No points, but give us the rules man, for the love of the emperor.
No points, but give us the rules man, for the love of the emperor.
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
ill post some primarchs first since thats probably what people are wanting to see
Ferrus Manus
ws 7 bs 6 s 7 t 7 w 6 i 5 a 4 ld 10 sv 2+/3+
wargear:
medusan carapace . 2+ armour save 3+ invulnerable save
incorporates nuncio vox and servo arm , may choose to fire any two of the following in shooting phase-
plasma blaster , graviton gun , grenade harness ( unlimited usage ) , heavy flamer
forgebreaker.
range - melee , str x2 , ap 1 , melee , concussive , strikedown
(if using him in the campaign , he no longer has forgebreaker , since fulgrim stole it , if so his points cost is reduced to [REDACTED] )
special rules:
primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )
sire of the iron hands - ferrus manus has relentless and smash special rules ( the latter may be used in conjunction with any of his close combat weapons or attacks) and shooting attacks against him suffer a -1 penalty to their strength
all models with the special rule legiones astartes ( iron hands ) in an army containing ferrus manus gain the feel no pain ( 6+ ) special rule . (unless they already possess a superior version of this rule )
master of mechanisms -
possesses battlesmith special rule and passes repair rolls on a 3+ in addition , any vehicle with at least one armour facing of 13 in a primary detachment containing ferrus manus gain the ' it will not die ' special rule
very bulky
Konrad Curze
ws 8 bs 6 s 6 t 6w 6 i 7 a 5 ld 10 sv 2+ /4+
wargear:
the nightmare mantle
provides 2+ armour save and 4+ invulnerable save , grants hit and run , and hammer of wrath special rules ( inflicting d3 HoW hits instead of the usual one )
Mercy and Forgiveness
( lightning claws )
range- melee str - as user ap - 2 melee , shred , specialist weapon , murderous strike , paired ( + 1 attack )
The widowmakers
( throwing knives )
widowmaker volley range- 12" str - 4 ap - 5 assault 3 , lethal precision ( precision strike on 4+ , to wound rolls of 6 ignore armour AND invulnerable saves )
special rules
primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )
sire of the night lords - acute senses , night vision. may always elect to have the first turn in any game that uses night fighting rule. a night lords force containing konrad curze gains the fear special rule for any unit with the legiones astartes ( night lords ) special rule. any afflicted units that already have the fear special rule now impose a -1 penalty on the leadership ofany enemy unit testing for fear against them.
the king of terrors - fear tests taken against him are subject to a - 3 penalty . in addition , should he part of an assault where any enemy unit is destroyed outright all enemy units subject to fear within 12 " and with line of sight to the combat must take an immediate morale check or fall back
shrouded
stealth
bulky
Vulkan
ws 7 bs 5 s 7 t 7 6i 5 a 4 ld 10 sv 2+/3+
wargear:
The Draken Scale - 2+ armour save , 3+ invulnerable save , halves the strength of any flamer , fusion , volkite melta or plasma weaponry used against him
Dawnbringer - range - melee str - 10 ap 1 melee , two handed , concussive , armourbane , instant death , earthshatter
( earthshatter - instead of attacking normally , place a blast template ( 3" ) anywhere in base to base contact with him that does not cover any friendly models , all models under the template suffer a single automatic strength 8 ap 3 hit with the strikedown special rule )
the furnaces heart
range - 18" str 6 ap 2 assault 1 , rending , line of effect
( line of effect draw a line from the primarch 1 mm wide and 18" long to determine the weapons area of effect , all units crossed by the line suffer a number of hits equal to the number of models in the unit the line crosses , this line may not pass through friendly models
heavy flamer ( str 6 )
special rules:
primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )
sire of the salamanders - in an army which contains Vulkan , any models with the legiones astartes ( salamanders ) special rule gain 1+ leadership and the adamantium will special rule
Blood of fire - may re-roll any failed it will not die or deny the witch tests
very bulky
Lorgar
ws 6 bs 6 s 6 t 6 w 5 i 6 a 4 ld 10 sv 2+ /4+
wargear:
the armour of the word - 2+ armour save , 4+ invulnerable save ( increasing to 3+ against witchfire and blows from force weapons )
illuminarium - range melee , str +2 ap 2 melee , concussive , master crafted , smash
archaotech pistol
frag grenades
special rules:
primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )
Living Icon - all models in the same detatchment with the legiones astartes ( word bearers ) special rule who can draw line of sight to Lorgar , gain +1 to their charge distance rolls , and are immune to fear , and gain a +1 bonus to their total score of determining the result of an assault
Sire of the word bearers - lorgar has the crusader special rule and confers this to any unit he joins , while he is on the table ( not in a transport ) all models with the legiones astartes ( word bearers ) special rule may use his leadership for all morale and pinning tests
Dark fortune - may re-roll any failed deny the witch rolls , once per game , lorgars player may elect to force a single enemy unit or model to re-roll all rolls of 5 and 6 to hit and to wound in a single player turn. the use of this power must be declared before the attacking player rolls any dice for the nominated model that turn
erratic psychic power -level 2 psyker who may choose to roll powers from either telepathy or telekinesis disciplines , however when using said powers , must roll 3 d6 and take the two highest dice results
bulky
( Lorgar transfigured . may elect to use lorgar after the begin of his fall to chaos , if so , this rule replaces erratic psychic power.
