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  1. #1
    Fly Lord
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    Default 40K CSM "Long War" Supplemental Codex

    via [URL="http://natfka.blogspot.com/2014/01/new-40k-supplement-coming-long-war.html"]Faeit's[/URL] [URL="https://plus.google.com/117796901163174860040/posts"]Thomas Freegard[/URL] 1-24-2014

    Initial Rumor
    There is a supplement due for release.
    The long war/long crusade
    The name itself is a bit of an unknown to me but that's the general gist of it.

    Contains fluff on what the legions have been doing for the last 10,000 years.

    Rulewise any model with the veteran of the long war rule may purchase additional specialist skills represented by the universal rules. The skills vary in price with fear being one of the cheapest skills. Certain units may not take certain skills I.e havocs may not take fleet.
    Followup Details
    Got more info on the supplement, veteran skill upgrades are a flat unit cost.
    Confirmed skills so far are, fear,infiltrate,tank hunter, relentless,outflank?, stubborn, preferred enemy, shred and fleet.

    Fear was around 5 points a squad with infiltrate being the most expensive skill available.

    On an unrelated note expect a fair amount of metal models to disappear from sale within the next two ish months as gw is melting down metal stock again and selling it off.
    Q&A On Rumors
    Thanks for the excellent rumours!

    1) is the new vet skill permanent to the squad, unlike a banner?
    2) Any idea if it can be used with the BL supplement, or just the codex?

    1.Skills are permament.
    2. The supplement can be used with ANY chaos supplement not just the BL supplement. Future supplements may have restrictions on what skills may be taken however

    Is FNP purchasable?
    FNP is not purchasable I'm afraid

    Do you know if all of the skills will be available to all units with VotLW, or if each unit will have a separate selection of skills to choose from? On a related note, will it be a flat cost to upgrade or unit or will different units have to pay different amounts for each skill?
    Basically each skill has a list of units underneath it . Any unit on the list may take the skill. Certain units are not on the list due to whatever reason. The example I was given was havoc can't take the fleet skill.
    All skills cost the same no matter what unit takes them.

    Are the different legions mentioned in the supplement, or is this just a way to expand upon the Chaos Marine codex? Can you take more than one upgrade?
    Yup, there's a limit of three skills I think per squad however. To answer your original question the legions are mentioned in fluff only. The supplement is really just Codex chaos space marines +1.

    if it unlocks Stubborn at a decent unit price.... Man I'll be bringing some big ol CSM blobs to the party.
    Stubborn was one of the cheaper skills I think, at around 8 or ten points. I'm not sure if that's a decent price as I don't play sixth ed
    8 or 10 for the whole squad right??
    All prices are for the whole unit. Hq's skills are 5pts each

    Can you still take mark upgrades while also taking these vet upgrades?
    Marks can still be taken by the squad along with banners.

    what's the projected release date for this mini-supplement?
    This is a bit of a mystery to me, it's a week 4 release in the new weekly white dwarf, all I really know is its coming soon. I'm expecting it to be out within 3 months at max

    Can Plague marines take infiltrate? Can Terminators take infiltrate? Does shred apply to all weapons, or just melee weapons? Thanks!
    Terminator's can't take infiltrate, plague marines can I believe. Shred is for melee weapons only
    I'm not sure about the infiltrate on the thousand sons. Fearless is a skill that pretty much every unit can take, terminator included

    can mutilators get fleet?
    I don't think oblits or mutilators can take any skills at all, I will have to double check in a few days time to confirm for certain

    Can HQ's with VotLW take any of the USR upgrades?
    Yep, hq's can take the skills, they have access to every skill I think

    If I can put Stuborn on my CSMs and not have it be shot out like the fearless banner, then assuming it's no more then 25 points, I think that will solve the biggest problem for CSMs as a unit, leadership.
    Stubborn was around 10 points as far as I can remember

    Will the Rumored models (New CSMs, Lord, Etc.) be released alongside this supplement?
    Yesh.

    Is there anything else in this supplement, let's say FOC modification?
    Is Infiltration really costy?

    Nope its nothing but skills I'm afraid. I'm no too sure if it's a full supplement or a big dataslate. I wasn't paying that much attention to begin with.
    Infiltration is 20pts a unit
    HQ skills are 5pts each
    All other units share the same skill price

    Future?
    Future digital products WILL include free stuff for units of a comparable quality to chapter tactics.

    i just want something to give my noise marine rending so i can pretend that they are palatine blades
    Rending may be on the skill lists. I can't confirm for a few days

    Does the unit ~have~ to take the VotLW upgrade in order to qualify to be able to take an available USR upgrade on the unit?
    For now yes, future downloadable content is likely to change this or make the Votlw upgrade free

    I also suspect that none of the Walkers can benefit from this?
    Walkers can benefit from a few skills, tank hunter being one which I can remember currently

    from your perspective is the pairing between the unit and what the skills offer at least viable?
    Most units can take the majority of the skill sets. There are essentially pointless upgrade skills but you can still take them for whatever reason. It's very much a choose whatever you want kinda thing

    All I play is Thousand Sons. Not really interested in what happens with Mark of Tzeentch CSMs but I am interested if you could describe what you know about the plastic god-specific bits (if anything)?
    Tzeentch heads are similar to the current thousand son heads, on head is also a very nice bird mask helmet.
    Nurgle heads include a mixture of gasmasky heads and a head with its brain exposed.
    Khorne heads are horney, spikey helmetty heads.
    Slaanesh heads include a hellraiser Esq pinhead. Helmets heads have stretched skin, tounges and big speaker grills

