simplicity they will surely be canon part of fluff in few years

    That’s all I remember. Hope it will give you some idea / clear some things up
    Cheers!
    [URL="https://www.facebook.com/pages/40K-Radio/147396461962884?ref=br_tf"]via 40KRadio's Facebook page 8-9-2013[/URL]

    Codex Space Marines Details
    1. Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

    2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

    3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

    4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

    Notes on Centurions:

    Centurions can be taken as Elites or Heavy.

    Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

    Can upgrade to omniscope which gives night fight and split fire special rules.

    They can select a Land Raider as a dedicated transport.
    Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

    Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricane bolters.

    Can upgrade to omniscope which gives night fight and split fire special rules.

    They can select a Land Raider as a dedicated transport.

    Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
    Supplemental Space Marine Codices
    Ravenguard
    Ultramarines
    Salamanders
    Imperial Fists
    Iron Hands
    White Scars
    Black Templar

    [URL="http://www.lounge.belloflostsouls.net/showthread.php?33376-Space-Marines-Rumor-Roundup&p=336736&viewfull=1#post336736"]Space Marine Miniatures Roundup[/URL]

    via [URL="http://40kwarzone.blogspot.com.au/2013/08/breaking-space-marine-new-rules-3.html"]40KWarzone[/URL] 8-12-2013

    UNIT CHANGES
    -Chaplains are HQ , W:2, A:2 and grant Zealot.
    -Master of the Forge gains It Will Not Die
    -Scouts drop 2 points, can take LS Storm as a dedicated transport.
    -Tacticals drop 2 points.
    -Devastators drop 2 points.
    -Sternguard drop 3 points.
    -Vanguard drop 1 point, jumppack option drops 7 points.
    -Honour guard are cheaper.
    -SM Bikes drop 4 points.
    -Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
    -Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
    -Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
    -Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.


    CHAPTER ABILITIES
    - Raven Guard have Stealth, may use jump packs in movement AND assault phase.
    - Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
    - Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
    - Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
    - Ultramarines choose from one of the following donctrines:
    a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
    b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
    c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
    - White Scars bike equipped Captain makes 1 bike squad troops
    - Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

    NEW ITEMS
    6 new Chapter Relics
    Grav Weapons have Concussive

    CHARACTERS
    -Marneus Calgar may take 3 Warlord Traits and is pricier.
    -Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
    -Kayvan Shrike may Infiltrate with Jumppack units.
    -Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
    -High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
    -Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
    -Grimaldus Grants Zealot to his unit.
    -Several Named Characters retain USRs that affect their entire army.
    Collated by The Emperor's Champion 8-13-2013

    Every last scrap of info that I could gather, sorted, figured out, formatted, and rewritten for easier comprehension.
    It took me like an hour and a half to type all of this up for the B&C, and I figured you guys over here might like it too....

    Apologies for any weird stray bits of code. I cleaned it up like crazy, but the B&C's forum code apparently isn't completely compatible with BoLS's. *shrug*
    Here's my original nice clean version of it: [URL="http://www.bolterandchainsword.com/topic/278011-new-codex-space-marines-rumor/?p=3420390"]LINK[/URL]
    [/color]

    Credit to 40k Radio for tons of this info.


    BIG GIANT COMPILATION POST[Mk I]

    WARGEAR:

    CHAPTER RELICS:
    • There are 6 different ones.
    • Two swords, one Bolter, set of armor, one Storm Shield and one banner
    • They range from 25pts to 65pts.
    • One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)

    NEW WEAPONS:
    • Graviton weapons - Have the*Concussive special rule, but are not Blast weapons.
    • Hunter Multi-Launcher (or whatever it is now called) -*S:7 AP:2 Heavy1, Armorbane
    • Stalker's anti-aircraft guns - S:7 AP:? Heavy4
    • Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane

    CHAPTER TRAITS & SPECIAL CHARACTERS:
    ULTRAMARINES CHAPTER TRAITS:

    • Ultramarines armies may choose 1 of the following three doctrines:
      • Tactical -*The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
      • Assault -*The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
      • Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).

      [/*]

    MARNEUS CALGAR:
    • Is now 275pts
    • Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
    • Marneus Calgar can take three Warlord traits.
    • The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.

    VARRO TIGURIUS:
    • Tigurius is Mastery Level 3.
    • He*knows all Psychic Disciplines.
    • He can re-roll his dice when determining his psychic powers.
    • He can re-roll Reserves rolls(even successful ones).
    • The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.

    ORTAN CASSIUS:
    • 5 points more expensive.

    CATO SICARIUS:
    • 15 points cheaper.

    TORIAS TELION:
    • Telion has the same points cost.
    • ​Updated with sniper rules for 6th Edition.

    ANTARO CHRONUS:
    • Chronus is cheaper.
    • He increases the BS of his tank by +1.

    *
    *
    SALAMANDER CHAPTER TRAITS:
    • Get to re-roll any failed Armor Saves from flame based weapons.*(Flamers, Meltas, etc, as per page 56 of the Rulebook)
    • Their flame weapons*(Flamers, Meltas, etc, as per page 56 of the Rulebook)*get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
    • Any Character gets to Mastercraft one weapon for free.

    VULKAN HE'STAN:
    • Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
    • Otherwise essentially the same.

    *
    *
    RAVEN GUARD CHAPTER TRAITS:
    • They all get the Stealth USR.
    • They get the ability to use their Jump Packs in the Movement and Assault Phase.

    KAYVAAN SHRIKE:
    • Shrike can only Infiltrate with Jump Infantry.
    • ????

    *
    *
    WHITE SCARS CHAPTER TRAITS:
    • +1 to Jink saves
    • Autopass Dangerous Terrain tests
    • +1 to Hammer Of Wrath attacks
    • All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.

    KOR'SARRO KAHN:
    • Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
    • Moondraken inflicts D3 Hammer Of Wrath hits.