level 3 pskyer who may select ( not roll , SELECT) three powers in any combination from the telepathy and telekinesis disciplines at the start of the game . in addition lorgar rolls 3 d6 and chooses the two lowest dice lorgar transfigured is treated as an upgrade that costs [ REDACTED]
Hope that answers some questions
Last edited by Brother Garrod; 10-01-2013 at 03:00 PM.
Nice thanks Brother Garrod. Both Vulkan and Ferrus seem awesome from the rules your giving but Curze sounds meh. I don't have a copy of hh:betrayal so do legions have ATSKNF? If so most of Curzes rules are useless if playing marines on marines.
Too bad they left out Vulkans perpetual'ness....uhhhg Kyme....
all marines have the legiones astartes special rule , which is may always attempt to regroup at their normal leadership value regardless of casualties
speaking of rules ...
Iron Hands.
legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties
inviolate armour - all shooting attacks against models with the legiones astartes ( iron hands ) special rule reduce their strength by -1
stand and fight - must pass a leadership test to make sweeping advances after winning an assault or to make a run in the shooting phase . may not voluntarily go to ground
rigid tactics - an iron hands detatchment may not have more units with the jump infantry , bike or jetbike types than it does the infantry type , note because of this , certain rites of war are unavailable to iron hand armies
Night Lords:
legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties
talent for murder - if a unit with the legiones astartes ( night lords ) special rule outnumber one or more enemy infantry units during any initiative step in which they fight an assault , they gain +1 to wound ( bulky models count as 2 models and very bulky count as 3)
nostraman blood - all models with this special rule fall back +1" further than normal , if the fail a pinning test , they may elect to fall back instead
night vision
from the shadows - all units with this special rule have a 6+ cover save on the first turn of the game . even in open ground this may be combined with stealth etc as normal , but other forms of cover which provide a higher save supersede it
seeds of dissent - if an armies warlord is slain , each unit in the army with this special rule must take an immediate morale check as if they hailed just suffered 25% casualties from shooting
salamanders
legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties
strength of will - automatically pass all fear tests and must re-roll a single d6 when morale and pinning tests are failed
Promethean gift - all hand flamers , flamers and heavy flamers used by a unit with this special rule count as having +1 strength , in addition , any enemy flamer based attacks used against them are reduced in strength by -1
nocturne born - all units with the legiones astartes ( salamanders ) special rule do not add their initiative score to any sweeping rolls and reduce their randomly rolled run and charge distances by -1 to a minimum of 1"
word bearers
legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties
true believers - all units with the legiones astartes ( word bearers ) special rule roll 3d6 for all morale tests and pick the two lowest dice
cut them down - all units with the legiones astartes ( word bearers ) special rule must always make sweeping advances when possible and must re-roll results of a 1
charismatic leadership - any primary detachment force chosen from the word bearers legion must take a second compulsory HQ choice on the force organisation chart ( where a second choice is allowed) this choice must always be either a centurion or chaplain consul
Last edited by Brother Garrod; 09-30-2013 at 06:05 PM.
You sir are my hero for posting these! Will you also be posting the characters from each legion?
Must re-roll a single d6 for morale and pinning? While granted you'd always pick the highest result to reroll, you could easily potentially go from a pass to a fail this way, not just help ensure success when you'd otherwise fail. Do you mean "may" ?
Thanks for writing this up though.
Any chance we could get the rules on the Fire Hawk?
i can do yeah , dont wanna do squads since i cant really do those without getting points values involved
ill post some iron hands stuff first and work my way through them
iron father . any preator with the legiones astartes ( iron hands ) special rule may be made an iron father , be given a servo arm in addition to their normal wargear , the feel no pain ( 6+ ) and battlesmith special rules for [ redacted]
if this is done , they may no longer be equipped with a jump pack , bike or jetbike
specific wargear
blessed autosimulacra may be given for [ redacted]
any vehicle that suffered hull point damage , may restore a hullpoint on a roll of a 6 at the end of the controlling players turn
cyber familiar may be given for [ redacted]
spearhead centurian castermen orth
ws 5 bs 5 s 4 t 4 w 2 i 4 a 3 ld 9 sv 3+
wargear
power armour
refractor field
frag and krak grenades
bolt pistol
power maul
cyber familiar
special rules
independent character
legiones astartes ( iron hands)
spearhead commander
tank hunter
( spearhead commander
must be assigned to a single vehicle or super heavy in his detachment that has both the tank type and has an frontal armour value of at least 13
does not take up any transport capacity and may not leave the vehicle unless it has become immobilised or destroyed
if present on a vehicle that is destroyed he is treated exactly as a transported model , afterwards he may only board behicles that have a transport capacity.
