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  1. #181
    Chapter-Master
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    Undertaking private security operations somewhere in the Human Sphere
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    No points, but give us the rules man, for the love of the emperor.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  2. #182

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    ill post some primarchs first since thats probably what people are wanting to see

    Ferrus Manus
    ws 7 bs 6 s 7 t 7 w 6 i 5 a 4 ld 10 sv 2+/3+


    wargear:

    medusan carapace . 2+ armour save 3+ invulnerable save
    incorporates nuncio vox and servo arm , may choose to fire any two of the following in shooting phase-
    plasma blaster , graviton gun , grenade harness ( unlimited usage ) , heavy flamer

    forgebreaker.
    range - melee , str x2 , ap 1 , melee , concussive , strikedown

    (if using him in the campaign , he no longer has forgebreaker , since fulgrim stole it , if so his points cost is reduced to [REDACTED] )

    special rules:
    primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )

    sire of the iron hands - ferrus manus has relentless and smash special rules ( the latter may be used in conjunction with any of his close combat weapons or attacks) and shooting attacks against him suffer a -1 penalty to their strength

    all models with the special rule legiones astartes ( iron hands ) in an army containing ferrus manus gain the feel no pain ( 6+ ) special rule . (unless they already possess a superior version of this rule )

    master of mechanisms -
    possesses battlesmith special rule and passes repair rolls on a 3+ in addition , any vehicle with at least one armour facing of 13 in a primary detachment containing ferrus manus gain the ' it will not die ' special rule

    very bulky



    Konrad Curze
    ws 8 bs 6 s 6 t 6w 6 i 7 a 5 ld 10 sv 2+ /4+

    wargear:

    the nightmare mantle
    provides 2+ armour save and 4+ invulnerable save , grants hit and run , and hammer of wrath special rules ( inflicting d3 HoW hits instead of the usual one )

    Mercy and Forgiveness
    ( lightning claws )
    range- melee str - as user ap - 2 melee , shred , specialist weapon , murderous strike , paired ( + 1 attack )

    The widowmakers
    ( throwing knives )

    widowmaker volley range- 12" str - 4 ap - 5 assault 3 , lethal precision ( precision strike on 4+ , to wound rolls of 6 ignore armour AND invulnerable saves )

    special rules

    primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )

    sire of the night lords - acute senses , night vision. may always elect to have the first turn in any game that uses night fighting rule. a night lords force containing konrad curze gains the fear special rule for any unit with the legiones astartes ( night lords ) special rule. any afflicted units that already have the fear special rule now impose a -1 penalty on the leadership ofany enemy unit testing for fear against them.

    the king of terrors - fear tests taken against him are subject to a - 3 penalty . in addition , should he part of an assault where any enemy unit is destroyed outright all enemy units subject to fear within 12 " and with line of sight to the combat must take an immediate morale check or fall back

    shrouded


    stealth

    bulky



    Vulkan
    ws 7 bs 5 s 7 t 7 6i 5 a 4 ld 10 sv 2+/3+

    wargear:

    The Draken Scale - 2+ armour save , 3+ invulnerable save , halves the strength of any flamer , fusion , volkite melta or plasma weaponry used against him

    Dawnbringer - range - melee str - 10 ap 1 melee , two handed , concussive , armourbane , instant death , earthshatter

    ( earthshatter - instead of attacking normally , place a blast template ( 3" ) anywhere in base to base contact with him that does not cover any friendly models , all models under the template suffer a single automatic strength 8 ap 3 hit with the strikedown special rule )

    the furnaces heart
    range - 18" str 6 ap 2 assault 1 , rending , line of effect

    ( line of effect draw a line from the primarch 1 mm wide and 18" long to determine the weapons area of effect , all units crossed by the line suffer a number of hits equal to the number of models in the unit the line crosses , this line may not pass through friendly models

    heavy flamer ( str 6 )

    special rules:

    primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )

    sire of the salamanders - in an army which contains Vulkan , any models with the legiones astartes ( salamanders ) special rule gain 1+ leadership and the adamantium will special rule