    *
    *
    IMPERIAL FISTS CHAPTER TRAITS:
    • Bolter Drill - All Imperial Fists reroll '1s' to hit with standard Bolters.
    • Devastators*and Centurions have the*Tank Hunters*USR and gain +1 on the Building Damage Table.

    DARNATH LYSANDER:
    • Costs +30pts more
    • Has the Eternal Warrior USR.
    • Units within 12" re-roll failed Morale and Pinning Tests.

    PEDRO KANTOR:
    • Pedro Kantor makes Sternguard Veteran Squads into Scoring units.

    *
    *
    IRON HANDS CHAPTER TRAITS:
    • All Iron Hands have the Feel No Pain USR on a 6+.
    • All Characters and vehicles have the It Will Not Die USR.
    • Iron Hands get a 1+ to Blessing Of The Omnissiah

    *
    *
    BLACK TEMPLARS CHAPTER TRAITS:
    • A Black Templars army may choose one of the following:
      • "Accept any Challenge, No Matter what the Odds" -*Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
      • "Crusaders" - Gain the*Adamantium Will and Crusader USR's.

    • The Black Templars retain their current Ally Matrix.
    • The Black Templars may not take Librarians.
    • Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
    • Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
    • A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).

    HELBRECHT:
    • Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
    • May take a unit of Honor Guard.

    GRIMAULDUS:
    • Grants the Zealot USR to any unit he joins.
    • If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
    • Grimauldus has the*It will not Die*USR.
    • He has Wounds:3 and Attacks:3

    THE EMPEROR'S CHAMPION:
    • The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
    • The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
    • The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
    • The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
    • He may be the Warlord.
    • The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).

    *
    *
    HQ UNITS:
    *
    CHAPTER MASTER:
    • Now has Attacks:4 and Wounds:4.
    • Still has Orbital Bombardment.

    CAPTAIN:
    • Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.

    CHAPLAIN:
    • There is only one level of Chaplain.
    • Now has Attacks:2 and Wounds:2.
    • Chaplain grants Zealot to any squad he joins.

    LIBRARIAN:
    • ?

    MASTER OF THE FORGE:
    • Now has the*It Will Not Die USR.

    HONOR GUARD:
    • Cheaper.

    COMMAND SQUADS:
    • Can have Bikes
    • Cannot have Jump Packs
    • Cannot have Terminator Armor

    ELITES UNITS:
    *
    STERNGUARD VETERANS:
    • 3 points cheaper per Marine.
    • Access to Graviton weapons.

    TACTICAL TERMINATORS/ASSAULT TERMINATORS:
    • Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
    • There is no way to make Terminators into Troops choices or Scoring units.

    TECHMARINES:
    • No news to report.

    ASSAULT CENTURIONS:
    WS:4 BS:4*S:5*T:5*W:2*I:4*Ld:8/9*Sv:2+*InvSv: -
    *
    Unit Size: 3 - 190pts
    - May purchase up to 3 additional Centurions for 60pts each
    *
    Standard equipment:
    - Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
    - Twin-Linked Flamers
    - Ironclad Assault Launcher
    *
    Weapon Upgrades: *(ALL UPGRADES COST BETWEEN 10-20pts)
    - Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
    - Ironclad Assault Launcher may be upgraded to Hurricane Bolters
    *
    Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
    - Can purchase Omniscope which gives Night Fight and Split Fire special rules.
    *
    Dedicated Transport:
    - They can select a Land Raider as a dedicated transport.
    *
    Special Rules:
    - Move Through Cover
    - Slow and Purposeful
    - Decimator Protocols(Can fire up to two weapons in each shooting phase)
    - Very Bulky
    - Chapter Tactics
    - And They Shall Know No Fear

    *
    DREADNOUGHT:
    • No news to report.

    VENERABLE DREADNOUGHT:
    • No news to report.

    IRONCLAD DREADNOUGHT:
    • No news to report.

    TROOPS UNITS:

    TACTICAL SQUADS:
    • 2 points cheaper per Marine (14pts each).
    • Access to a Graviton Rifle as a Special Weapon option.

    SCOUT SQUADS:
    • 2 points cheaper per Scout.
    • May take Land Speeder Storms as Dedicated Transports.

    FAST ATTACK UNITS:
    *
    VANGUARD VETERANS:
    • Heroic Intervention:*Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
    • They CANNOT charge after Deep Striking anymore.
    • 1 point cheaper per Marine.[/*]
    • Jump Pack upgrade is 7 points cheaper per Marine.

    BIKE SQUADS:
    • 4 points cheaper per Marine.

    ATTACK BIKES:
    • Possibly 4 points cheaper.

    SCOUT BIKES:
    • No news to report.

    HEAVY SUPPORT UNITS:
    *
    DEVASTATOR SQUADS:
    • 2 points cheaper per Marine.

    DEVASTATOR CENTURIONS:
    WS:4 BS:4*S:5*T:5*W:2*I:4*Ld:8/9*Sv:2+*InvSv: -
    *
    Unit Size: 3 - 190pts
    - May purchase up to 3 additional Centurions for 60pts each
    *
    Standard equipment:
    - Twin-linked Heavy Bolters and Hurricane Bolters
    *
    Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
    - Hurricane Bolters can be upgraded to Missile Launchers
    - Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
    - Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp
    *
    Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
    - Can purchase Omniscope which gives Night Fight and Split Fire special rules.
    *
    Dedicated Transport:
    - They can select a Land Raider as a dedicated transport.
    *
    Special Rules:
    - Slow and Purposeful
    - Decimator Protocols(Can fire up to two weapons in each shooting phase)
    - Very Bulky
    - Chapter Tactics
    - And They Shall Know No Fear

    *
    THUNDERFIRE CANNONS:
    • Unchanged in rules and points cost.

    VEHICLES:
    *
    RHINOS/RAZORBACKS:
    • No news to report.

    DROP PODS:
    • Transport capacity has dropped back down to 10.

    STORMRAVEN:
    • Same point cost.

    STORMTALON:
    • No news to report.

    LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:
    • No news to report.