while he is inside a vehicle , it used his bs and tank hunters special rule
warlord trait:
tank crushers. if chosen as the armies warlord , automatically has the tank crushers trait instead of rolling randomly.
all vehicles in the army with the tank type in your primary detachment gain =1 to rules they inflict on the damage table when making ramming attacks ( LOL )
Iron father autek mor
ws 6 bs 5 s 5 t 5 w 3 i 4 a 3 ld 10 sv 2+
wargear
cataphractii pattern terminator armour
servo arm
cortex controller
paragon blade
volkite charger
special rules
independent character
fearless
legiones astartes ( iron hands )
bulky
battlesmith
master of the legion
jealous command
( jealous command - must be your warlord if chosen unless ferrus manus is also present )
warlord trait
murderous arsenal
automatically has this trait if chosen as the armies warlord
both he and a single chosen infantry unit gain the preferred enemy ( infantry ) special rule
its written as must, but i missed a part , they MUST re-roll when a morale and pinning test is failed , sorry for not clearing that up i went ahead and edited the post with that
and no rules for the fire raptor , i asked alan about this while he was signing my book , apparently the book was complete before the model was finished , so it'll be in the next book :x they did say rules will be on the website within the next two weeks though
Last edited by Brother Garrod; 09-30-2013 at 06:05 PM.
That makes a lot more sense, thanks for clearing that up.
Now all I want to know are the special rules and basic wargear for Iron Hands immortals. Don't care about the unit options. They're breachers, so they have hardened armor and breacher shields... but what makes them so "immortal" beyond IH legion rules / cool models?
maloghurst the twisted
ws 5 bs 5 s 4 t 4 w 3 i 4 a 2 ld 10 sv 3+
wargear
power armour
power sword
bolter with banestrike shells
bolt pistol
frag and krak grenades
refractor field
legion standard
special rules
legiones astartes ( sons of horus )
independent character
master of the legion
bearer of the eye
broken in body
adamantium will
bearer of the eye - if present in a detachment , sons of horus veteran and reaver squads may be taken as tropp choices
broken in body
maloghurst and any unit he joins may not run or make sweeping advances
warlord trait
battle standard of the rebellion , classed as a scoring unit
kharn the bloody
ws 7 bs 5 s 4 t 4 w 3 i 5 a 4 ld 9 sv 2+
wargear
artificer armour
the cutter
plasma pistol
frag and krak grenades
iron halo
special rules
legiones astartes ( world eaters )
independent character
master of the legion
warlords pride
rampage
marked by dark fates
legacy of blood ( special option )
warlords pride - always be the warlord unless angron is present
the cutter
range - str as user ap 3 melee rending
marked by dark fates
any campaign where casualties an injuries between battles are a factor , results for kharn may be re-rolled
legacy of blood
may exchange the cutter for Gorechild at [ redacted]
gorechild
range - str +1 ap 2 melee , armourbane, murderous strike , specialist weapon
lord commander eidolon
ws 6 bs 5 s 4 t 4 w 3 i 5 a 4 ld 10 sv 2+
may have a jump pack for [ redacted]
wargear
artificer armour
master crafted thunder hammer
archaeotech pistol
frag and krak grenades
sonic shrieker
iron halo
special rules
legiones astartes ( emperors children)
independent character
master of the legion
thunderous charge
death scream
warlords pride
thunderous charge
any turn when he charges into assault , may ignore cumbersome on his thunder hammer
death scream
range template str 2 ap - assault1 , rending , pinning , one use
warlord trait- coordinated assault
all friendly units within 12" add +1 to their charge rolls
calas typhon
ws 6 bs 5 s 4 t 5 w 3 i 5 a 4 ls 10 sv 2+
wargear
cataphractii pattern terminator armour
master crafted deathscythe power scythe
hand flamer with chem-munitions
grenade harness
nuncio vox
rad grenades
special rules
legiones astartes ( death guard)
independent character
master of the legion ( may take deathshroud bodyguard)
chem-bombardment
witchblood
warlords pride
chem bombardment
once per game provided typhon has not moved in the proceeding movemnt phase ( may declare a charge as normal ) counts as firing a weapon with the following profile
range unlimited str - ap 4 ordnance 3 , barrage , large blast , poison ( 4+) no cover saves
( always scatters full 2d6 )
witch blood
level 1 psyker who may utilise a power from the telepathy discipline ( may not use this power if mortarion is present before his fall to chaos )
hope those tide over fans of the previous four legions a bit
Last edited by Brother Garrod; 10-01-2013 at 03:01 PM.