    Blood of fire - may re-roll any failed it will not die or deny the witch tests

    very bulky




    Lorgar
    ws 6 bs 6 s 6 t 6 w 5 i 6 a 4 ld 10 sv 2+ /4+

    wargear:

    the armour of the word - 2+ armour save , 4+ invulnerable save ( increasing to 3+ against witchfire and blows from force weapons )

    illuminarium - range melee , str +2 ap 2 melee , concussive , master crafted , smash

    archaotech pistol

    frag grenades

    special rules:

    primarch - ( independant character , master of the legion , eternal warrior , fear , adamantium will , fleet , fearless , it will not die )

    Living Icon - all models in the same detatchment with the legiones astartes ( word bearers ) special rule who can draw line of sight to Lorgar , gain +1 to their charge distance rolls , and are immune to fear , and gain a +1 bonus to their total score of determining the result of an assault

    Sire of the word bearers - lorgar has the crusader special rule and confers this to any unit he joins , while he is on the table ( not in a transport ) all models with the legiones astartes ( word bearers ) special rule may use his leadership for all morale and pinning tests

    Dark fortune - may re-roll any failed deny the witch rolls , once per game , lorgars player may elect to force a single enemy unit or model to re-roll all rolls of 5 and 6 to hit and to wound in a single player turn. the use of this power must be declared before the attacking player rolls any dice for the nominated model that turn

    erratic psychic power -level 2 psyker who may choose to roll powers from either telepathy or telekinesis disciplines , however when using said powers , must roll 3 d6 and take the two highest dice results

    bulky

    ( Lorgar transfigured . may elect to use lorgar after the begin of his fall to chaos , if so , this rule replaces erratic psychic power.
    level 3 pskyer who may select ( not roll , SELECT) three powers in any combination from the telepathy and telekinesis disciplines at the start of the game . in addition lorgar rolls 3 d6 and chooses the two lowest dice lorgar transfigured is treated as an upgrade that costs [ REDACTED]


    Hope that answers some questions
    Last edited by Brother Garrod; 10-01-2013 at 03:00 PM.

  3. #183

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    Nice thanks Brother Garrod. Both Vulkan and Ferrus seem awesome from the rules your giving but Curze sounds meh. I don't have a copy of hh:betrayal so do legions have ATSKNF? If so most of Curzes rules are useless if playing marines on marines.
    Too bad they left out Vulkans perpetual'ness....uhhhg Kyme....

  4. #184

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    all marines have the legiones astartes special rule , which is may always attempt to regroup at their normal leadership value regardless of casualties

    speaking of rules ...

    Iron Hands.


    legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties

    inviolate armour - all shooting attacks against models with the legiones astartes ( iron hands ) special rule reduce their strength by -1

    stand and fight - must pass a leadership test to make sweeping advances after winning an assault or to make a run in the shooting phase . may not voluntarily go to ground

    rigid tactics - an iron hands detatchment may not have more units with the jump infantry , bike or jetbike types than it does the infantry type , note because of this , certain rites of war are unavailable to iron hand armies


    Night Lords:

    legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties

    talent for murder - if a unit with the legiones astartes ( night lords ) special rule outnumber one or more enemy infantry units during any initiative step in which they fight an assault , they gain +1 to wound ( bulky models count as 2 models and very bulky count as 3)

    nostraman blood - all models with this special rule fall back +1" further than normal , if the fail a pinning test , they may elect to fall back instead

    night vision

    from the shadows - all units with this special rule have a 6+ cover save on the first turn of the game . even in open ground this may be combined with stealth etc as normal , but other forms of cover which provide a higher save supersede it

    seeds of dissent - if an armies warlord is slain , each unit in the army with this special rule must take an immediate morale check as if they hailed just suffered 25% casualties from shooting


    salamanders

    legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties

    strength of will - automatically pass all fear tests and must re-roll a single d6 when morale and pinning tests are failed