    LAND SPEEDER STORM:
    • The Land Speeder Storm is now a Dedicated Transport for Scouts.

    PREDATOR DESTRUCTOR/ANNIHILATOR:
    • Cheaper.

    VINDICATOR SIEGE TANK:
    • No news to report.

    WHIRLWIND ARTILLERY TANK:
    • No news to report.

    STALKER ANTI-AIR TANK:
    • AV 12/12/10
    • S:7 AP:? Heavy4
    • Does NOT have Interceptor.

    HUNTER*ANTI-AIR TANK:
    • AV 12/12/10
    • S:7 AP:2 Heavy1, Armorbane
    • Does NOT have*Interceptor.

    LAND RAIDER:
    • Passenger Capacity - 10

    LAND RAIDER REDEEMER:
    • Passenger Capacity - 12

    LAND RAIDER CRUSADER:
    • Passenger Capacity - 16
    40KWarzone 8-14-2013
    GRAV WEAPONS
    Grav Pistol: Range 12" AP:2, Concussive
    Grav Rifle: 18" salvo 2/3 AP:2, Concussive
    Grav Cannon: 24" salvo 3/5 AP:2, Concussive

    Grav Amp: Re-roll failed to-wounds and armor penetration for Grav weapons.
    via [URL="http://40kwarzone.blogspot.com.au/20...6-come-on.html"]40K Warzone[/URL] (edited for clarity)

    Assault Marines - drop 1 pt
    Land Speeder Typhoon - drops 15 pts
    Attack Bikes - raises 5 pts
    Predator AC +HB Sponsons - raises 10 pts
    Predator LC +LC Sponsons - drops 25 pts
    Hunter weapon: 60" range
    Stalker weapon: 48" range
    Captain - drops 10 pts

    Detachments must be from the same chapter.
    No weapons in the codex possess Interceptor.
    Raven Guard grant Stealth to their vehicles as well.
    Space Marine Sergeants/Veteran Sergeants function as per codex Dark Angels
    The Emperor's Champion [URL="http://www.bolterandchainsword.com/topic/278011-new-codex-space-marines-rumor/page-85#entry3423612"]UBER Space Marine Roundup 8-16-2013[/URL]

    GENERAL RULES:
    Veteran Sergeants are an upgrade again.
    Can't use Special Characters from other Chapters or mix Chapters in a detachment. (further clarification needed)
    Space Marines have their own Warlord Traits.

    WARGEAR:
    CHAPTER RELICS:
    There are 6 different ones.
    Two swords, one Bolter, set of armor, one Storm Shield and one banner
    They range from 25pts to 65pts.
    One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)
    Relics are not Chapter-specific.

    NEW WEAPONS:
    Grav weapons - Have the Concussive special rule, but are not Blast weapons.
    Grav weapons wound the target based on their Armor Save. For example a terminator has a 2+ save so they would be wounded on a die roll of 2+. Against vehicles roll a die, 1-5 does nothing and on a 6 the vehicle is Immobilized and loses a Hull Point.

    GRAV WEAPONS
    Grav Pistol: Range 12" AP:2, Concussive
    Grav Rifle: 18" salvo 2/3 AP:2, Concussive
    Grav Cannon: 24" salvo 3/5 AP:2, Concussive

    Grav Amp: Re-roll failed To-Wound and Armor Penetration rolls for Grav weapons.

    Grav-Pistols and Grav-Rifles are available to all units that haves access to Pistol upgrades and Special Weapons, respectively.
    Grav-Cannons are only available to Devastator Centurions.
    Hunter Multi-Launcher (or whatever it is now called) - 60" S:7 AP:2 Heavy1, Armorbane, Skyfire
    Stalker's anti-aircraft guns - 48" S:7 AP:4 Heavy4, Skyfire -Able to split fire.
    Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane

    CURRENT WEAPONS:
    Auxiliary Grenade Launcher - is now 24" Rapid-Fire
    Shotguns are S4 Assault 2

    CHAPTER TRAITS & SPECIAL CHARACTERS (Chapter Traits seem to also apply to vehicles unless otherwise noted):
    ULTRAMARINES CHAPTER TRAITS:
    Ultramarines armies may choose 1 of the following three doctrines:
    Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
    Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
    Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).

    MARNEUS AUGUSTUS CALGAR:
    Is now 275pts
    Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
    Marneus Calgar can take three Warlord traits. Calgar rolls 3x on the Warlord Traits and rerolls any duplicates.
    The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.

    VARRO TIGURIUS:
    Tigurius is Mastery Level 3.
    He knows all Psychic Disciplines.
    He can re-roll his dice when determining his psychic powers.
    He can re-roll Reserves rolls(even successful ones).
    The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.
    Costs 165 points (down from 230 points).
    Tigurius has the same stats.

    ORTAN CASSIUS:
    5 points more expensive.

    CATO SICARIUS:
    15 points cheaper.
    Grants a +1 to Reserves rolls and no longer seizes the initiative on a 5 or 6.

    TORIAS TELION:
    Telion has the same points cost.
    ​Updated with sniper rules for 6th Edition.

    ANTARO CHRONUS:
    Chronus is cheaper.
    He increases the BS of his tank by +1.

    SALAMANDER CHAPTER TRAITS:
    Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)
    Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
    Any Character gets to Mastercraft one weapon for free.

    VULKAN HE'STAN:
    Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
    Otherwise essentially the same.
    Is still 190 points.
    No longer makes Thunder Hammers become Mastercrafted.


    RAVEN GUARD CHAPTER TRAITS:
    They all get the Stealth USR.
    They get the ability to use their Jump Packs in the Movement and Assault Phase.

    KAYVAAN SHRIKE:
    Shrike can only Infiltrate with Jump Infantry.
    ????

    WHITE SCARS CHAPTER TRAITS:
    +1 to Jink saves
    Autopass Dangerous Terrain tests
    +1 to Hammer Of Wrath attacks
    All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.

    KOR'SARRO KAHN:
    Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
    Moondraken inflicts D3 Hammer Of Wrath hits.
    Kor'Sarro Kahn costs 125 points.
    Moondraken costs 25 points.