    Now, it is a 10man kit? Are there any "sorcerer" looking things, or a tabard? Maybe a nice force staff?
    It is a ten man kit, there are a few tabardy things that go in between legs. The spear could be possibly converted to a staff without too much trouble I think

    o Walkers can also get these skills!? All our Walkers? How does this work, as they can't take Veterans of the Long War - They have just access to these skills by default? Will they get further upgrades like Marks/Dedications so they something god-specific?
    Just dreadnoughts, predators and land raiders to my knowledge. I'm not sure how it works with vehicles tbh, I will find out and include it hopefully in my next info batch.
    Marks/dedications are not present CURRENTLY
    via [URL="http://natfka.blogspot.com/2014/01/chaos-space-marines-look-ahead.html"]Faeit's[/URL] anonymous source 1-30-2014
    Chaos Space Marines/ Chosen Box set and Havoc Box Set
    Got a bit of a news item for you. I've seen a few pictures of a sprue with a number of finished models. The sprue and models in question are for a new chaos space marine infantry kit. They are supposedly intended to be a replacement for the standard chaos infantry kit but also have options for chaos chosen within the kit ala the space wolves packs' wolf guard.

    Design wise the models seemed to be a mix of ornate and non ornate armour pieces. There were a number of power weapons, combi weapons and what looked to be an autocannon in plastic. I was told that hopefully their release would not be far off and would be released with a few other chaos kits.

    One of the new kits would be a plastic havoc boxset. With lots of bits to add to the models.

    On the release date it's implied that the kits would be released in the 4th week of the month in the new weekly white dwarf.

    gw have identified a number of issues with the chaos line with the main 3 being 1. The dated look of a number of models. 2. The hybrid nature of many kits 3. The lack of a generic non God marked lord outside of dark vengeance

    There is to be a plastic clampack lord released in suitably ornate armour. The lord is mono posed and comprised of 5 pieces. This model has supposedly been designed as to be easy to kit bash/convert to allow chaos players to use the new updated power armour bits on.

    Regarding the chosen. All power weapon variants are in the box with the lance and axe sharing the same body but with a separate head piece. Icons are included as is a number of God specific pads and heads. The kit has an "outrageous" number of head options.

    Regarding the havoc. The havoc and new chosen/ standard marine kit share a core sprue containing 5 complete marine's. The havoc then has a number of unique sprues containing weaponry, backpacks and torso options. The havoc also boast an impressive number of heads with many appearing as mk2/3 heads with optical upgrades.

    The icons are similar in design to the current plastic ones with one icon of each type being included. God specific pieces include a number of shoulder pads bearing a gods Mark and around 4 heads for each God. There is one unhelmeted head for each God excluding tzeentch which I think is meant to be due to the rubric fluff. It looks like you can add the finecast (noise marines and thousand sons) upgrade sprues to each unit to get a roughly full squad of marked marines.

    The cultist and hellbrute models have been completed to my limited knowledge however I can't confirm seeing them. Release wise I have been told they are due but not so soon, they are meant to have been held off for another wave release alongside 2 more kits as yet un announced to me. An astute reader can most likely guess what these will be with finecast going the way of the dodo.

    Chosen are in the 24 pounds Mark with havoc being similar in price. The lord is alas around the same price as the space marine captain/ librarian.

    I had a much more detailed look at the new kits today. The lord is armed with a bolt pistol and mace\maul\club thingy.

    The plastic autocannon on the standard squad sprue is suitable long and dangerous looking. It has the option of being belt or box mag fed. One of the chaos torso is basically a giant mutated demonic face with a piece that glues in in between the torso and legs to represent a big ole mouth.

    The chosen/ regular marine kit has 4 sprues. Two core marine sprues that build 5 complete marines each with either bolter of ccw and bolt pistol. It should be noted that not all ccw are chainblades. The arms are the new style wrist and hand on the gun. There's then the command/ chosen sprue which contains power, special, heavy and combi weapons. This sprue also includes torso and head options along with lots of add on pieces. The final sprue contains all your god bits and icons and is smaller than the other sprues
    Last edited by Bigred; 01-30-2014 at 01:19 PM. Reason: latest info added
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  2. #2
    Iron Father
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    Default

    This sounds awesome, I really hope this pans out. A great boost for Chaos Marines and could even make Daboarder happy
    http://paintingplasticcrack.blogspot.co.uk

  3. #3

    Default

    Intriguing, but there aren't words for the amounts of salt I'm taking with this.

  4. #4
    Scout
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    May 2013
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    Default

    I'm looking forward to seeing this as I'm less about generic chaos and more interested in the fallen legions. Nice if they're going to put abit more effort into CSM as they seem to spend so much on their loyalist cousins.

  5. #5

    Default

    If this is as rumored, it may take care of my biggest complaint about CSM: a lack of alternative deployment options. Having the option to take Infiltrate would make Infiltrate/Outflank armies viable.

    And as a bonus, having Stubborn available on units with a 10 LD will make the base CSM squad viable also.

  6. #6

    Default

    If Chosen can outflank again I'll be happy. I like the sound of this little supplement. I hope it's true. Could really change the way Chaos play, for the better.

  7. #7

    Default

    Can my warp talons take grenades yet though?

    Although rending warp talons... man. They'll still be dead before they can do anything but the thought of eating a land raider makes me happy.

    Sounds basically like CSM 6.5 to me. I'm going to give it a 50/50 chance based on my patented rumorometer.

  8. #8
    Librarian
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    Default

    i love paying for rules that would have made the current codex complete... love it

    time to buy some gw stock while its cheaper

  9. #9
    Veteran-Sergeant
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    Mar 2012
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    Default

    Torrents. Torrent EVERYTHING.

  10. #10

    Default

    Oh yeah... I want this to be true...

    I just hope there will also be a Hardback book (a REAL book) and not only some digital file/supplement/thing.

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