    Promethean gift - all hand flamers , flamers and heavy flamers used by a unit with this special rule count as having +1 strength , in addition , any enemy flamer based attacks used against them are reduced in strength by -1

    nocturne born - all units with the legiones astartes ( salamanders ) special rule do not add their initiative score to any sweeping rolls and reduce their randomly rolled run and charge distances by -1 to a minimum of 1"


    word bearers

    legiones astartes - may always attempt to regroup at their normal leadership value regardless of casualties

    true believers - all units with the legiones astartes ( word bearers ) special rule roll 3d6 for all morale tests and pick the two lowest dice

    cut them down - all units with the legiones astartes ( word bearers ) special rule must always make sweeping advances when possible and must re-roll results of a 1

    charismatic leadership - any primary detachment force chosen from the word bearers legion must take a second compulsory HQ choice on the force organisation chart ( where a second choice is allowed) this choice must always be either a centurion or chaplain consul
    Last edited by Brother Garrod; 09-30-2013 at 06:05 PM.

  5. #185
    Scout
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    Jun 2012
    Location
    Fairbanks Alaska
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    You sir are my hero for posting these! Will you also be posting the characters from each legion?

  6. #186

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    Quote Originally Posted by Brother Garrod View Post

    salamanders

    strength of will - automatically pass all fear tests and must re-roll a single d6 when morale and pinning tests are made
    Must re-roll a single d6 for morale and pinning? While granted you'd always pick the highest result to reroll, you could easily potentially go from a pass to a fail this way, not just help ensure success when you'd otherwise fail. Do you mean "may" ?

    Thanks for writing this up though.

    Any chance we could get the rules on the Fire Hawk?

  7. #187

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    i can do yeah , dont wanna do squads since i cant really do those without getting points values involved
    ill post some iron hands stuff first and work my way through them


    iron father . any preator with the legiones astartes ( iron hands ) special rule may be made an iron father , be given a servo arm in addition to their normal wargear , the feel no pain ( 6+ ) and battlesmith special rules for [ redacted]
    if this is done , they may no longer be equipped with a jump pack , bike or jetbike

    specific wargear

    blessed autosimulacra may be given for [ redacted]
    any vehicle that suffered hull point damage , may restore a hullpoint on a roll of a 6 at the end of the controlling players turn

    cyber familiar may be given for [ redacted]

    spearhead centurian castermen orth

    ws 5 bs 5 s 4 t 4 w 2 i 4 a 3 ld 9 sv 3+

    wargear
    power armour
    refractor field
    frag and krak grenades
    bolt pistol
    power maul
    cyber familiar

    special rules

    independent character
    legiones astartes ( iron hands)
    spearhead commander
    tank hunter

    ( spearhead commander
    must be assigned to a single vehicle or super heavy in his detachment that has both the tank type and has an frontal armour value of at least 13
    does not take up any transport capacity and may not leave the vehicle unless it has become immobilised or destroyed
    if present on a vehicle that is destroyed he is treated exactly as a transported model , afterwards he may only board behicles that have a transport capacity.

    while he is inside a vehicle , it used his bs and tank hunters special rule

    warlord trait:
    tank crushers. if chosen as the armies warlord , automatically has the tank crushers trait instead of rolling randomly.
    all vehicles in the army with the tank type in your primary detachment gain =1 to rules they inflict on the damage table when making ramming attacks ( LOL )


    Iron father autek mor

    ws 6 bs 5 s 5 t 5 w 3 i 4 a 3 ld 10 sv 2+

    wargear
    cataphractii pattern terminator armour
    servo arm
    cortex controller
    paragon blade
    volkite charger

    special rules
    independent character
    fearless
    legiones astartes ( iron hands )
    bulky
    battlesmith
    master of the legion
    jealous command

    ( jealous command - must be your warlord if chosen unless ferrus manus is also present )

    warlord trait

    murderous arsenal
    automatically has this trait if chosen as the armies warlord
    both he and a single chosen infantry unit gain the preferred enemy ( infantry ) special rule

  8. #188

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    Quote Originally Posted by XVRogue View Post
    Must re-roll a single d6 for morale and pinning? While granted you'd always pick the highest result to reroll, you could easily potentially go from a pass to a fail this way, not just help ensure success when you'd otherwise fail. Do you mean "may" ?

    Thanks for writing this up though.