    IMPERIAL FISTS CHAPTER TRAITS:
    Bolter Drill - All Imperial Fists reroll '1s' to hit with Bolters (It works on every Bolter on page 56 of the Rulebook.).
    Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.

    DARNATH LYSANDER:
    Costs +30pts more
    Has the Eternal Warrior USR.
    Units within 12" re-roll failed Morale and Pinning Tests.
    Lysander has the same stats.

    PEDRO KANTOR:
    Pedro Kantor makes Sternguard Veteran Squads into Scoring units.
    Costs 186 points (11 point increase).
    Kantor keeps his 12" +1A bubble
    Kantor now has W4 and A4

    IRON HANDS CHAPTER TRAITS:
    All Iron Hands have the Feel No Pain USR on a 6+.
    All Characters and vehicles have the It Will Not Die USR.
    Iron Hands get a 1+ to Blessing Of The Omnissiah

    BLACK TEMPLARS CHAPTER TRAITS:
    A Black Templars army may choose one of the following:
    "Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
    "Crusaders" - Gain the Adamantium Will and Crusader USR's.
    The Black Templars retain their current Ally Matrix.
    The Black Templars may not take Librarians.
    Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
    Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
    A Crusader Squad may purchase up to 2 Power Weapons or Power Fists, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).

    HELBRECHT:
    Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
    May take a unit of Honor Guard.
    Helbrecht does not get Orbital Bombardment
    Helbrecht now has W4 and A4

    GRIMAULDUS:
    Grants the Zealot USR to any unit he joins.
    If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
    Grimauldus has the It will not Die USR.
    He has Wounds:3 and Attacks:3

    THE EMPEROR'S CHAMPION:
    The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
    The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
    The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
    The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
    He may be the Warlord.
    The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).

    HQ UNITS:

    CHAPTER MASTER:
    Now has Attacks:4 and Wounds:4.
    Still has Orbital Bombardment.

    CAPTAIN:
    Equipping the Captain with a Bike allows a single 5-8 man Bike Squad to be taken as a Troops choice.
    Captain is now 90pts

    CHAPLAIN:
    There is only one level of Chaplain.
    Now has Attacks:2 and Wounds:2.
    Chaplain grants Zealot to any squad he joins.

    LIBRARIAN:
    They use the Psychic Powers out of the Rulebook.

    MASTER OF THE FORGE:
    Now has the It Will Not Die USR.

    HONOR GUARD:
    10 points cheaper per Marine. Now 25 points.
    Honour Guard retain Artificer Armour and Power Weapons

    COMMAND SQUADS:
    Can have Bikes
    Cannot have Jump Packs
    Cannot have Terminator Armor

    ELITES UNITS:

    STERNGUARD VETERANS:
    3 points cheaper per Marine.
    Access to Grav weapons.

    VANGUARD VETERANS:
    Have been moved from the Fast Attack section to the Elites section.
    Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
    They CANNOT charge after Deep Striking anymore.
    1 point cheaper per Marine.
    Jump Pack upgrade is 7 points cheaper per Marine.

    TACTICAL TERMINATORS/ASSAULT TERMINATORS:
    Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
    Points costs for either type of Terminator otherwise unchanged.
    There is no way to make Terminators into Troops choices or Scoring units.

    TECHMARINES:
    No news to report.

    ASSAULT CENTURIONS:
    WS:4 BS:4 S:5 T:5 W:2 I:4 A:1 Ld:8/9 Sv:2+ InvSv: -

    Unit Size: 3 - 190pts
    - May purchase up to 3 additional Centurions for 60pts each

    Standard equipment:
    - Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
    - Twin-Linked Flamers
    - Ironclad Assault Launcher

    Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
    - Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
    - Ironclad Assault Launcher may be upgraded to Hurricane Bolters

    Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
    - Can purchase Omniscope which gives Night Fight and Split Fire special rules.

    Dedicated Transport:
    - They can select a Land Raider as a dedicated transport.

    Special Rules:
    - Move Through Cover
    - Slow and Purposeful
    - Decimator Protocols(Can fire up to two weapons in each shooting phase)
    - Very Bulky
    - Chapter Tactics
    - And They Shall Know No Fear

    DREADNOUGHT:
    No news to report.

    VENERABLE DREADNOUGHT:
    No news to report.

    IRONCLAD DREADNOUGHT:
    No news to report.

    LEGION OF THE DAMNED:
    Legion Of the Damned are cheaper and all of their shooting ignores cover.

    TROOPS UNITS:

    TACTICAL SQUADS:
    2 points cheaper per Marine (14pts each).
    Access to a Grav-Rifle as a Special Weapon option.

    SCOUT SQUADS:
    2 points cheaper per Scout.
    May take Land Speeder Storms as Dedicated Transports.

    FAST ATTACK UNITS:

    ASSAULT SQUADS:
    Assault Marines are 17pts.

    BIKE SQUADS:
    4 points cheaper per Marine.

    ATTACK BIKES:
    Attack Bikes are 45pts.

    SCOUT BIKES:
    Scout Bikes still have their mines.

    HEAVY SUPPORT UNITS:

    DEVASTATOR SQUADS:
    2 points cheaper per Marine.
    Flakk Missiles can be bought for +10pts.

    DEVASTATOR CENTURIONS:
    WS:4 BS:4 S:5 T:5 W:2 I:4 A:1 Ld:8/9 Sv:2+ InvSv: -

    Unit Size: 3 - 190pts
    - May purchase up to 3 additional Centurions for 60pts each

    Standard equipment:
    - Twin-linked Heavy Bolters and Hurricane Bolters

    Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
    - Hurricane Bolters can be upgraded to Missile Launchers
    - Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
    - Twin-Linked Heavy Bolters may be upgraded to Grav-Cannon and Grav-Amp

    Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
    - Can purchase Omniscope which gives Night Fight and Split Fire special rules.

    Dedicated Transport:
    - They can select a Land Raider as a dedicated transport.

    Special Rules:
    - Slow and Purposeful
    - Decimator Protocols(Can fire up to two weapons in each shooting phase)
    - Very Bulky
    - Chapter Tactics
    - And They Shall Know No Fear

    THUNDERFIRE CANNONS:
    Unchanged in rules and points cost.

    VEHICLES:

    RHINOS/RAZORBACKS:
    No news to report.

    DROP PODS:
    Transport capacity has dropped back down to 10.

    STORMRAVEN:
    Same point cost.

    STORMTALON:
    No news to report.

    LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:
    Land Speeders have the same points costs.
    Land Speeder Typhoons are 75pts.

    LAND SPEEDER STORM:
    The Land Speeder Storm is now a Dedicated Transport for Scouts.

    PREDATOR DESTRUCTOR/ANNIHILATOR:
    Predator Destructor is 95pts
    Predator Annihilator is 140pts.

    VINDICATOR SIEGE TANK:
    No news to report.

    WHIRLWIND ARTILLERY TANK:
    20 points cheaper.
    Now 65 points.

    STALKER ANTI-AIR TANK:
    AV 12/12/10
    48" S:7 AP:4 Heavy4, Skyfire
    Able to split fire.
    Does NOT have Interceptor.

    HUNTER ANTI-AIR TANK:
    AV 12/12/10
    60" S:7 AP:2 Heavy1, Armorbane, Skyfire
    Does NOT have Interceptor.

    LAND RAIDER:
    Passenger Capacity - 10

    LAND RAIDER REDEEMER:
    Passenger Capacity - 12

    LAND RAIDER CRUSADER:
    ​Passenger Capacity - 16
    via 40KRadio 8-21-2013

    Q: Is it true that what you guys have is an early playtest material, not the actual printed C:SM codex?
    A: I have the final print copy.

    Q: Are their any new Special Characters?
    A: No.

    Q: Is honour guard still 3-10 models, or only available as 5 models similar to command squads or BA honour guard?
    A: 3-10

    Q: Is relic blade still S+2 AP3 two-handed?
    A: Yes

    Q: Do Legion of the Damned get Soulblaze like in Apoc?
    A: No

    Q: Can the LotD still Deep Strike?
    A: Yes

    Q: Does the LotD still have Slow and Purposeful?
    A: Yes

    Q: Can the LotD be joined by characters?
    A: No

    Q: Does Cassius have the Zealot rule?
    A: Yes

    Q: Do the AA tanks have an alternate fire mode that lets them shoot at ground targets?
    A: No, only one firing mode

    Q: Can child chapters take the SCs of their parent chapters?
    A: No (those are unique to their chapter)

    Q: Can Pedro and Lysander be in the same army without using allies?
    A: No (CF is one chapter, IF is another)

    Q: Are Techmarines slotless HQs like the DA book?
    A: Yes

    Q: Can Captains still take Artificer Armor?
    A: Yes

    Q: Do Sternguard combi-weapons still cost 5 points?
    A: No, they're 10 points

    Q: Does Helbrecht have any other special rules besides the once a game rule that gives fleet/hatred?
    A: No

    Q: What is the cost of a five man scout squad with a Vet Sergeant?
    A: 65 Points

    Q: Any changes on Kantor's rules?
    A: Basically the same

    Q: Do bikes and centurions get combat squads rule?
    A: Bikes yes, Centurions no.

    Q: Is there is any vehicle able to get grav weapons?
    A: No

    Q: Are neophytes of crusade squad an independent squad that can join the main unit as it was rumoured, or crusade squads are a full unit option?
    A: No, like last BT Dex.

    Q: Is there option for crusade squads of getting two special weapons?
    A: No.

    Q: If one crusader squads takes a CLR as transport, it has any point cost reduction?
    A: I don't have the BT Dex to check.

    Q: Have black templars access to biker scouts?
    A: Yes. They have access to everything except Librarians.

    Q: Marneus Calgar "God of War" rule is still in there? Has it been replaced by the 3 warlord traits rule?
    A: It's different and cool.

    Q: How many points cost a grav-gun as special weapon on a tac squad?
    A: 15 points.

    Q: How many points are the lascannon and missle launcher upgrades on the Centurion Devastators?
    A: Lascannon is 10, Missile is 10

    Q: How much do Relic Blades Cost?
    A: Chapter Master and Captain get it for 25 points.

    Q: Does the codex include a Power Field Generator (DA Wargear that generates a 4++ for a unit)?
    A: No

    Q: Can Tactical Marines take a Special Weapon at 5 models?
    A: A Squad of 5 can have a special weapon or heavy weapon.

    Q: Can Calgar still take up to 3 units of Honor Guard?
    A: Yes

    Q: Additionally, does his still have the rule that lets him choose to pass or fail morale checks at will?
    A: Yes

    Q: Are Black Templar Characters required and/or accept challenges?
    A: Not required, but they will be sick in challenges

    Q: Bikes squads that can be made troops, a minimum of 5 models or 5 models max? there is some conflicting sounding information so people just want to confirm.
    A: At least 5 (max 9 with Attack Bike) and if your Captain or Chapter Master is on a bike you make take them as troops.

    Q: So Chapter Masters on bikes can unlock bike squads of at least 5 models as troops too?
    A: Yes.

    Q: Do LotD still have their 3++ save?
    A: Yes

    Q: Can the Bikers take the grav gun options?
    A: Yes

    Q: Can Scout Squads take locator beacons or teleport homes?
    A: Teleport Homers.

    Q: Does Shrike have any other rules?
    A: No.

    Q: Do Chapter Tactics cost anything?
    A: No.

    Q: The Stalker, does it have 4 shots total that it can split fire with or does each gun fire 4 shots each?
    A: 4 shots each

    Q: Do any of the SC's have Stubborn or Fearless?
    A: No

    Q: Does the Emperor's Champion take up an HQ slot?
    A: Yes

    Q: Does Sicarius still re-roll his Sieze Initiative attempts?
    A: No

    Q: Any change to Razorbacks?
    A: I believe they went up 5 points

    Q: Does the Ultramarines Tactical Chapter Tactic affect Sternguard special ammo?
    A: I believe so.