    Any chance we could get the rules on the Fire Hawk?
    its written as must, but i missed a part , they MUST re-roll when a morale and pinning test is failed , sorry for not clearing that up i went ahead and edited the post with that

    and no rules for the fire raptor , i asked alan about this while he was signing my book , apparently the book was complete before the model was finished , so it'll be in the next book :x they did say rules will be on the website within the next two weeks though
    Last edited by Brother Garrod; 09-30-2013 at 06:05 PM.

  9. #189

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    Quote Originally Posted by Brother Garrod View Post
    its written as must, but i missed a part , they MUST re-roll when a morale and pinning test is failed , sorry for not clearing that up i went ahead and edited the post with that

    and no rules for the fire raptor , i asked alan about this while he was signing my book , apparently the book was complete before the model was finished , so it'll be in the next book :x they did say rules will be on the website within the next two weeks though
    That makes a lot more sense, thanks for clearing that up.

    Now all I want to know are the special rules and basic wargear for Iron Hands immortals. Don't care about the unit options. They're breachers, so they have hardened armor and breacher shields... but what makes them so "immortal" beyond IH legion rules / cool models?

  10. #190

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    maloghurst the twisted
    ws 5 bs 5 s 4 t 4 w 3 i 4 a 2 ld 10 sv 3+

    wargear
    power armour
    power sword
    bolter with banestrike shells
    bolt pistol
    frag and krak grenades
    refractor field
    legion standard

    special rules
    legiones astartes ( sons of horus )
    independent character
    master of the legion
    bearer of the eye
    broken in body
    adamantium will

    bearer of the eye - if present in a detachment , sons of horus veteran and reaver squads may be taken as tropp choices

    broken in body
    maloghurst and any unit he joins may not run or make sweeping advances

    warlord trait
    battle standard of the rebellion , classed as a scoring unit


    kharn the bloody

    ws 7 bs 5 s 4 t 4 w 3 i 5 a 4 ld 9 sv 2+

    wargear
    artificer armour
    the cutter
    plasma pistol
    frag and krak grenades
    iron halo

    special rules

    legiones astartes ( world eaters )
    independent character
    master of the legion
    warlords pride
    rampage
    marked by dark fates
    legacy of blood ( special option )

    warlords pride - always be the warlord unless angron is present

    the cutter
    range - str as user ap 3 melee rending

    marked by dark fates
    any campaign where casualties an injuries between battles are a factor , results for kharn may be re-rolled

    legacy of blood
    may exchange the cutter for Gorechild at [ redacted]

    gorechild
    range - str +1 ap 2 melee , armourbane, murderous strike , specialist weapon


    lord commander eidolon
    ws 6 bs 5 s 4 t 4 w 3 i 5 a 4 ld 10 sv 2+


    may have a jump pack for [ redacted]

    wargear

    artificer armour
    master crafted thunder hammer
    archaeotech pistol
    frag and krak grenades
    sonic shrieker
    iron halo

    special rules

    legiones astartes ( emperors children)
    independent character
    master of the legion
    thunderous charge
    death scream
    warlords pride

    thunderous charge
    any turn when he charges into assault , may ignore cumbersome on his thunder hammer

    death scream
    range template str 2 ap - assault1 , rending , pinning , one use

    warlord trait- coordinated assault
    all friendly units within 12" add +1 to their charge rolls


    calas typhon

    ws 6 bs 5 s 4 t 5 w 3 i 5 a 4 ls 10 sv 2+

    wargear
    cataphractii pattern terminator armour
    master crafted deathscythe power scythe
    hand flamer with chem-munitions
    grenade harness
    nuncio vox
    rad grenades

    special rules

    legiones astartes ( death guard)
    independent character
    master of the legion ( may take deathshroud bodyguard)
    chem-bombardment
    witchblood
    warlords pride

    chem bombardment
    once per game provided typhon has not moved in the proceeding movemnt phase ( may declare a charge as normal ) counts as firing a weapon with the following profile

    range unlimited str - ap 4 ordnance 3 , barrage , large blast , poison ( 4+) no cover saves
    ( always scatters full 2d6 )

    witch blood
    level 1 psyker who may utilise a power from the telepathy discipline ( may not use this power if mortarion is present before his fall to chaos )


    hope those tide over fans of the previous four legions a bit
    Last edited by Brother Garrod; 10-01-2013 at 03:01 PM.

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