    Q: Also, are bike upgrades for Space Marine Captains cheaper?
    A: I think the upgrade stayed the same.

    Q: Are normal bikes cheaper?
    A: Yes

    Q: Are all these answers from an early rendition or playtest and subject to change? Or are these concrete answers from a full codex?
    A: The book I have looks like the final. If this is a fake then a ton of effort has gone into this.

    Q: Is there any way to assault from vehicles besides assault ramps on land raiders and stormravens?
    A: The Land Speeder Storm.

    Q: How do Camo Cloaks work?
    A: +1 to cover, or 6+ cover if not in cover

    Q: Can any of the HQs get Camo Cloaks?
    A: No

    Q: Is there a way to get Eternal Warrior?
    A: Yes

    Q: Can any of the HQs buy any special rules?
    A: No

    Q: Do the HQs still have access to Hellfire rounds?
    A: No

    Q: In 5th Edition you were encouraged to use SCs as "Count-As" special characters to give you some new/interesting combinations. Is there anything in the new book that allows you to do this?
    A: You can no longer do that due to Chapter Tactics.

    Q: BT High Marshal (Chapter Master equivalent?) Helbrecht has no Orbital Bombardment, but BT can take a "regular" Chapter Master and get the OB from him?
    A: Correct, Helbrecht does not have it, but regular Chapter Masters do.

    Q: Have Razorback weapon upgrades gotten cheaper, more expensive or stayed the same?
    A: Some went down.

    Q: How much do Relic Blades cost for Honor Guard?
    A: 10 points.

    Q: You mentioned that the Raven Guard Chapter Tactics have a caveat. Do all the Chapter Tactics have special caveats in how they can be used?
    A: No, there are other rules for RG we didn't mention.

    Q: Do these caveats require certain minumum requirements of units or wargear?
    A: No.

    Q: Are the Drop Pods priced like the DA ones (to include upgrades)?
    A: Similiar.

    Q: When making an army, are you required to take a chapter trait?
    A: Yes.

    Q: Is the Exorcists Chapter covered in the list of different Marine chapters/successors in the book?
    A: Yes, there is a small blurb, but the do not have a parent chapter.

    Q: Are any of these caveats negative things (like the old 4th edition flaws)?
    A: No. The caveat is we have not revealed all the abilities for some chapters.

    Q: Is there any clue you can give us on the nature of these caveats?
    A: There are many layers to the CTs (no negatives).

    Q: Did the points cost change for Power Weapons?
    A: Generally the same, per units choices.

    Q: Did the points cost change for Power Fists?
    A: PF same.

    Q: How much do Crusader Squads pay for Power Weapons?
    A: 15.

    Q: Can the Initiate in a Crusader Squad take a Power Fist?
    A: Yes at 25 points.

    Q: How does the limit for the extra power weapon in the Crusader squad work. Is it just 1 Initiate or is it 1 per X number of models in the squad?
    A: 1 Initiate and then upgrade one to Sword Brother and you can get another.

    via 40KRadio and Talkwargaming 8-25-2013
    240 Points for 3 Centurions with Grav-Cannons/Grav-Amps and Hurricane Bolters (for those who hate math, that means it's a 20 point upgrade for Grav-Cannon/Grav-Amps each).
    Assault Centurions have Move Through Cover
    Codex: Space Marines is largely in line with Codex: Dark Angels points wise.
    176 Pages in their copy of the codex (same as rumored)
    Hunter has "Savant-Lock". When shooting at a flyer you put a marker on it for each miss. The markers stay on the flyer until it leaves the table or is destroyed. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missle hits.
    Artwook is nice, and book is Space Marines more in a general form. More updated fluff, not just the rehashed fluff.
    Some of the classic Black and White was colored, but a lot of new art too.
    Book is in sections for each founding chapter (plus the Black Templars)) and a large number of the Successor Chapters to help players know who should be using what rules.
    Salamanders don't really have any successor chapters because their chapter had suffered a large number of casualties so they have a larger number of Marines in their chapter.
    "Equivilant to Forge World background" in terms of fluff.
    Forgeworld fluff included in the codex.

    Warlord Traits (Only One Chart for the Codex):
    1. Angel of Death - Warlord and his unit have the Fear special rule.
    2. Imperium Sword - One use only. Declare that your Warlord is using this at the start of one of your assualt phases. The Warlord and his unit have the Furious Charge special rule until the end of the turn.
    3. Storm of Fire - One use only. Declare that your Warlord is using this at the start of one of your shooting phases. For the duration of that phase a single friendly unit from Codex: Space Marines within 12" of the Warlord may re-roll any failed to-hit rolls.
    4. Rites of War - When taking morale tests friendly units from Codex: Space Marines within 12" of the Warlord use his characteristic instead of their own.
    5. Iron Resolve - When determining your assault results add +1 to your total if the Warlord is locked in that combat.
    6. Champion of Humanity - If your Warlord causes the enemy Warlord to be removed from play in a challenge he scores D3 extra victory points in addition in the usual amount of points given for slaying the enemy Warlord in this scenario. Note that killing the enemy Warlord in a sweeping advance does not reward these extra victory points.


    Chapter Tactics
    Successor Chapters - You use whatever chapter tactics of your parent chapter. The ONLY Exception is the Black Templar.
    Homebrew - You can pick any tactic you want and use the Special Characters of that chapter. Those characters have to use the same Chapter Tactics as the same Chapter their from.
    Allies - "A Space Marine Detachment that has one set of Chapter Tactics MAY ally with another Space Marine Detachment with a different set of Chapter Tactics, Ultramarines and Raven Guard for example. For purposes of the Allies rules these allies are treated as being from two different codexes and are treated as Battle Brothers. Note that you may field models from two different chapters that have the same Chapter Tactics, such as Ultramarines and Praetors of Orpheus in the same detachment. These chapters are so closely affiliated that they count as a single army on the battlefield."
    COUNT AS: If you want to use Vulkan in a Ultramarines army you have to use the Salamander Chapter Tactics. So you CAN do "count-as" but you lock yourself into their Chapter Tactics. In short, Special Characters are locked to their specific Chapter Tactics

    Ultramarines - Combat Doctrine: This detachment can utilize each of the following combat doctrines once per game. To do so at the start of your turn you state which combat doctrine you wish to use, if any, until the start of your next turn. You can only use one combat doctrine per turn.

    Tactical: Units in this detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase.
    Assault: Units in this detachment can re-roll their charge range. Assault squads, bikes, or attack bikes instead have the fleet rule.
    Devastator: Units in this detachment may re-rolls to-hit on snap shots, including overwatch shots, in addition models in this detachment's Devastator squads have the relentless unless they disembarked from a transport in their movement phase.
    White Scars - BOTH RULES ALL THE TIME

    Born in the Saddle: Models in this detachment with the Bike Unit Type automatically pass Dangerous Terrain tests, and recieve a +1 to their Jink Cover Saves. In addition add 1 to their Strength when resolving their Hammer of Wrath hits.
    Fight on the Move: Models in this Detachment have the Hit and Run Special Rule. Note that this does not include models in Terminator Armor, Devastator Centurions or Assault Centurions.
    Imperial Fists - BOTH RULES ALL THE TIME

    Bolter Drill: Models in this detachment may re-roll all to-hit rolls of 1 made with a bolt pistol, boltgun, stormbolter, heavy bolters, or combi-weapons that are firing as boltguns. This rule does not apply to Helfire, Kraken, Vengence or Dragonfire rounds.

    Siegemasters: Models in this detachment in Devastator squads and Centurion Devastator squads have the Tank Hunter special rule and add +1 when rolling on the building damage table.

    Black Templars - BOTH RULES ALL TIME
    Accept Any Challenges, No Matter the Odds: When engaged in a challenge, Black Templar Characters reroll all failed to-hit rolls, and have the Rending Special Rule.
    Crusaders: Black Templars have the Crusader and Adamantium Will Special Rules. In addition Black Templars have access to a special unit called a Crusader Squad.

    Iron Hands - BOTH RULES ALL THE TIME
    The Flesh is Weak: Models in this detachment have the Feel no Pain on a 6+ Special Rule. Note that if they benefit from more than one instance of Feel no Pain they use the best version available.
    Machine Empathy: All vehicles and characters in this detachment have the It Will Not Die special rule even though vehicles do not have Chapter Tactic special rules. Furthermore, Techmarines and Masters of the Forge in this detachment add +1 to their Blessing of the Omnissiah rolls.

    Salamanders - BOTH RULES ALL THE TIME
    Flamecraft: Models in this detachment can re-roll their saving throws against wounds caused by flamer weapons as defined by the Warhammer 40,000 rulebook. Furthermore, flame weapons used by models in this detachment re-roll failed to-wound rolls and armor penetration rolls that don't cause a glancing or a penetrating hit.
    Master Artisan: During the army selection each character in this detachment may upgrade one of his weapons, even one they have purchased as an upgrade, to have the Mastercrafted Special Rule at no additional cost.

    Raven Guard - BOTH RULES ALL THE TIME
    Strike from the Shadows: Models in this detachment have the Scout Special Rule. In addition, on the first game turn, models in this detachment have the Stealth Special Rule. Note that units that include models with the Bulky or Very Bulky Special Rules do not benefit from either rule.
    Wings of Deliverance: Jump Infantry Models in this detachment may use their Jump Packs in both the movement and assault phases of the same turn. Futhermore, they must re-roll all failed to-wound rolls caused by their Hammer of Wrath hits.

    Special Characters:

    Marneus Calgar:
    +25 Points
    Artificer Armor standard (2+)
    God of War: May use a single Combat Doctrine twice per game
    Titanic Might: Re-rolls all armor penetrating hits in close combat. He may reroll glancing hits to attempt to get a penetrating hit. Must accept the second roll even if it is worse than the first.
    Weapons and Ammo still the same. Terminator Armor still has Frag and Krak Grenades. Retain his Teleport Homer.
    Terminator Armor is 10 points and doesn't prevent sweeping advances.Warlord Trait: Rolls 3 times on the Warlord Table, rerolling doubles, and chooses a single Warlord Trait.

    Captain Cato Sicarius:
    -15 points
    Surprise Attack: +1 to Reserve Rolls
    Weapons still the same
    Battle-forged Heros: Pick a Tactical Squad and they gain Counter-Attack, Infiltrate or Scout.
    May still use the Coup-de-Grace with his sword.
    Lost Rites of Battle
    Warlord Trait: Imperium Sword

    Tigirius:
    -65 points
    +1 Wound
    Master Psyker: May re-roll any or all of his rolls to choose which powers he knows. He has access to all the powers.
    ML3
    Hood of Hellfire: Psychic Hood that allows you to re-roll failed psychic tests
    Rod of Tigiruis: Same as before with the addition of Soulblaze
    Gift of Prescience: If your army contains Tigirius you may choose to re-roll reserves and apply the result to units of the same attachement.
    Warlord Trait: Storm of Fire

    Cassius:
    Zealot
    All equipment the same
    Warlord Trait: Angel of Death

    Telion:
    Chapter Tactics: Ultramarines
    Same points cost
    Same rules

    Sergeant Chronus:
    -20 points
    +1LD
    His vehicle gains It Will not Die

    Khan:
    -35 points (bike is still 20 point upgrade)
    Bike does D3 Hammer of Wrath hits
    Furious Charge
    If Khan is your warlord friendly models with the Chapter Tactics White Scars special rule that are bikes or have dedicated transports have the Scout special rule.
    Khan makes all bike squads who are 5 bikes or more count as troop choices.
    Warlord Trait: Champion of Humanity

    Vulkan:
    The Forgefather: If Vulkan is your warlord, all meltas, multi-meltas and combi-meltas in this detachment become twin-linked.
    Lost Digital Weapons
    No longer Master Crafts Thunderhammers
    Warlord Trait: Iron Resolve

    Shrike:
    -10 points
    Stealth
    Before deploying Shrike can only join a Jump Infantry unit
    Lost Fleet
    Weapons stayed the same
    Warlord Trait: Angel of Death

    Lysander:
    +30 Points
    No more Bolter Defenses
    Icon of Obstinancey: All models with the Imperial Fist Chapter Tactics re-roll failed morale and pinning checks
    Same wargear
    Warlord Trait: Champion of Humanity

    Chapter Master Pedro Kantor:
    +1 Attack
    Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuses that the Chapter Banner gives.
    Still has Hold the Line: Crimson Fist Sternguard Veterans are scoring
    Same Wargear and points
    Warlord Trait: Iron Resolve

    Helbrecht:
    +5 points
    +1 WS
    Rites of Battle - Gone
    Crusade of Wrath: Once per game, during the Assault Phase, all models with the Black Templar Chapter Tactics gain Hatred and Fleet until the end of the phase.
    Sword of the High Marshalls is the same (+D3 attack on the charge)

    Grimaldus:
    -10 Points
    -1 BS
    +1 Wound
    -1 Attack
    It will Not Die (replaced "Only in Death Does Duty End")
    Zealot
    Relics of Hellsreach: Any Black Templar of a servitor in 6" gains a 6++ Invunerable save.
    Unmatched Zeal: Black Templar models within of 6" of Chaplain of Grimaldus have the Zealot special rule.

    Emperor's Champion:
    Uses HQ Slot
    +50 Points
    2+/4++
    Black Sword: AP2, Mastercrafted
    Combat Stances: Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy; Slay the Heretic - Rolls of 6s to wound are Instant Death
    Bolt Pistol gives extra attack (unless using Smite the Unclean)

    A Quick Summary of what Black Templars Gained and Lost (this list may not be complete):
    Losses:
    - No More Vows
    - No More Marshalls or Castellans
    - No More Terminator Command Squads
    - No More Master of Sanctity/Reclessiarchy
    - Sword Brethren are no longer units
    - No More 2 Heavy Weapons in a 5 man Terminator Squad
    - No More special rule upgrades (Tank Hunter, ect)
    - No More Storm Shields on Assault Squads
    - No More extra power weapons in bike squad
    - No More Fearless in Close Combat
    - No More Righteous Zeal
    - Some Flavor
    - Most Heavy Weapons +5 more
    - No More Power of the Machine Spirt upgrade
    Gains:
    + Chapter Master and Captains
    + Honor Guard
    + Regular Chaplains
    + Master of the Forge
    + Tactical Squads
    + Scout Squads
    + Land Speeder Storm
    + Vanguard
    + Sternguard
    + Ironclad Dreadnoughts
    + Centurions (Assault and Devastator)
    + Scout Bikes
    + Devastators
    + Whirlwinds
    + Hunter
    + Stalker
    + Land Raider Redeemer
    + Thunderfire Cannon
    + Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
    + Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
    + Sword Brother option in Crusader Squad
    + Keep Initiate Power Weapon/Fist option
    + Neophyte leadership increased to Ld 8
    + Neophyte Shotguns S4
    + Crusader Squad keeps Pistol and Chainsword option
    + Crusader Squad Organization stays the same
    The formal company rollout has begun.

    Games Workshop has announced Space Marines!!!



    Available 8-31-2013
    Last edited by Bigred; 08-26-2013 at 10:13 AM.
    Got some Juicy News? Email BoLS

  2. #2

    Default

    If you assume 2 months of apocalypse (July/Aug) and a break for something fantasy, I'd have thought October was most likely. That would technically be after Q3 but only just. Otherwise a Sep release would 5 months out of 6 40K, which seems a bit high.

    December will presumably be another hobbit wave so Sep/Oct/Nov are the options.

  3. #3

    Default

    Not Ultramarine, but has Ultramarine on cover?

    Given those blue guys are literally the codex chapter, not sure I buy that particular rumour....
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  4. #4

    Default

    Larger Terminators, eh? You had my curiosity, but now you have my attention.
    "Anything that can go wrong, will go wrong."

  5. #5

    Default

    Quote Originally Posted by Mkvenner View Post
    Larger Terminators, eh? You had my curiosity, but now you have my attention.
    3...2...1... I just hope it's not like it was years ago, with Dark Angles, Chaos SM and Eldar complaining that the SM went in a different more powerfull direction like last time.
    What is the most important rule? That we should do whatever the hell we want, but preferably in the best interests of Games workshop when possible? :P Ill go with that

  6. #6
    Iron Father
    Join Date
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    Default

    End of September preview, just in time for UK Gamesday, release for 1st week Oct. Just like 2008. My 2cents.
    Last edited by Deadlift; 06-15-2013 at 03:10 PM.
    http://paintingplasticcrack.blogspot.co.uk

  7. #7
    Brother-Sergeant
    Join Date
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    UK
    Posts
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    Default

    Quote Originally Posted by Deadlift View Post
    End of September preview, just in time for UK Gamesday, release for 1st week Oct. Just like 2008. My 2cents.
    Seems reasonable.

  8. #8
    First-Captain
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    Wish they do space wolves since they still don't have a flyer and to nerf the anti psyker powers.

  9. #9
    Chapter-Master
    Join Date
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    Default

    Quote Originally Posted by Mkvenner View Post
    Larger Terminators, eh? You had my curiosity, but now you have my attention.
    1+ armor.

    Only AP1 guns can hurt it.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  10. #10

    Default

    Quote Originally Posted by chicop76 View Post
    Wish they do space wolves since they still don't have a flyer and to nerf the anti psyker powers.
    keep your flyers leave njal alone .. lol

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